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bkmaster

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  1. Bom, atualmente estou montando um serve e nele, coloquei um reset system que funciona normalmente, mas porém, está sem look. Eu queria saber se alguem pode me ajudar a colocar o look nele, obrigado O reset system que uso é esse: local config = { backToLevel = 1000, redskull = true, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = true, -- need to be in protect zone to reset? stages = { {resets = 4, level = 300000, premium = 300000}, {resets = 9, level = 300000, premium = 300000}, {resets = 14, level = 300000, premium = 300000}, {resets = 19, level = 300000, premium = 300000}, {resets = 24, level = 300000, premium = 300000}, {resets = 29, level = 300000, premium = 300000}, {resets = 34, level = 300000, premium = 300000}, {resets = 39, level = 300000, premium = 300000}, {resets = 44, level = 300000, premium = 300000}, {resets = 49, level = 300000, premium = 300000}, {resets = 54, level = 300000, premium = 300000}, {resets = 59, level = 300000, premium = 300000}, {resets = 64, level = 300000, premium = 300000}, {resets = 69, level = 300000, premium = 300000}, {resets = 74, level = 300000, premium = 300000}, {resets = 79, level = 300000, premium = 300000}, {resets = 84, level = 300000, premium = 300000}, {resets = 89, level = 300000, premium = 300000}, {resets = 94, level = 300000, premium = 300000}, {resets = 2^1024, level = 300000, premium = 300000} } } function onSay(cid, words, param) local function getPlayerResets(cid) local resets = getPlayerStorageValue(cid, 500) return resets < 0 and 0 or resets end local function doPlayerAddResets(cid, count) setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count) end if config.redskull and getCreatureSkullType(cid) == 4 then return doPlayerSendCancel(cid, "You need to be without red skull to reset.") elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then return doPlayerSendCancel(cid, "You need to be in protection zone to reset.") elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then return doPlayerSendCancel(cid, "You need to be without battle to reset.") end function onLook(cid, thing, position, lookDistance) if isPlayer(thing.uid) then resets = getPlayerStorageValue(thing.uid, 500)+1 doPlayerSetSpecialDescription(thing.uid, "\nResets: [" .. resets .."]") end return true end local resetLevel = 0 for x, y in ipairs(config.stages) do if getPlayerResets(cid) <= y.resets then resetLevel = isPremium(cid) and y.premium or y.level break end end if getPlayerLevel(cid) < resetLevel then return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.") end doPlayerAddResets(cid, 1) local healthMax, manaMax = getCreatureMaxHealth(cid), getCreatureMaxMana(cid) doPlayerAddLevel(cid, -(getPlayerLevel(cid) - config.backToLevel)) setCreatureMaxHealth(cid, healthMax) setCreatureMaxMana(cid, manaMax) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".") return true end
  2. bkmaster reagiu a uma resposta no tópico: Efeito em volta do char
  3. Estou criando um ot, porém, queria saber como fazer uma efeito por exemplo, que quando saísse o efeito do attack (no caso etherealspear), também saísse o efeito das etherealspears em volta do personagem, obrigado desde já.

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