Ir para conteúdo

Koncu

Membro
  • Registro em

  • Última visita

Tudo que Koncu postou

  1. Hi/Hola! Perdona mi mal españo. Recientemente descubrí este foro y pensé que alguien podría ayudarme. Resultado Actual: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Resultado Esperado -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{3}})) function getDmg_Brush(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{2, 1}})) function getDmg_Brush_2(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_POFF) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_3,createCombatArea({{1, 2}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_4 = createCombatObject() setCombatParam(combat0_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_BLOCKHIT) setCombatParam(combat0_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_4,createCombatArea({{2}, {1}})) function getDmg_Brush_4(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")local combat0_Brush_5 = createCombatObject() setCombatParam(combat0_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatParam(combat0_Brush_5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_5,createCombatArea({{1}, {2}})) function getDmg_Brush_5(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var) RunPart(combat0_Brush_2,cid,var) RunPart(combat0_Brush_3,cid,var) RunPart(combat0_Brush_4,cid,var) RunPart(combat0_Brush_5,cid,var) return true end
  2. .

    Koncu respondeu ao post em um tópico de Jaurez em Arquivo Público
    exe não começará //fixo Banco de dados não foi conectado

Informação Importante

Confirmação de Termo