Crie um arquivo chamado Jax.lua na pasta data/npc/scripts e cole isso
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local items = {
item1 = {2346, 2349}, -- item1 item que será pedido e que será dado na primeira troca
item2 = {2033, 15515} -- item2 item que será pedido e que será dado na segunda troca
}
local counts = {
count1 = {1, 1}, -- count1 quantidade que será pedido e que será dado na primeira troca
count2 = {10, 1} -- count2 quantidade que será pedido e que será dado na segunda troca
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'blue note') then
if getPlayerItemCount(cid, items.item1[1]) >= counts.count1[1] then
doPlayerRemoveItem(cid, items.item1[1], counts.count1[1])
doPlayerAddItem(cid, items.item1[2], counts.count1[2])
selfSay('You just swap '.. counts.count1[1] ..' '.. getItemNameById(items.item1[1]) ..' for '.. counts.count1[2] ..' '.. getItemNameById(items.item1[2]) ..'.', cid)
else
selfSay('You need '.. counts.count1[1] ..' '.. getItemNameById(items.item1[1]) ..'.', cid)
end
elseif msgcontains(msg, 'bar of gold') then
if getPlayerItemCount(cid, items.item2[1]) >= counts.count2[1] then
doPlayerRemoveItem(cid, items.item2[1], counts.count2[1])
doPlayerAddItem(cid, items.item2[2], counts.count2[2])
selfSay('You just swap '.. counts.count2[1] ..' '.. getItemNameById(items.item2[1]) ..' for '.. counts.count2[2] ..' '.. getItemNameById(items.item2[2]) ..'.', cid)
else
selfSay('You need '.. counts.count2[1] ..' '.. getItemNameById(items.item2[1]) ..'.', cid)
end
end
return TRUE
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Crie um arquivo chamado Jax.xml na pasta data/npc e cole isso
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Jax" script="Jax.lua" walkinterval="2000" floorchange="0">
<health now="150" max="150" />
<look type="134" head="57" body="59" legs="40" feet="76" corpse="2212" />
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. Do not want to make an exchange? I have {blue note} and {bar of gold}." />
<parameter key="message_farewell" value="Bye bye!" />
</parameters>
</npc>
Testado e está 100% funcional
Att.
Giovani Rodrigo