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(Resolvido)Npc Comprar 100 unidades
@r0bert0lol Que isso mano namora Cmg, ficou top muito obrigado !!!!
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[PEDIDO] Vender house por item
Desculpe Reviver o topico, mas eu ia criar um outro igual. Alguem tem essa informação ? vender house por item
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(Resolvido)Npc Comprar 100 unidades
vendem, se eu tiver 100 plate armor vende, mas se eu tiver 100 small ruby ou 100 paes ( itens acumulaveis) nao vende @Noob II @Guilherme @xWhiteWolf
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(Resolvido)Npc Comprar 100 unidades
@Noob II Testei e nao funcionou,
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(Resolvido)Npc Comprar 100 unidades
"mad.xml" <?xml version="1.0" encoding="UTF-8"?> <npc name="Mad" script="data/npc/scripts/loot.lua" walkinterval="2000" floorchange="0"> <health now="150" max="150"/> <look type="129" head="75" body="115" legs="125" feet="85" addons="3"/> <parameters> <parameter key="module_shop" value="1"/> <parameter key="message_greet" value="Hello |PLAYERNAME|. I buy swords, clubs, axes, helmets, boots, legs, shields and armors."/> <parameter key="shop_sellable" value="Pequenas Pedras magicas,2147,5;skull helmet,5741,35000;dreaded cleaver,7419,30000;dragonslayer,7402,20000;royal helmet,2498,40000;warrior helmet,2475,6000;crusader helmet,2497,9000;crown helmet,2491,5000;devil helmet,2462,4000;mystic turban,2663,500;chain helmet,2458,35;iron helmet,2459,30;steel boots,2645,40000;boots of haste,2195,40000;golden boots,2646,200000;magic plate armor,2472,200000;dragon scale mail,2492,60000;demon armor,2494,90000;golden armor,2466,30000;crown armor,2487,20000;knight armor,2476,5000;blue robe,2656,15000;lady armor,2500,2500;plate armor,2463,400;brass armor,2465,200;chain armor,2464,100;golden legs,2470,80000;crown legs,2488,15000;knight legs,2477,6000;plate legs,2647,500;mastermind shield,2514,150000;demon shield,2520,40000;blessed shield,2523,150000;great shield,2522,100000;vampire shield,2534,25000;medusa shield,2536,8000;amazon shield,2537,4000;crown shield,2519,5000;tower shield,2528,4000;guardian shield,2515,200;beholder shield,2518,1500;dwarven shield,2525,100;magic longsword,2390,150000;warlord sword,2408,100000;magic sword,2400,120000;giant sword,2393,10000;bright sword,2407,6000;ice rapier,2396,4000;fire sword,2392,3000;serpent sword,2409,1500;spike sword,2383,800;two handed sword,2377,400;broad sword,2413,70;short sword,2406,30;sword,2376,25;dragon lance,2414,10000;stonecutter axe,2431,90000;guardian halberd,2427,7500;fire axe,2432,10000;knight axe,2430,2000;double axe,2387,200;halberd,2381,200;paladin armor,8891,30000;skullcracker armor,8889,60000;battle axe,2378,100;hatchet,2388,20;war hammer,2391,6000;thunder hammer,2421,90000;skull staff,2436,1000;dragon hammer,2434,2000;clerical mace,2423,200;battle hammer,2417,60;mace,2398,30;"/> <parameter key="shop_buyable" value="helmet of the deep,5461,10000;blue legs,7730,20000 ;Boots of Haste,2195,45000"/> </parameters> </npc>
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(Resolvido)Npc Comprar 100 unidades
segue a foto do Mad.xml e Loot.lua @Noob II se puder ajudar nessa , tentei pegar o npc que vende comida. consigo comprar 100 paes tranquilo mas na hora que modifiquei para eu vender os paes para ele deu o mesmo erro. só vende de 1 em 1
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(Resolvido)Npc Comprar 100 unidades
alguem ? @Noob II @Comedinha @KotZletY
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Tirar o block respawn
Ola pessoal Gostaria de saber como tirar o block respawn, eu li em outro topico que seria necessario alterar esta "caixa" allowBlockSpawn = true mas no meu config.lua nao tem essa opção -- The Forgotten Server Config -- Account manager accountManager = "yes" namelockManager = "no" newPlayerChooseVoc = "yes" newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = "no" -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 15 * 12 * 30 * 30 blackSkullLength = 25 * 12 * 30 * 30 dailyFragsToRedSkull = 6 weeklyFragsToRedSkull = 12 monthlyFragsToRedSkull = 20 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 20 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 17 * 200 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = "yes" whiteSkullTime = 6 * 50 * 100 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = true oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "192.168.0.112" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 1000 motd = "Bem vindo ao New Slayer Yurots!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "Slayer Yurots 8.57" loginMessage = ".:: Bem Vindo ao New Slayer Yurots ::. 8.57.! Para comprar sua VIP basta falar !buyvip e para ver os dias !vipdays." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 10 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 8 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 100 updateHighscoresAfterMinutes = 2 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 1000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Brolly" mapAuthor = "GOD Brolly" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = false promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 1000 * 1000 * 10000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = "no" rateExperience = 0.14 rateExperienceFromPlayers = 0 rateSkill = 10 rateMagic = 10 rateLoot = 15 rateSpawn = 5 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "" ownerEmail = "@otland.net" url = "http://otland.net/" location = "Europe" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
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(Resolvido)Npc Comprar 100 unidades
eu coloco os 100 na bag e quando rolo a barra e clico p vender aparece que nao possuo objeto segue a imagem. quem puder ajudar com script agradeço de "corassaum"
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(Resolvido)Npc Comprar 100 unidades
ola Galera, gostaria de saber como faço para o npc comprar meus 100 Ruby/ diamond, pois tentei configurar e ele só aceita de 1 em 1 tibia 8.57
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Mineração/Coleta (%)
ola amigao, nesse seu script tem alguma coisa relacionada ao "tempo" de colheita. pois eu to querendo um que o minerio faça respawn de x em x tempo
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BUG Script Forjar itens
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BUG Script Forjar itens
no script que voce me passou ele simplesmente nao deu em nada, ai eu peguei o script antigo e mudei o stackpos = 1 e foi !
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BUG Script Forjar itens
Boa noite amigao, Tentei esse script ai e nao deu em nada, nao sei se pode ser a versao do ot 8.57 estava mexendo de curioso e mudei o stackpos=1 e deu certo, porem agora nao tem ordem de itens. estava mexendo de curioso e mudei o stackpos=1 e deu certo, porem agora nao tem ordem de itens.
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BUG Script Forjar itens
olá amigos ! estou com um problema na fusao de itens OT 8.57 eu só consigo fazer a fusao dos itens quando sumono uma spider e mato no local do item. mas eu so consigo puxar a alavanca em cima do outro item que nao tem a spider OBS: sem spider morta n funciona de nenhum lugar segue o script que eu estou usando

jhosefra7
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