Solutions
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Rafael Mateus's post in (Resolvido)[RESOLVIDO] como fazer pra quando os chares morrerem dropar tudo 100% was marked as the answervai em config.lua e muda pra 100
deathLostPercent = 5
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Rafael Mateus's post in (Resolvido)Como Colocar Mais Hp No Bixo was marked as the answer<?xml version="1.0" encoding="UTF-8"?>
<monster name="Aladin Maldito" nameDescription="Aladin Maldito" race="undead" experience="9000000" speed="50000"
manacost="0">
<health now="40000000" max="40000000"/> -- Alterei Jah o Hp Pra Voce Se Gosta Pode Deixar Assim
<look type="80" head="0" body="94" legs="79" feet="79" corpse="6068"/>
<targetchange interval="10000" chance="20"/>
<strategy attack="9200000000" defense="100000000"/>
<flags>
<flag summonable="0"/>
<flag attackable="10000000"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="9000000008"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-1500" max="-2000"/>
<attack name="fire" interval="3000" chance="35" range="7" radius="7" target="1" min="-900" max="-1500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="melee" interval="1800000" chance="40" range="7" radius="5" target="0" min="6665451212120"
max="4658122121200">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="energy" interval="3000" chance="30" length="8" spread="0" min="-300" max="-1000">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="physical" interval="2500" chance="20" range="7" radius="5" target="0" min="-300" max="-500">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
<attack name="physical" interval="2000" chance="15" range="7" radius="13" target="0" min="-350" max="-
500">
<attribute key="areaEffect" value="rednote"/>
</attack>
<attack name="physical" interval="2000" chance="20" radius="14" target="0" min="-300" max="-450">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
<attack name="melee" interval="3000" chance="15" range="7" radius="3" target="0" min="65465200"
max="4564156300">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="55" defense="65">
<defense name="healing" interval="3000" chance="60" min="300000" max="800000"> ------- so aumenta aki
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element earthPercent="100"/>
<element energyPercent="100"/>
<element deathPercent="60"/>
<element physicalPercent="40"/>
<element icePercent="-25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="6">
<summon name="Demon" interval="4000" chance="33"/>
</summons>
<voices interval="5000" chance="30">
<voice sentence="I AM ABOMINATOR, LORD OF THE TRIANGLE... AND YOU ARE LOST!" yell="1"/>
<voice sentence="MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS!" yell="1"/>
<voice sentence="THE TRIANGLE OF TERROR WILL RISE!" yell="1"/>
<voice sentence="ZATHROTH! LOOK AT THE DESTRUCTION I AM CAUSING IN YOUR NAME!" yell="1"/>
</voices>
<loot>
<item id="2160" countmax="20" chance="100000"/><!-- gold coin -->
<item id="2148" countmax="90" chance="50000"/><!-- gold coin -->
<item id="2143" countmax="5" chance="10000"/><!-- white pearl -->
<item id="2396" chance="19429"/><!-- ice rapier -->
<item id="2462" chance="20000"/><!-- devil helmet -->
<item id="2214" chance="16000"/><!-- ring of healing -->
<item id="2003" chance="100000"><!-- grey backpack -->
<inside>
<item id="2495" chance="6000"/><!-- demon legs -->
<item id="2387" chance="20000"/><!-- double axe -->
<item id="2393" chance="60000"/><!-- giant sword -->
<item id="2195" chance="16033"/><!-- boots of haste -->
<item id="2421" chance="7000"/><!-- thunder hammer -->
<item id="2522" chance="5600"/><!-- great shield -->
<item id="2192" chance="24000"/><!-- crystal ball -->
<item id="2112" chance="4100"/> --addon doll
</inside>
</item>
</loot>
</monster>
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Rafael Mateus's post in (Resolvido)NPC que teleporta was marked as the answerdata/npc/scripts local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local travelNode = keywordHandler:addKeyword({'saffron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you wanna go to Saffron, are you sure?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, level = 1, cost = 0, destination = {x=1053, y=1053, z=7} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Next time maybe.'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Saffron.'}) -- Makes sure the npc reacts when you say hi, bye etc. npcHandler:addModule(FocusModule:new()) data/npc <?xml version="1.0" encoding="UTF-8"?> <npc name="nome do npc" script="data/npc/scripts/nome lua.lua" walkinterval="2000" speed="0" floorchange="0"> <health now="100" max="100"/> <look type="206" head="19" body="113" legs="95" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="Welcome on board, Sir |PLAYERNAME|. Do you want to {travel}?" /> </parameters> </npc>
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Rafael Mateus's post in (Resolvido)Como mudar looktype de um player quando morrer {Help} was marked as the answerVai Em data/creaturescripts/scripts Cria Um Lua Com Nome niwdeath.lua
e coloca isso dentro:
local table = {
[1] = 2882, --- [1] Vocation 2882 == ID Do Corpse
[2] = 2882
}
local function transform(pos, id, voc)
local item = getTileItemById(pos, id)
if item and item.uid > 1 then
doTransformItem(item.uid, table[voc])
doDecayItem(item.uid or 0)
end
end
function onDeath(cid, corpse)
if not isPlayer(cid) or not table[getPlayerVocation(cid)] then return true end
addEvent(transform, 15, getThingPos(cid), corpse.itemid, getPlayerVocation(cid))
return true
end
Depois Vai Em Login.lua e Coloca Isso:
registerCreatureEvent(cid, "Niwdeath")
Depois Vai creaturescripts.xml e coloca Isso Dentro:
<event type="death" name="Niwdeath" event="script" value="niwdeath.lua"/>