Hi/Hola!
Perdona mi mal españo. Recientemente descubrí este foro y pensé que alguien podría ayudarme.
Resultado Actual:
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Resultado Esperado
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{3}}))
function getDmg_Brush(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_POFF)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{1, 2}}))
function getDmg_Brush_3(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_4 = createCombatObject()
setCombatParam(combat0_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT)
setCombatParam(combat0_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_4,createCombatArea({{2},
{1}}))
function getDmg_Brush_4(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")local combat0_Brush_5 = createCombatObject()
setCombatParam(combat0_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat0_Brush_5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_5,createCombatArea({{1},
{2}}))
function getDmg_Brush_5(cid, level, maglevel)
return (10)*-1,(20)*-1
end
setCombatCallback(combat0_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var)
RunPart(combat0_Brush_2,cid,var)
RunPart(combat0_Brush_3,cid,var)
RunPart(combat0_Brush_4,cid,var)
RunPart(combat0_Brush_5,cid,var)
return true
end