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Aneyeyeah

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  1. Use this items.otb for 10.90: http://www.mediafire.com/download/aq0s0dyq0wt66sz/items.otb
  2. https://empiremapping.wordpress.com/2017/01/16/3-metodos-para-diminuir-o-lag-no-remeres-map-editor-rme/
  3. I don't know dude, this is weird. Copy your .rme file and do tests changing the names..
  4. Options: http://www.nvidia.com.br/Download/index.aspx? Get an OS (better support to OpenGL) Change the priority (ctrl + alt + delete, select process - set priority - test with high at start.) File – Preferences – General, configure: Undo Queue Size: Change the value to half memory's value (mb). Undo maximum memory size (MB): Maximum memory size that RME uses for half the RAM of your pc (if you want more). Worker Threads: Number of processor cores RME can use. But that depends on your processor. If you have only one core, let one, if
  5. mastermap-house.xml mastermap-spawn.xml These are the names in your data/world?
  6. You must to add the sprites and/or their configuration in your tibia.dat/spr using OBJECT BUILDER. Then you download an item editor and configure these items (the items.otb of your server). After all that, you change the items.otb of your RME (in the version you're using) to the new one*. Now you select the client edited in OB and look for the new item in raw palette. *The new one is the items.otb edited in item editor, you need to replace in RME directory you're using.
  7. You didn't send the right prints. Send a picture of your CTRL + P configuration and the name of spawn.xml/houses.xml files
  8. ctrl + p, send a print please. Send the file names too. When you open your server, are the spawns and houses normal? btw With your map opened, save in another location, it will create new files (ctrl p to configure the names), then you replace the codes. Or try to copy and paste the code inside the spawn/house file into the new one.
  9. Ok. Your map is corrupt. And not much you can do now with this broken map. You need backups next time, this is important. But let's try something: Download this RME version, the beta 8 has some bug corrections (try open and import): RME-win-3.0-beta-8.zip Or, a last try: Download Hex Editor Neo Open your .otbm file with Hex Editor Neo and change first 4 bytes: 4f 54 42 4d to: 00 00 00 00 and save it Sorry I can't help you more, this error sucks
  10. the files are in desktop? did you consider the possibility of corrupted files? What is inside these? (did you opened the spawn and house files sometime?)
  11. Move your map file to another location and try again by the way, what is the dimension of your map? and the map size?
  12. "FATAL: OTBM Loader - Could not open the file data/world/mundo.otbm" You can try restore your computer. It happens even importing the map right? And importing in another map version too? In fact I passed by this, however, I don't remember well how to recover the file, it was a long time ago
  13. Topic Resolved but without a solution... I'll give my opinion anyway. It can be a .dat configuration of the ground. Try to compare the ice tile configuration with the earth's. (object builder)
  14. A tip, I don't recommend spawn size -5
  15. Dude, you need to configure these in your tibia.dat using any SPR/DAT editor, like Object Builder. RME reads items.xml / items.otb / tibia.dat / tibia.spr. And if I understood correctly, you only modified items.xml and items.otb.
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