local coins = 25 -- quantidade de coins
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local price = 3000000 --Preço das coins em GOLD.
if msgcontains(msg:lower(), "coins") then
selfSay("Deseja comprar 25 tibia coins por 300 {crystal coins}?", cid)
talkState[talkUser] = 1
return true
elseif msgcontains(msg:lower(), "yes") and talkState[talkUser] == 1 then
if doPlayerRemoveMoney(cid, price) then
db.query("UPDATE `accounts` SET `coins` = `coins` + '" ..coins.. "' WHERE `id` = '" .. player:getAccountId() .. "';")
selfSay("Você recebeu 25 tibia coins.", cid)
talkState[talkUser] = 0
return true
else
selfSay("Você não tem dinheiro suficiente.", cid)
talkState[talkUser] = 0
return true
end
elseif msgcontains(msg:lower(), "no") and talkState[talkUser] == 1 then
selfSay("Ok, até logo.", cid)
talkState[talkUser] = 0
return true
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())