accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 51 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 10 generateAccountNumber = false Unjustified kills NOTE: *Banishment and *BlackSkull variables are >summed up< (dailyFragsToRedSkull + dailyFragsToBanishment) with their *RedSkull equivalents. Auto banishing works only if useBlackSkull set to negative. advancedFragList is not advised if you use huge frags requirements. redSkullLength = 1 * 24 * 60 * 60 blackSkullLength = 2 * 24 * 60 * 60 dailyFragsToRedSkull = 20 weeklyFragsToRedSkull = 80 monthlyFragsToRedSkull = 100 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false Banishments violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 1 * 24 * 60 * 60 killsBanLength = 1 * 24 * 60 * 60 finalBanLength = 1 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false Battle NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. loginProtectionPeriod is the famous Tibia anti-magebomb system. deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 1000 * 10 huntingDuration = 1000 * 10 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 5 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = True showHealingDamageForMonsters = True fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1993 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 22 allowFightback = true Connection config worldId = 0 ip = "juizdeforaot.servegame.com" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 500 motd = "Bem Vindo ao Jf Ot, Confiram as Novidades." displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "Styller" loginMessage = "Bem Vindo ao Jf Ot, Confiram as Novidades." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false Database NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "styller" sqlFile = "Styller.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 20 Guilds ingameGuildManagement = true levelToFormGuild = 50 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 Highscores highscoreDisplayPlayers = 50 updateHighscoresAfterMinutes = 3 Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 60 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 Map NOTE: storeTrash costs more memory, but will perform alot faster cleaning. useHouseDataStorage usage may be found at README. mapName = "Styller" mapAuthor = "Vinicius" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" Startup NOTE: defaultPriority works only on Windows and niceLevel on *nix coresUsed are seperated by comma cores ids used by server process, default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false Muted buffer maxMessageBuffer = 6 bufferMutedOnSpellFailure = false Miscellaneous NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, called "exception tracer" (__EXCEPTION_TRACER__ flag). monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disabutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true Limits idleWarningTime = 30 * 60 * 1000 idleKickTime = 60 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 Premium-related freePremium = true premiumForPromotion = true Blessings NOTE: blessingReduction* regards items/containers loss. eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = False blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 Rates NOTE: experienceStages configuration is located in data/XML/stages.xml. rateExperienceFromPlayers 0 to disable. experienceStages = true rateExperience = 150 rateExperienceFromPlayers = 0 rateSkill = 40 rateMagic = 35 rateLoot = 3.5 rateSpawn = 2.5 Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 Experience from players NOTE: min~Threshold* set to 0 will disable the minimum threshold: player will gain experience from every lower leveled player. max~Threshold* set to 0 will disable the maximum threshold: player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 Stamina NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. rateStaminaHits multiplies every hit done a creature, which are later multiplied by player attack speed. rateStaminaGain is divider of every logged out second, eg: 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. rateStaminaThresholdGain is divider for the premium stamina. staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true Party NOTE: experienceShareLevelDifference is float number. experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 Global save NOTE: globalSaveHour means like 03:00, not that it will save every 5 hours, if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 2 shutdownAtGlobalSave = false cleanMapAtGlobalSave = true Spawns deSpawnRange = 2 deSpawnRadius = 50 Summons maxPlayerSummons = 2 teleportAllSummons = True teleportPlayerSummons = True Status ownerName = "King Styller" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false Logs NOTE: This kind of logging does not work in GUI version. For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false