Jump to content
Close

sverkoa

Member
  • Content Count

    21
  • Joined

  • Last visited

1 Follower

About sverkoa

  • Rank
    Baker

Profile Information

  • Gender
    Masculino
  • Localization
    manhuaçu
  • I am
    Hoster
  • Bot preferred
    elfbot ng

Recent Profile Visitors

2716 profile views
  1. eu achei essa pagina do forum aqui msm.. dar uma olhada ae
  2. @Brunds acabei de testei e q deu erro olha no EXE.. ;/
  3. .Qual servidor ou website você utiliza como base? 7.92 Qual o motivo deste tópico? spells Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat1, condition) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat2, condition) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 26) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -40, -3.2, 0) local condition = createConditionObject(CONDITION_STUN) setConditionParam(condition, CONDITION_PARAM_TICKS, 4000) setConditionFormula(condition, -0.7, -0, -0.7, -0) setCombatCondition(combat3, condition) arr1 = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} } arr2 = { {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0}, } arr3 = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat1, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat2, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onTargetCreature(cid, target) local function sun1(cid) doPlayerSay(cid,"...",16) return TRUE end local rand = math.random(1,5) if isPlayer(target) == true and rand == 5 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand == 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) doSendMagicEffect(getCreaturePosition(target), 24) ddEvent(sun1, 1*1000,cid) return TRUE elseif isPlayer(target) == true and rand < 4 then doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE else doSendAnimatedText(getCreaturePosition(target), "Stun!", TEXTCOLOR_WHITE_EXP) return TRUE end end setCombatCallback(combat4, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") local function Cooldown(cid) if isPlayer(cid) == TRUE then doPlayerSendTextMessage(cid,MESSAGE_STATUS_WARNING,'CD: Terremoto') end end local exhausted_seconds = 25 -- Segundos que o Player Poderá castar a spell novamente local exhausted_storagevalue = 63421457 -- Storage Value do Cool Down function onCastSpell(cid, var) if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue)) then doPlayerSendCancel(cid,'O Cooldown não está pronto.') return TRUE end local function spell2(cid) addEvent(spell3, 1 * 350, cid) return doCombat(cid, combat3, var) end local function spell1(cid) addEvent(spell2, 1 * 350, cid) return doCombat(cid, combat2, var) end addEvent(spell1, 1 * 350, cid) doCreatureSay(cid,"Exori Gran Tera!",16) addEvent(Cooldown, 1*25000,cid) setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds) return doCombat(cid, combat1, var) end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  4. belo projeto...... vai ter client custom??
  5. otimo.... mas vc conseguir compliar a source TFS 7.92? EU NAO CONSIGO....
  6. pode fazer iste script para o tfs 0.4 8.70?
  7. ow, tem system task 8.70? eu preciso mt. 

    obg

  8. tem como 8.70? posso usar esse sistema no meu servidor 8.7? vai funcionar?
  9. Fatal error: Uncaught exception 'PDOException' with message 'SQLSTATE[23000]: Integrity constraint violation: 1062 Duplicate entry '10406-0' for key 'player_id_2'' in C:\xampp\htdocs\pot\OTS_Player.php:187 Stack trace: #0 C:\xampp\htdocs\pot\OTS_Player.php(187): PDO->query('INSERT INTO `pl...') #1 C:\xampp\htdocs\accountmanagement.php(1189): OTS_Player->save() #2 C:\xampp\htdocs\index.php(195): include('C:\xampp\htdocs...') #3 {main} thrown in C:\xampp\htdocs\pot\OTS_Player.php on line 187 server 8.70, geisor acc Gesior ACC 0.3.8 alguem sabe corrigir esse erro? Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  10. qualquer gesior ne?? pois eu testei meu geisor aqui deu erro ;/

Open Tibia Server

Quer aprender a criar seu próprio servidor de Tibia? Então está no lugar certo, aqui você encontrará milhares de tutorias, scripts, códigos, mapas e utilitários para que você possa fazer o seu próprio servidor de Tibia partindo do zero.

Redes Sociais

Anuncie no Tibia King

Precisa de mais visibilidade em seus projetos? Quer publicidade para o seu servidor? Anuncie no Tibia King e faça sua divulgação, possuímos centenas de acessos simultâneos e milhares diários, com certeza será a sua solução! A publicação do seu anuncio é instantânea!

×
×
  • Create New...