Boa tarde! Peço ajuda aos programadores para resolver meu problema.
Tenho um script de Oracle e fiz a remoção da parte de vocações pelo fato de todo jogador já começar com vocação. Quero manter o NPC Oracle porque de qualquer forma quero ter uma ilha para o jogador ficar até certo level. Enfim, gostaria que arrumassem o script para funcionar o teletransporte e definir o jogador como morador da cidade escolhida. REP+ para quem me ajudar.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function oracle(cid, message, keywords, parameters, node)
if(not npcHandler:isFocused(cid)) then
return false
end
local cityNode = node:getParent():getParent()
local vocNode = node:getParent()
local destination = cityNode:getParameters().destination
local town = cityNode:getParameters().town
local vocation = vocNode:getParameters().vocation
if(destination ~= nil and vocation ~= nil and town ~= nil) then
if(getPlayerLevel(cid) < parameters.level) then
npcHandler:say('You must first reach level ' .. parameters.level .. '!', cid)
npcHandler:resetNpc()
else
if(getPlayerVocation(cid) > 0) then
npcHandler:say('Sorry, You already have a vocation!')
npcHandler:resetNpc()
else
doPlayerSetVocation(cid, vocation)
doPlayerSetTown(cid, town)
npcHandler:resetNpc()
local tmp = getCreaturePosition(cid)
doTeleportThing(cid, destination)
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(destination, CONST_ME_TELEPORT)
end
end
end
return true
end
function greetCallback(cid)
if(getPlayerLevel(cid) < 8) then
npcHandler:say('COME BACK WHEN YOU GROW UP, CHILD!')
return false
else
return true
end
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')
local yesNode = KeywordNode:new({'yes'}, oracle, {level = 8})
local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then where would you like to go?'})
local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? {Rhyves}, {Varak} or {Jorvik}?'})
local node2 = node1:addChildKeyword({'varak'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 3, destination = {x=242, y=429, z=12}, text = 'Varak, yes? So what you wait for? Lets {go}?!'})
node3 = node2:addChildKeyword({'go'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Are you sure about that? This decision is irreversible!'})
node2 = node1:addChildKeyword({'rhyves'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 2, destination = {x=159, y=387, z=6}, text = 'Rhyves, yes? So what you wait for? Lets {go}?!'})
node3 = node2:addChildKeyword({'go'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
node2 = node1:addChildKeyword({'jorvik'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 4, destination = {x=469, y=172, z=7}, text = 'Jorvik, yes? So what you wait for? Lets {go}?!'})
node3 = node2:addChildKeyword({'go'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Are you sure about that? This decision is irreversible!'})
node3:addChildKeywordNode(yesNode)
node3:addChildKeywordNode(noNode)
keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})
npcHandler:addModule(FocusModule:new())