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lamina

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  1. EUheuhEU mals. Aqui uma imagem: E aqui ta o arquivo: E aqui ta o site: http://hunters.sytes.net:8090/
  2. ta dando problema no arquivo OTS_Player.php
  3. lamina postou uma resposta no tópico em Tutoriais Websites
    Me ajudou pakas, thanks
  4. Perfeito, muito obrigado http://hunters.sytes.net:8090/download/Hunters%20Install.exe
  5. Show, Muito obrigado
  6. Olá, Alguem pode fazer pra min um cliente 9.83 já com o ip: hunters.sytes.net ? Obrigado
  7. lamina postou uma resposta no tópico em Scripts tfs 0.4 (OLD)
    Corriga o comando: !mount mountname para !mount "mountname
  8. Corriga por favor: Para usar no servidor é só usar o comando !addon nomedoaddon .!addon "nomedoaddon
  9. lamina postou uma resposta no tópico em Suporte Tibia OTServer
    Olá, Não tem erro nenhum, acredito eu que seja a distro. Mais não conseguiu encontrar outra. E e só no global que a distro para de funcionar do nada. Com o server Alissow fica normal =x até @Edit To começando achar que é algum script.. Mais não aparece erro algum, vai ser dificil encontra =x
  10. lamina postou uma resposta no tópico em Scripts tfs 0.4 (OLD)
    Blz, funciona.. seria legal se estivesse no topico como é o comando !mount "nome
  11. lamina postou uma resposta no tópico em Suporte Tibia OTServer
    Olá, Preciso de ajuda urgente, o server ta fechando sozinho e não tem nenhum bug. 10.37 O que pode ser ? =x
  12. Bugs que ta dando na distro:
  13. lamina postou uma resposta no tópico em Suporte Tibia OTServer
    Olá, Como faço para deixar o exp share em party igual para todos ?
  14. Resolvido! Era o executavel 64x =x
  15. NÃO RECOMENDO USAR O EXECUTAVEL 64X ELE BUGA
  16. To usando esse server com executavel 64x: http://www.tibiaking.com/forum/topic/32469-alissow-ots-51-12042014/
  17. Eu não sei o que é tfs, pra min tfs é o executavel do ot
  18. Não é nada disso. Seria possivel ser a tfs ?
  19. Ta dando com todos e todos ta com versão 10.37 '-'
  20. Galera é o seguinte quando o player recebe mensagem privada ele leva debug.. Como arrumo isso pelo amor de deus.. até
  21. Esse code parece com esse: function onUse(cid, item, frompos, itemEx, topos) local vocs = {9,10,11,12} if isInArray(vocs,getPlayerVocation(cid)) then doPlayerSendTextMessage(cid, 4, 'You already are upgraded vocation') return false else local vucs = {1,2,3,4} if isInArray(vucs,getPlayerVocation(cid)) then doPlayerSendTextMessage(cid, 4, 'You need first normal promotion in order to use this') else local allVocs = {1,2,3,4,5,6,7,8} if not isInArray(allVocs,getPlayerVocation(cid)) then doPlayerSendTextMessage(cid, 4, 'You have an invalid vocation') else -- If master sorcerer if getPlayerVocation(cid) == 5 then doPlayerSetVocation(cid, 11) doRemoveItem(item.uid,1) -- If elder druid elseif getPlayerVocation(cid) == 6 then doPlayerSetVocation(cid, 12) doRemoveItem(item.uid,1) -- If royal paladin elseif getPlayerVocation(cid) == 7 then doPlayerSetVocation(cid, 10) doRemoveItem(item.uid,1) -- If elite knight elseif getPlayerVocation(cid) == 8 then doPlayerSetVocation(cid, 9) doRemoveItem(item.uid,1) end end end end return true end =x
  22. Blessed Woden Stake tools/blessed wooden atake.lua: local skinning = { {monster = "Vampire", corpse = 2956, after = 2957, skin = 5905, chance = 20 }, {monster = "Vampire Viscount", corpse = 21275, after = 21276, skin = 5905, chance = 20 }, {monster = "Vampire Bride", corpse = 9654, after = 9658, skin = 5905, chance = 20 }, {monster = "Vampire Lords", corpse = 8938, after = 8939, skin = 5905, chance = 20 }, {monster = "Demons", corpse = 2916, after = 2917, skin = 5906, chance = 20 } } function onUse(cid, item, fromPosition, itemEx, toPosition) for _, v in pairs(skinning) do if v.corpse == itemEx.itemid then local iEx = Item(itemEx.uid) if (math.random(1, 100) <= v.chance) then iEx:transform(v.after) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) Player(cid):addItem(v.skin, 1, true) else toPosition:sendMagicEffect(CONST_ME_BLOCKHIT) iEx:transform(v.after) end break end end return true end action.xml: <action itemid="5942" script="tools/blessed wooden atake.lua"/> Obsidian Knife. tools/obsisian knife.lua function onUse(cid, item, fromPosition, itemEx, toPosition) local player = Player(cid) local skinning = { {monster = "Killer Camain", corpse = 11431, after = 11432, skin = 11429, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Dragon", corpse = 3104, after = 3105, skin = 5877, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Dragon Lord", corpse = 2881, after = 2882, skin = 5948, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Bonebeast", corpse = 3031, after = 3032, skin = 5925, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Behemoth", corpse = 2931, after = 2932, skin = 5893, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Sentinel", corpse = 4259, after = 4260, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Templar", corpse = 4256, after = 4257, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Snakecharmer", corpse = 4262, after = 4263, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Dragon Priest", corpse = 11277, after = 11278, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard High Guard", corpse = 11269, after = 11270, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Legionnaire", corpse = 11273, after = 11274, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lizard Zaogun", corpse = 11281, after = 11282, skin = 5876, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Minotaur", corpse = 3090, after = 3091, skin = 5878, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Minotaur Archer", corpse = 2871, after = 2872, skin = 5878, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Minotaur Mage", corpse = 2866, after = 2867, skin = 5878, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Minotaur Guard", corpse = 2876, after = 2877, skin = 5878, chance = 20, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Lord of Elements", corpse = 9010, after = false, skin = 8310, chance = 100, storage = 10001, special = false, WaitTime = false, achievement = false}, {monster = "The Mutated Pumpkin", corpse = 8961, after = false, skin = false, chance = 100, storage = 23000, special = true, WaitTime = 3600, achievement = false}, {monster = "Pupikin", corpse = 2683, after = 2096, skin = false, chance = 100, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Ice Cube Stage 1", corpse = 7441, after = 7442, skin = false, chance = 70, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Ice Cube Stage 2", corpse = 7442, after = 7444, skin = false, chance = 60, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Ice Cube Stage 3", corpse = 7444, after = 7445, skin = false, chance = 40, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Ice Cube Last Stage", corpse = 7445, after = 7446, skin = false, chance = 30, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Marble Rock Stage 1", corpse = 11343, after = 11344, skin = false, chance = 70, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Marble Rock Stage 2", corpse = 11344, after = 11345, skin = false, chance = 40, storage = false, special = false, WaitTime = false, achievement = false}, {monster = "Marble Rock Last Stage", corpse = 11345, after = 11346, skin = false, chance = 30, storage = false, special = false, WaitTime = false, achievement = false}, } local especial = { ["The Mutated Pumpkin"] = { {itemname = "Spiderwebs", itemid = 8860, Count = 1}, {itemname = "Pumpkin", itemid = 2683, Count = 1}, {itemname = "50 Candy Canes", itemid = 2688, Count = 50}, {itemname = "Surprise Bag", itemid = 6571, Count = 1}, {itemname = "Bat Decoration", itemid = 6492, Count = 1}, {itemname = "Bar of Chocolate", itemid = 6574, Count = 1}, {itemname = "Skeleton Decoration", itemid = 6526, Count = 1}, {itemname = "Pumpkinhead", itemid = 2096, Count = 1}, {itemname = "20 Yummy Gummy Worms", itemid = 9005, Count = 20}, {itemname = "Surprise Bag", itemid = 6570, Count = 1}, {itemname = "Toy Spider", itemid = 9006, Count = 1}, }, } for k, v in pairs(skinning) do if (v.corpse == itemEx.itemid) then local iEx = Item(itemEx.uid) if (v.skin ~= false) and (v.special == false) then if v.after ~= false then iEx:transform(v.after) else if (v.storage ~= false) then if player:getStorageValue(v.storage) == 1 then return false end player:setStorageValue(v.storage, 1) end end if math.random(1, 100) <= v.chance then toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) player:addItem(v.skin, 1, true) else toPosition:sendMagicEffect(CONST_ME_BLOCKHIT) end elseif ((v.skin == false) and (v.special == false) and (v.after ~= false)) then if math.random(1, 100) <= v.chance then iEx:transform(v.after) toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN) else toPosition:sendMagicEffect(CONST_ME_BLOCKHIT) iEx:remove(1, true) end elseif ((v.skin == false) and (v.special == true)) then for id, value in pairs(especial) do if tostring(id):lower() == tostring(v.monster):lower() then if (player:getStorageValue(v.storage) - os.time() <= 0) then local time = os.time() + ( v.WaitTime ) player:setStorageValue(v.storage, time) local rewards = {} rewards.id = id for inf, it in pairs(value) do rewards[inf] = it end local RandomItem = rewards[math.random(1, #rewards)] player:addItem(RandomItem.itemid, RandomItem.Count, true) player:say("You found a " .. RandomItem.itemname .. ".", TALKTYPE_ORANGE_1) else player:say("You already used your knife on the corpse.", TALKTYPE_ORANGE_1) return false end end end end break end end return true end action.xml: <action itemid="5908" script="tools/obsidian knife.lua"/> Créditos: Mikii
  23. lamina postou uma resposta no tópico em Scripts tfs 0.4 (OLD)
    Acho que não funciona.. Tentei usar aqui, e não faz nada quando digito .!mount widow queen Ai digito: !mount e aparece 14:52 Digite novamente, algo está errado! Só isso =x Uso versão 10.37 @Edit Aqui ta o code com os mounts: function onSay(cid, words, param) local table = { -- ["mount"] = {price = x, id = x}, ["widow queen"] = {price = 0, id = 1}, ["Racing Bird"] = {price = 0, id = 2}, ["War Bear"] = {price = 0, id = 3}, ["Black Sheep"] = {price = 0, id = 4}, ["Midnight Panther"] = {price = 0, id = 5}, ["Draptor"] = {price = 0, id = 6}, ["Titanica"] = {price = 0, id = 7}, ["Tin Lizzard"] = {price = 0, id = 8}, ["Blazebringer"] = {price = 0, id = 9}, ["Rapid Boar"] = {price = 0, id = 10}, ["Stampor"] = {price = 0, id = 11}, ["Undead Cavebear"] = {price = 0, id = 12}, ["Donkey"] = {price = 0, id = 13}, ["Tiger Slug"] = {price = 0, id = 14}, ["Uniwheel"] = {price = 0, id = 15}, ["Crystal Wolf"] = {price = 0, id = 16}, ["Brown War Horse"] = {price = 0, id = 17}, ["Kingly Deer"] = {price = 0, id = 18}, ["Tamed Panda"] = {price = 0, id = 19}, ["Dromedary"] = {price = 0, id = 20}, ["King Scorpion"] = {price = 0, id = 21}, ["Rented Horse"] = {price = 0, id = 22}, ["Armoured War Horse"] = {price = 0, id = 23}, ["Shadow Draptor"] = {price = 0, id = 24}, ["Rented Horse"] = {price = 0, id = 25}, ["Rented Horse"] = {price = 0, id = 26}, ["Ladybug"] = {price = 0, id = 27}, ["Manta"] = {price = 0, id = 28}, ["Ironblight"] = {price = 0, id = 29}, ["Magma Crawler"] = {price = 0, id = 30}, ["Dragonling"] = {price = 0, id = 31}, ["Gnarlhound"] = {price = 0, id = 32}, ["Crimson Ray"] = {price = 0, id = 33}, ["Steelbeak"] = {price = 0, id = 34}, ["Water Buffalo"] = {price = 0, id = 35}, ["Armoured Scorpion"] = {price = 0, id = 36}, ["Armoured Dragonling"] = {price = 0, id = 37}, ["Armoured Cavebear"] = {price = 0, id = 38}, ["The Hellgrip"] = {price = 0, id = 39}, ["Lion"] = {price = 0, id = 40}, ["Golden Lion"] = {price = 0, id = 41}, ["Shock Head"] = {price = 0, id = 42} } local player, param = Player(cid), string.lower(param) local mountdoll_id = 9019 -- id do mount doll local t = table[param] if player:getItemCount(mountdoll_id) > 0 then if param ~= "" and t then if not player:hasMount(t.id) then player:removeItem(mountdoll_id, 1) player:sendTextMessage(MESSAGE_INFO_DESCR, "Sua mount foi adicionada!") Position(getThingPos(cid)):sendMagicEffect(CONST_ME_GIFT_WRAPS) player:addMount(t.id) else player:sendTextMessage(MESSAGE_INFO_DESCR, "Voce ja tem esta mount.") end else player:sendTextMessage(MESSAGE_INFO_DESCR, "Digite novamente, algo está errado!") end else player:sendTextMessage(MESSAGE_INFO_DESCR, "Voce não tem um mount doll!") end end
  24. Funciona com tfs 1.0 ?

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