Então é do mapa rozinx edited : esse arquivo está em data>talkactions>scripts (não sei se é o certo)
 
	Uma outra dúvida é como eu reseto, para todos os players voltarem do reset 0? peguei o OT e tinha contas com reset 300 já, agradeço desde já.
 
	 
 
	function onSay(cid, words, param)
 
	            if words =="!resetar" then
 
	--[ Condições de Reset ] -- 
	local coNdConf = {
 
	needPz = true,                  -- Precisa estar em Pz pra resetar?               [true, false] 
	needPa = false,                 -- Precisa ser Premium Account Pra resetar?       [true, false] 
	withe = false,                  -- Players com Pk Withe podem resetar?            [true, false] 
	red = false,                    -- Players com Pk Red pode resetar?               [true, false] 
	battle = false,                 -- Players precisão estar sem battle pra resetar? [true, false] 
	teleport = true,                -- Teleportar Player para o templo após resetar?  [true, false] 
	look = true,                   -- Aparecer Resets no Look do Player?             [true, false] 
	pid = getPlayerGUID(cid),       -- Não Mexer.
 
	 
	--[ Configurações do Reset ] -- 
	resetConf = {
 
	Level = 350,                    -- Level Necessário para Resetar.                         [Valor] 
	backLvl = 100,                    -- Level que voltará após o Reset.                        [Valor] 
	time = 5,                       -- Tempo para o Player deslogar ao resetar, em segundos.  [Valor]
 
	  }, 
	} 
	          --[[>> STAGES <<]]-- 
	x=true;X=true -- Não Mexer. 
	local stage = {Abilitar = {x}, Desabilitar = {},     --<< Abilitar Stages?? >>--            [{x};{}]
 
	--      [RESETS]    |  [PREMMY]  |   [FREE] 
	 stage1= {resets= 4,  premmy= 45000, free= 45000}, 
	 stage2= {resets= 9,  premmy= 75000, free= 75000},     -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) 
	 stage3= {resets= 13, premmy= 130000, free= 130000},     -- resets = Número de resets para o Stage; 
	 stage4= {resets= 16, premmy= 190000, free= 190000},     -- premmy = Level necessário para Premium Accounts; 
	 stage5= {resets= 20, premmy= 230000, free= 230000},     -- free    = Level necessário para Free Accounts; 
	 stage6= {resets= 25, premmy= 280000, free= 280000},       -- Coloque em Ordem... 
	 stage7= {resets= 30, premmy= 350000, free= 350000},     -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] 
	 stage8= {resets= 40, premmy= 420000, free= 420000},     -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} 
	 stage9= {resets= 50, premmy= 420000, free= 420000}, 
	 stage10={resets= 50, premmy= 420000, free= 420000},
 
	} 
	        --[[>> FIM STAGES <<]]--
 
	--=[Pega Valor de Resets]=-- 
	function getPlayerReset(cid) 
	local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") 
	rss = qr:getDataInt("reset", coNdConf.pid) 
	if rss < 0 then 
	rss = 0 
	end 
	return rss 
	end
 
	local success = "                   ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage 
	local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid) 
	local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";" 
	local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";" 
	local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";" 
	local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
 
	--=[Reseta]=-- 
	function addValue(value) 
	if coNdConf.look == false then 
	  doRemoveCreature(cid) 
	 db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query) 
	else 
	  doRemoveCreature(cid) 
	   db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query) 
	  return LUA_NO_ERROR 
	 end 
	end
 
	function nowReseting() 
	if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then 
	  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") 
	  return true 
	end 
	if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then 
	      doPlayerPopupFYI(cid, success) 
	      addEvent(addValue, coNdConf.resetConf.time*1000, value) 
	    else 
	      doPlayerPopupFYI(cid, success) 
	      addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) 
	      addEvent(addValue, coNdConf.resetConf.time*1000, value) 
	  return true 
	 end 
	end
 
	--[STAGES Nao mexer em nada.]-- 
	function checkLevelStageReset(cid)
 
	local stages = { 
	    {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, 
	    {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, 
	    {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, 
	    {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, 
	    {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, 
	    {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, 
	    {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, 
	    {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, 
	    {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, 
	    {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free}, 
	} 
	    local resets = getPlayerReset(cid) 
	        for i, tab in ipairs(stages) do 
	            if resets <= tab.resets then 
	                coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free 
	                break 
	            end 
	        end 
	if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then 
	err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") 
	return TRUE 
	end
 
	  if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then 
	     doPlayerPopupFYI(cid, success) 
	     addEvent(addValue, coNdConf.resetConf.time*1000, value) 
	   else 
	   doPlayerPopupFYI(cid, success) 
	   addEvent(addValue, coNdConf.resetConf.time*1000, value) 
	   addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) 
	    return true 
	  end 
	end 
	    function newReset(cid) 
	    if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then 
	     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end 
	    if(coNdConf.needPa == true) and not isPremium(cid) then 
	     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end 
	    if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then 
	     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end 
	    if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then 
	     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end 
	    if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then 
	     err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end
 
	local xy = {true,false} 
	table.insert(stage.Abilitar, false) 
	table.insert(stage.Desabilitar, false) 
	if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then 
	checkLevelStageReset(cid) 
	elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then 
	nowReseting() 
	else 
	doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!") 
	end 
	return true 
	end 
	    function tableResetInstall() 
	     print(not rss_db  and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") 
	     addEvent(newReset, 1000, cid) 
	     return false 
	     end 
	    if tableResetInstall() then 
	  end 
	end 
	    --=[Install System]=-- 
	       function installReset() 
	        if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then 
	                print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") 
	                return TRUE 
	        end 
	        print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') 
	        return FALSE 
	     end 
	        local tt = { 
	           "Preparando Instalação...", 
	           "Instalando: TableReset Db...", 
	           "Instalando: getPlayerReset()...", 
	           "Instalando: addValue()...", 
	           "Instalando: checkLevelStageReset()...", 
	           "Instalando: newReset() and nowReseting()...", 
	           "Finalizando Instalação...", 
	           "...", 
	           success = { 
	           "Iniciando...", 
	           "function: TableReset Db...    [success]", 
	           "function: getPlayerReset()...    [success]", 
	           "function: addValue(value)...       [success]", 
	           "function: checkLevelStageReset()... [success]", 
	           "function: newReset() and nowReseting()...     [success]", 
	           "Fim da Instalação.  ", 
	           "by: ~~ MarcelloMkez ~~              \nContato: 
[email protected]", 
	           inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"
 
	           },
 
	         },
 
	        } 
	     if words == "/installreset" and getPlayerAccess(cid) >= 3 then 
	            function install() 
	            if installReset() then 
	                print(""..tt.success[7].."") 
	                   doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") 
	                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") 
	           else 
	                print("["..tt.success.inst[1].."]  FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") 
	                  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") 
	            end 
	            return 1 
	        end 
	          function concl(cid) 
	            local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[7].."") 
	                 print(""..tt[8].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[8].."") 
	                addEvent(install, 1000,cid) 
	            end 
	            function finall(cid) 
	                local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[6].."") 
	                print(""..tt[7].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[7].."") 
	                addEvent(concl, 3000,cid) 
	            end 
	             function installDd(cid) 
	               local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[5].."") 
	                print(""..tt[6].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[6].."") 
	                addEvent(finall, 1000,cid) 
	            end 
	            function installCc(cid) 
	               local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[4].."") 
	                print(""..tt[5].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[5].."") 
	              addEvent(installDd, 1000,cid) 
	            end 
	            function installBb(cid) 
	               local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[3].."") 
	                print(""..tt[4].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") 
	              doPlayerSendTextMessage(cid, typetx,""..tt[4].."") 
	            addEvent(installCc, 1000,cid) 
	            end 
	            function installAa(cid) 
	              local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[2].."") 
	                print(""..tt[3].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[3].."") 
	                addEvent(installBb, 1000,cid) 
	            end 
	            function toInstall() 
	              local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	                print(""..tt.success[1].."") 
	                print(""..tt[2].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") 
	                doPlayerSendTextMessage(cid, typetx,""..tt[2].."") 
	               addEvent(installAa, 1000,cid) 
	              end 
	            function preparation() 
	              local typetx = MESSAGE_STATUS_CONSOLE_BLUE 
	               print(""..tt[1].."") 
	             doPlayerSendTextMessage(cid, typetx,""..tt[1].."") 
	            addEvent(toInstall, 3000,cid) 
	        end 
	            if preparation() then 
	            end 
	        end 
	return 1 
	end 
	--=[By: MarcelloMkez]=--