tenho um ot 8.60 baiak vip 15, nele tenho zombie events.... ele inicia numa boa galera entra e tals, evento da start etc.... mais na hora que fica só 1 player e continua la dentro e nao ganha nada, nao define o ganhador
se encontra em pasta/lib
-- CONFIG
ZE_DEFAULT_NUMBER_OF_PLAYERS = 20
ZE_ACCESS_TO_IGNORE_ARENA = 4
-- POSITIONS
ZE_blockEnterItemPosition = {x=162, y=55, z=7} -- onde nasce o teleport?
ZE_enterPosition = {x=386, y=249, z=9} -- onde os players nascem dentro da arena zombie?
ZE_kickPosition = {x=155, y=52, z=7} -- quando morre vai para onde?
ZE_spawnFromPosition = {x=378,y=233,z=9} -- para sumonar zombie (de)
ZE_spawnToPosition = {x=403,y=272,z=9} -- para sumonar zombie (ate)
-- ITEM IDS
--ZE_blockEnterItemID = 2700
ZE_blockEnterItemID = 1387
-- STORAGES
-- - player
ZE_isOnZombieArea = 34370
-- - global
ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running
ZE_PLAYERS_NUMBER = 34371
ZE_ZOMBIES_TO_SPAWN = 34372
ZE_ZOMBIES_SPAWNED = 34373
-- FUNCTION
function setZombiesEventPlayersLimit(value)
doSetStorage(ZE_PLAYERS_NUMBER, value)
end
function getZombiesEventPlayersLimit()
return getStorage(ZE_PLAYERS_NUMBER)
end
function addPlayerToZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_enterPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then
setPlayerZombiesEventStatus(cid, os.time())
end
end
function kickPlayerFromZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_kickPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
setPlayerZombiesEventStatus(cid, 0)
end
function getPlayerZombiesEventStatus(cid)
return getCreatureStorage(cid, ZE_isOnZombieArea)
end
function setPlayerZombiesEventStatus(cid, value)
doCreatureSetStorage(cid, ZE_isOnZombieArea, value)
end
function getZombiesEventPlayers()
local players = {}
for i, cid in pairs(getPlayersOnline()) do
if(getPlayerZombiesEventStatus(cid) > 0) then
table.insert(players, cid)
end
end
return players
end
function getZombiesCount()
return getStorage(ZE_ZOMBIES_SPAWNED)
end
function addZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)
end
function resetZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
end
function getZombiesToSpawnCount()
return getStorage(ZE_ZOMBIES_TO_SPAWN)
end
function setZombiesToSpawnCount(count)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)
end
function addZombiesEventBlockEnterPosition() -- remove tp
-- remove o TP
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
--doRemoveItem(getThingFromPos(Castle.desde).uid)
--[[
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
end
]]--
end
function removeZombiesEventBlockEnterPosition() -- add tp
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
--doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
local tp = doCreateTeleport(ZE_blockEnterItemID, ZE_enterPosition, ZE_blockEnterItemPosition)
doItemSetAttribute(tp, "aid", "5555")
end
--[[
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
]]--
end
function spawnNewZombie()
local posx = {}
local posy = {}
local posz = {}
local pir = {}
for i=1, 5 do
local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
local pir_tmp = 0
local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
if(spec and #spec > 0) then
for z, pid in pairs(spec) do
if(isPlayer(pid)) then
pir_tmp = pir_tmp + 1
end
end
end
posx = posx_tmp
posy = posy_tmp
posz = posz_tmp
pir = pir_tmp
end
local lowest_i = 1
for i=2, 5 do
if(pir < pir[lowest_i]) then
lowest_i = i
end
end
local ret = doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)
if type(ret) == "number" then
addZombiesCount()
setGlobalStorageValue(201201051801, ret)
end
return type(ret) == "number"
end