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  1. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Sim eu sei disso, mais não posso resetar se não eu fazia
  2. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Sim configurei tudo certo, o npc juiz e o monstro Torcedor !
  3. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Sim ele fala, então não tem como arrumar ?
  4. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Da esse erros: [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreateMonster) Cannot create monster: Torcedor [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureSetLookDir) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureSetNoMove) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureChangeOutfit) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreateMonster) Cannot create monster: Torcedor [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureSetLookDir) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureSetNoMove) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] (luaDoCreatureChangeOutfit) Creature not found [08/08/2012 16:38:14] [Error - Action Interface] [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:onUse [08/08/2012 16:38:14] Description: [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:344: attempt to concatenate local 'uidMonstro' (a boolean value) [08/08/2012 16:38:14] stack traceback: [08/08/2012 16:38:14] data/actions/scripts/futebol.lua:344: in function <data/actions/scripts/futebol.lua:267> script futebol.lua:
  5. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Ninguem sabe arrumar?
  6. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    O evento que roda no mod não esta funcionando, o evento começa só que não esta caindo fogo do céu ! TFS 3.6 ! <?xml version="1.0" encoding="UTF-8"?> <mod name="LMS_Fire_Event" version="1.0" author="VirrageS" contact="otland.net" enabled="yes"> <config name="lms_config"> <![CDATA[ condition = createConditionObject(CONDITION_INFIGHT,-1) configFire = { storage = 8998, -- set free storage eventStorage = 6254, -- set free storage joinEventStorage = 5535, -- set free storage countPlayerStorage = 7373, -- set free storage exhaustStorage = 8387, maxPlayers = 5, -- max players in event teleportPos = {x=804 ,y=23285,z=7}, -- posiotion to which player is teleporting rewardID = {12702, 6391}, -- reward id which player can win (reward is random) minLevel = 1, -- minimum of level with which player can join to event days = { ['Friday'] = {'14:59:20'}, ['Thursday'] = {'14:59:20'}, ['Sunday'] = {'14:59:20'} }, minPlayers = 2, delayTime = 1.0, -- time in which players who joined to event are teleporting to teleport position timeToStartEvent = 10 -- time from teleport to start event } arena = {fromPos = {x=788,y=23267,z=7}, -- left top corner of event room toPos = {x=829,y=23305,z=7} -- right bottom corner of event room } y, x = 1, 1 ]]> </config> <lib name="lms_fire_lib"> <![CDATA[ function doStartEvent() doSetStorage(configFire.joinEventStorage, -1) if configFire.minPlayers <= getStorage(configFire.countPlayerStorage) + 1 then for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFire.storage) == 1 then addEvent(doSetStorage, configFire.timeToStartEvent * 1000, configFire.eventStorage, 1) doCreatureSetStorage(cid, configFire.storage, -1) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doTeleportThing(cid, configFire.teleportPos) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Event start in ' .. configFire.timeToStartEvent .. ' sec.') end end else for _, cid in ipairs(getPlayersOnline()) do if getCreatureStorage(cid, configFire.storage) == 1 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end end doBroadcastMessage('Fire Storm have started beacuse there were enough players.', MESSAGE_EVENT_ADVANCE) end doSetStorage(configFire.countPlayerStorage, 0) end ]]> </lib> <talkaction words="!event" event="script"> <![CDATA[ domodlib("lms_config") function onSay(cid, words, param) local storage, playerJoined, counter = getCreatureStorage(cid, configFire.storage), {}, getStorage(configFire.countPlayerStorage) if getStorage(configFire.joinEventStorage) == 1 then if(param == '') then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Command param required (say: "!event join" or "!event leave").') end if configFire.minLevel ~= nil then if getPlayerLevel(cid) < configFire.minLevel then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You can not join to event if you do not have a require level. [' .. configFire.minLevel .. ']') end end if getTileInfo(getThingPos(cid)).protection ~= true then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You can not join to event if are not in protection zone.') end if exhaustion.check(cid, configFire.exhaustStorage) ~= false then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You must to wait a ' .. exhaustion.get(cid, configFire.exhaustStorage) .. ' sec.') end if param == 'join' then if storage <= 0 then if counter ~= configFire.maxPlayers - 1 then doSetStorage(configFire.countPlayerStorage, 0) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFire.storage) > 0 then table.insert(playerJoined, pid) doSetStorage(configFire.countPlayerStorage, #playerJoined) end end local count = getStorage(configFire.countPlayerStorage) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, count == 0 and 'You are first in event.' or count == 1 and 'There is 1 player in event.' or count > 1 and 'There are '.. count ..' players in event.') doCreatureSetStorage(cid, configFire.storage, 1) doCreatureSetNoMove(cid, true) doAddCondition(cid, condition) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to event. You can not move until event do not start. Wait patiently for event start.') else doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'Max players in event have been reached.') end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You arleady joined to event. Wait patiently for start.') end elseif param == 'leave' then if storage > 0 then doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) doCreatureSetStorage(cid, configFire.storage, -1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You leave from event. And you can moving now.') else doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You can not leave from event.') end end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_SMALL, 'You can not join/leave to event yet.') end exhaustion.set(cid, configFire.exhaustStorage, 5) return true end ]]> </talkaction> <talkaction words="!startfire" access="5" event="script"> <![CDATA[ domodlib("lms_config") domodlib("lms_fire_lib") function onSay(cid, words, param) doBroadcastMessage('Fire Storm Event will start in ' .. configFire.delayTime .. ' min. You can join to event by say "!event join".', MESSAGE_EVENT_ADVANCE) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFire.storage) == 1 then doCreatureSetStorage(pid, configFire.storage, -1) doSetStorage(configFire.countPlayerStorage, 0) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFire.joinEventStorage, 1) addEvent(doStartEvent, configFire.delayTime * 60 * 1000) return true end ]]> </talkaction> <event type="think" name="LMS_Event_Start" event="script"> <![CDATA[ domodlib("lms_config") domodlib("lms_fire_lib") local daysOpen = {} for k, v in pairs(configFire.days) do table.insert(daysOpen, k) end function onThink(cid, interval) if isInArray(daysOpen, os.date('%A')) then if isInArray(configFire.days[os.date('%A')], os.date('%X', os.time())) then if getStorage(configFire.joinEventStorage) ~= 1 then doBroadcastMessage('Fire Storm Event will start in '.. configFire.delayTime ..' min. You can join to event by say "!event join".', MESSAGE_EVENT_ADVANCE) for _, pid in ipairs(getPlayersOnline()) do if getCreatureStorage(pid, configFire.storage) == 1 then doCreatureSetStorage(pid, configFire.storage, -1) doSetStorage(configFire.countPlayerStorage, 0) doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true) end end doSetStorage(configFire.joinEventStorage, 1) addEvent(doStartEvent, configFire.delayTime * 60 * 1000) end end end return true end ]]> </event> <globalevent name="LMS_Event" interval="1000" event="script"> <![CDATA[ domodlib("lms_config") function onThink(interval, lastExecution) if getStorage(configFire.eventStorage) == 1 then local xTable, yTable, playerTable = {}, {}, {} for x = arena.fromPos.x, arena.toPos.x do for y = arena.fromPos.y, arena.toPos.y do table.insert(xTable, x) table.insert(yTable, y) local n, i = getTileInfo({x=x, y=y, z=7}).creatures, 1 if n ~= 0 then local v = getThingfromPos({x=x, y=y, z=7, stackpos=i}).uid while v ~= 0 do if isPlayer(v) then table.insert(playerTable, v) if n == #playerTable then break end end i = i + 1 v = getThingfromPos({x=x, y=y, z=7, stackpos=i}).uid end end end end if #playerTable == 1 then local prize = math.random(#configFire.rewardID) doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true) doPlayerAddItem(playerTable[1], configFire.rewardID[prize], 1) doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win. Your reward is ' .. getItemNameById(configFire.rewardID[prize]) .. '.') doBroadcastMessage('Fire Storm Event have finished. The winner is ' .. getCreatureName(playerTable[1]) .. '. Congratulations.', MESSAGE_EVENT_ADVANCE) doSetStorage(configFire.eventStorage, -1) x, y = 1, 1 elseif #playerTable > 1 then for a = 1, y do local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7} for _, player in ipairs(playerTable) do local pPos = getThingPos(player) if pPos.x == pos.x and pPos.y == pos.y and pPos.z == pos.z then doCreatureAddHealth(player, - getCreatureMaxHealth(player)) end end doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA) end if x == 5 * y then y = y + 1 end x = x + 1 else doBroadcastMessage('No one win in Fire Storm Event.', MESSAGE_EVENT_ADVANCE) doSetStorage(configFire.eventStorage, -1) x, y = 1, 1 end end return true end ]]> </globalevent> <event type="login" name="LMS_Fire_login" event="script"> <![CDATA[ function onLogin(cid) if getCreatureStorage(cid, configFire.storage) == 1 then doCreatureSetStorage(cid, configFire.storage, -1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_INFIGHT) end registerCreatureEvent(cid, "LMS_fire_dead") registerCreatureEvent(cid, "LMS_Event_Start") return true end ]]> </event> <event type="statschange" name="LMS_fire_dead" event="script"> <![CDATA[ domodlib("lms_config") function onStatsChange(cid, attacker, type, combat, value) if type == 1 and getCreatureHealth(cid) <= value then if isInRange(getThingPos(cid), arena.fromPos, arena.toPos) then doCreatureAddHealth(cid, - getCreatureHealth(cid) + 1) doCreatureAddMana(cid, - getCreatureMana(cid)) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You loss.') return false end end return true end ]]> </event> </mod>
  7. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Entendi em export mais tem varias opções, CSV, HTML, PLAIN, SQL, XML ! Depois não consegui importar !
  8. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Mais tem muitas accounts nela, eu não podia perder, não tem como arrumar?
  9. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Começou a dar esse erro e ot fexa sqlite3_step(): SQLITE ERROR: columns name, deleted are not unique Alguem sabe arrumar?
  10. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Erro consulta SQL: INSERT INTO [server_config]( [ config ] , [ value ] ) VALUES ( 'db_version' , 23 ); Mensagens do MySQL : #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '[server_config] ([config], [value]) VALUES ('db_version', 23)' at line 1
  11. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Eu tinha achado um tópico que falava mesma coisa que essa dica sua ai, mais ainda da erro quando coloco no a database no site =/
  12. brenoesteves postou uma resposta no tópico em Suporte Tibia OTServer
    Alguém sabe como faz para converter? não posso perder os player ! Se for preciso eu pago ! Alguem?

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