Tudo que Rafael Mateus postou
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Sprite De Ninja
Dps Que Vi Alguns Video Como Ficou
- Spells Que Copia Spell
- [AJUDA] Armas com critical!
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Systema De Montaria
Eu Queria Uma Montaria Que So Funciona-se Quando o Player Tivesse X Storage Servidor 8.60 Obs: Jah Vi Muito Isso Em PokeTibia Se Tiver Que Altera Algo Na Source Podem Passa Tmb
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(Resolvido)[RESOLVIDO] como fazer pra quando os chares morrerem dropar tudo 100%
vai em config.lua e muda pra 100 deathLostPercent = 5
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Sprite De Ninja
Como Ficou ? obs: Eu Queria Sabe Como Colorir Melhor se Alguem Souber Algum Tutorial Ia Ajuda
- (Resolvido)(Pedido)Attributes Bar
- Spells Que Copia Spell
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Transformaçoes NTO
na pasta data/talkactions/scripts o transform.lua --[vocation id] = { level, nova voc, looktype, efeito} [1] = { 25, 2, 66, 208} -- so muda o terceiro que e o looktype
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(Resolvido)Como Colocar Mais Hp No Bixo
<?xml version="1.0" encoding="UTF-8"?> <monster name="Aladin Maldito" nameDescription="Aladin Maldito" race="undead" experience="9000000" speed="50000" manacost="0"> <health now="40000000" max="40000000"/> -- Alterei Jah o Hp Pra Voce Se Gosta Pode Deixar Assim <look type="80" head="0" body="94" legs="79" feet="79" corpse="6068"/> <targetchange interval="10000" chance="20"/> <strategy attack="9200000000" defense="100000000"/> <flags> <flag summonable="0"/> <flag attackable="10000000"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="9000000008"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1500" max="-2000"/> <attack name="fire" interval="3000" chance="35" range="7" radius="7" target="1" min="-900" max="-1500"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="melee" interval="1800000" chance="40" range="7" radius="5" target="0" min="6665451212120" max="4658122121200"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-300" max="-1000"> <attribute key="areaEffect" value="energy"/> </attack> <attack name="physical" interval="2500" chance="20" range="7" radius="5" target="0" min="-300" max="-500"> <attribute key="areaEffect" value="greenshimmer"/> </attack> <attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-350" max="- 500"> <attribute key="areaEffect" value="rednote"/> </attack> <attack name="physical" interval="2000" chance="20" radius="14" target="0" min="-300" max="-450"> <attribute key="areaEffect" value="bluebubble"/> </attack> <attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="65465200" max="4564156300"> <attribute key="areaEffect" value="blueshimmer"/> </attack> </attacks> <defenses armor="55" defense="65"> <defense name="healing" interval="3000" chance="60" min="300000" max="800000"> ------- so aumenta aki <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element firePercent="100"/> <element earthPercent="100"/> <element energyPercent="100"/> <element deathPercent="60"/> <element physicalPercent="40"/> <element icePercent="-25"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="6"> <summon name="Demon" interval="4000" chance="33"/> </summons> <voices interval="5000" chance="30"> <voice sentence="I AM ABOMINATOR, LORD OF THE TRIANGLE... AND YOU ARE LOST!" yell="1"/> <voice sentence="MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!" yell="1"/> <voice sentence="THE TRIANGLE OF TERROR WILL RISE!" yell="1"/> <voice sentence="ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!" yell="1"/> </voices> <loot> <item id="2160" countmax="20" chance="100000"/><!-- gold coin --> <item id="2148" countmax="90" chance="50000"/><!-- gold coin --> <item id="2143" countmax="5" chance="10000"/><!-- white pearl --> <item id="2396" chance="19429"/><!-- ice rapier --> <item id="2462" chance="20000"/><!-- devil helmet --> <item id="2214" chance="16000"/><!-- ring of healing --> <item id="2003" chance="100000"><!-- grey backpack --> <inside> <item id="2495" chance="6000"/><!-- demon legs --> <item id="2387" chance="20000"/><!-- double axe --> <item id="2393" chance="60000"/><!-- giant sword --> <item id="2195" chance="16033"/><!-- boots of haste --> <item id="2421" chance="7000"/><!-- thunder hammer --> <item id="2522" chance="5600"/><!-- great shield --> <item id="2192" chance="24000"/><!-- crystal ball --> <item id="2112" chance="4100"/> --addon doll </inside> </item> </loot> </monster>
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(Resolvido)NPC que teleporta
qual foi o erro aki funciona direitinho eu so editei mais e de um servidor que eu uso @edit eu editei o npc lah em cima ve se funciona agora
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(Resolvido)NPC que teleporta
data/npc/scripts local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'saffron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Saffron, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1053, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Saffron.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) data/npc <?xml version="1.0" encoding="UTF-8"?> <npc name="nome do npc" script="data/npc/scripts/nome lua.lua" walkinterval="2000" speed="0" floorchange="0"> <health now="100" max="100"/> <look type="206" head="19" body="113" legs="95" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="Welcome on board, Sir |PLAYERNAME|. Do you want to {travel}?" /> </parameters> </npc>
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[PEDIDO] NPC entrega storage
data/npc/scripts local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'missoes')) then selfSay('Ok, Para começar vamos fazer a {primeira missao}?', cid) end --------------------------------------------------------- if(msgcontains(msg, 'primeira missao')) then selfSay('oq ele vai pedi {exemplo:talisman}', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'talisman') and talkState[talkUser] == 1) then if (getPlayerStorageValue(cid,111) > 0) then selfSay('Voce ja terminou essa missao.', cid) else if(doPlayerRemoveItem(cid, item que vai remove, quantidade dele) and doPlayerRemoveItem(cid,item que vai remove, quantidade dele) == TRUE) then setPlayerStorageValue(cid,111,1) -- Storage Que Vai Ser Entrege Ao Player doPlayerAddExperience(cid,1000) --tanto de experiencia que ele vai dah doPlayerAddItem(cid,10136,1) -- item que vai ser entrege selfSay('Obrigado! (ganhou um livro de presete e ganhou 1000 de exp por ler)', cid) else selfSay('Voce nao tens os 10 talisman ainda..', cid) end end return true end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) data/npc <?xml version="1.0" encoding="UTF-8"?> <npc name="nomedonpc" script="data/npc/scripts/nome lua do npc.lua" walkinterval="2000" speed="0" floorchange="0"> <health now="100" max="100"/> <look type="10" head="19" body="113" legs="95" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="Diga {missoes} ." /> </parameters> </npc>
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Minha Primeira Armar
veio na mente mas axo que fake exacalibur seria um nome lecal
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Minha Primeira Armar
E Minha Primeira Espada Como Fico Gente ?
- Spells Que Copia Spell
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Sprite Em Outra perspectiva
Criticas Construtivas E Elogios Por Favor Quero Melhorar Cada Vez Mais
- (Resolvido)Como mudar looktype de um player quando morrer {Help}
- (Resolvido)(Pedido)Attributes Bar
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(Resolvido)Como mudar looktype de um player quando morrer {Help}
Vai Em data/creaturescripts/scripts Cria Um Lua Com Nome niwdeath.lua e coloca isso dentro: local table = { [1] = 2882, --- [1] Vocation 2882 == ID Do Corpse [2] = 2882 } local function transform(pos, id, voc) local item = getTileItemById(pos, id) if item and item.uid > 1 then doTransformItem(item.uid, table[voc]) doDecayItem(item.uid or 0) end end function onDeath(cid, corpse) if not isPlayer(cid) or not table[getPlayerVocation(cid)] then return true end addEvent(transform, 15, getThingPos(cid), corpse.itemid, getPlayerVocation(cid)) return true end Depois Vai Em Login.lua e Coloca Isso: registerCreatureEvent(cid, "Niwdeath") Depois Vai creaturescripts.xml e coloca Isso Dentro: <event type="death" name="Niwdeath" event="script" value="niwdeath.lua"/>