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sverkoa

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About sverkoa

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    Craftsman

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    Masculino
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    manhuaçu
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    elfbot ng

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  1. sim. fiz o meu client 8.6 deu certo... vc vai precisar spr e dat exntend e um datold que eh normal e so complicar e pronto... so vc precisa ter um dll e hoohar o client deu certinho.. graca a deus
  2. cara parabens, tem como vc poderia colocar tutorial sobre creator cab:?? eu nao sei fazer pq tem dois dat
  3. bom dia, esse serv tem Roshamuul FULL 8.6??? eu nao encontrei nada..
  4. nao funciona... toda hora debug qnd logar :S
  5. alguem poderia me arrumar um script pra adicionar atributos nas minhas montarias? tipo, +5 def, +10 speed e talz?, para o meu servidor 8.6 ja tenho as montarias tudo funcionando, so falta colocar alguns atributos para diferenciar e dar um up nelas obg
  6. eu achei essa pagina do forum aqui msm.. dar uma olhada ae
  7. @Brunds acabei de testei e q deu erro olha no EXE.. ;/
  8. .Qual servidor ou website você utiliza como base? 7.92 Qual o motivo deste tópico? spells Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat3, condition) arr1 = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} } arr2 = { {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0}, } arr3 = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat1, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat2, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat4, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") local function Cooldown(cid) if isPlayer(cid) == TRUE then doPlayerSendTextMessage(cid,MESSAGE_STATUS_WARNING,'CD: Terremoto') end end local exhausted_seconds = 25 -- Segundos que o Player Poderá castar a spell novamente local exhausted_storagevalue = 63421457 -- Storage Value do Cool Down function onCastSpell(cid, var) if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue)) then doPlayerSendCancel(cid,'O Cooldown não está pronto.') return TRUE end local function spell2(cid) addEvent(spell3, 1 * 350, cid) return doCombat(cid, combat3, var) end local function spell1(cid) addEvent(spell2, 1 * 350, cid) return doCombat(cid, combat2, var) end addEvent(spell1, 1 * 350, cid) doCreatureSay(cid,"Exori Gran Tera!",16) addEvent(Cooldown, 1*25000,cid) setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds) return doCombat(cid, combat1, var) end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.

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