estou com um script de npc oraculo (sv global 8.6) porem ele nao responde nada quando falo HI, hiho, hail ou coisa do genero... ja procurei diversos tutoriais ja tentei baixar ou usar script de outros ots e nao deu certo tbm
 
	irei colar a script
 
	 
 
	local keywordHandler = KeywordHandler:new() 
	local npcHandler = NpcHandler:new(keywordHandler) 
	NpcSystem.parseParameters(npcHandler) 
	  
	local Topic, vocation, town, destination = {}, {}, {}, {} 
	local TOWN_ISLANDOFDESTINY = 20 
	local islandOfDestinyEnabled = true 
	  
	function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end 
	function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end 
	function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end 
	function onThink()                         npcHandler:onThink() end 
	  
	function greetCallback(cid) 
	    if(getPlayerLevel(cid) < 8) then 
	        npcHandler:say("CHILD! COME BACK WHEN YOU HAVE GROWN UP!", cid) 
	        return false 
	    elseif(getPlayerLevel(cid) > 9) then 
	        npcHandler:say(getCreatureName(cid) .. ", I CAN'T LET YOU LEAVE - YOU ARE TOO STRONG ALREADY! YOU CAN ONLY LEAVE WITH LEVEL 9 OR LOWER.", cid) 
	        return false 
	    else 
	        local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid 
	        Topic[talkUser], vocation[talkUser], town[talkUser], destination[talkUser] = 0, 0, 0, 0 
	        return true 
	    end 
	end 
	  
	function creatureSayCallback(cid, type, msg) 
	    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid 
	    if(not npcHandler:isFocused(cid)) then 
	        return false 
	    elseif msgcontains(msg, "yes") and Topic[talkUser] == 0 then 
	        npcHandler:say(islandOfDestinyEnabled and "I WILL BRING YOU TO THE ISLAND OF DESTINY AND YOU WILL BE UNABLE TO RETURN HERE! ARE YOU SURE?" or "IN WHICH TOWN DO YOU WANT TO LIVE: {CARLIN}, {AB'DENDRIEL}, {KAZORDOON}" .. (isPremium(cid) == TRUE and ", {THAIS}, {VENORE}, {DARASHIA}, {ANKRAHMUN}, {EDRON} OR {PORT HOPE}?" or " OR {THAIS}?"), cid) 
	        Topic[talkUser] = islandOfDestinyEnabled and 4 or 1 
	    elseif Topic[talkUser] == 0 then 
	        npcHandler:unGreet(cid) 
	    elseif msgcontains(msg, "carlin") and Topic[talkUser] == 1 then 
	        npcHandler:say("IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	        town[talkUser] = 2 
	        destination[talkUser] = {x=32360, y=31782, z=7} 
	    elseif msgcontains(msg, "ab'dendriel") and Topic[talkUser] == 1 then 
	        npcHandler:say("IN AB'DENDRIEL! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	        town[talkUser] = 3 
	        destination[talkUser] = {x=32732, y=31634, z=7} 
	    elseif msgcontains(msg, "kazordoon") and Topic[talkUser] == 1 then 
	        npcHandler:say("IN KAZORDOON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	        town[talkUser] = 4 
	        destination[talkUser] = {x=32649, y=31925, z=11} 
	    elseif msgcontains(msg, "thais") and Topic[talkUser] == 1 then 
	        npcHandler:say("IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	        town[talkUser] = 5 
	        destination[talkUser] = {x=32369, y=32241, z=7} 
	    elseif msgcontains(msg, "venore") and Topic[talkUser] == 1 then 
	        npcHandler:say("IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	        town[talkUser] = 6 
	        destination[talkUser] = {x=32957, y=32076, z=7} 
	    elseif msgcontains(msg, "darashia") and Topic[talkUser] == 1 then 
	        if isPremium(cid) == TRUE then 
	            npcHandler:say("IN DARASHIA! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	            Topic[talkUser] = 2 
	            town[talkUser] = 7 
	            destination[talkUser] = {x=33213, y=32454, z=1} 
	        else 
	            npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid) 
	            Topic[talkUser] = 1 
	        end 
	    elseif msgcontains(msg, "ankrahmun") and Topic[talkUser] == 1 then 
	        if isPremium(cid) == TRUE then 
	            npcHandler:say("IN ANKRAHMUN! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	            Topic[talkUser] = 2 
	            town[talkUser] = 8 
	            destination[talkUser] = {x=33194, y=32853, z=8} 
	        else 
	            npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid) 
	            Topic[talkUser] = 1 
	        end 
	    elseif msgcontains(msg, "edron") and Topic[talkUser] == 1 then 
	        if isPremium(cid) == TRUE then 
	            npcHandler:say("IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	            Topic[talkUser] = 2 
	            town[talkUser] = 9 
	            destination[talkUser] = {x=33217, y=31814, z=8} 
	        else 
	            npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid) 
	            Topic[talkUser] = 1 
	        end 
	    elseif msgcontains(msg, "port") and msgcontains(msg, "hope") and Topic[talkUser] == 1 then 
	        if isPremium(cid) == TRUE then 
	            npcHandler:say("IN PORT HOPE! AND WHAT PROFESSION HAVE YOU CHOSEN: {KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	            Topic[talkUser] = 2 
	            town[talkUser] = 10 
	            destination[talkUser] = {x=32595, y=32744, z=6} 
	        else 
	            npcHandler:say("YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!", cid) 
	            Topic[talkUser] = 1 
	        end 
	    elseif Topic[talkUser] == 1 then 
	        npcHandler:say("{CARLIN}, {AB'DENDRIEL}, {KAZORDOON}" .. (isPremium(cid) == TRUE and ", {THAIS}, {VENORE}, {DARASHIA}, {ANKRAHMUN}, {EDRON} OR {PORT HOPE}?" or " OR {THAIS}?"), cid) 
	        Topic[talkUser] = 1 
	    elseif msgcontains(msg, "sorcerer") and Topic[talkUser] == 2 then 
	        npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid) 
	        Topic[talkUser] = 3 
	        vocation[talkUser] = 1 
	    elseif msgcontains(msg, "druid") and Topic[talkUser] == 2 then 
	        npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid) 
	        Topic[talkUser] = 3 
	        vocation[talkUser] = 2 
	    elseif msgcontains(msg, "paladin") and Topic[talkUser] == 2 then 
	        npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid) 
	        Topic[talkUser] = 3 
	        vocation[talkUser] = 3 
	    elseif msgcontains(msg, "knight") and Topic[talkUser] == 2 then 
	        npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid) 
	        Topic[talkUser] = 3 
	        vocation[talkUser] = 4 
	    elseif Topic[talkUser] == 2 then 
	        npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid) 
	        Topic[talkUser] = 2 
	    elseif msgcontains(msg, "yes") and Topic[talkUser] == 3 then 
	        npcHandler:say("SO BE IT!", cid) 
	        Topic[talkUser] = 0 
	        doPlayerSetVocation(cid, vocation[talkUser]) 
	        doPlayerSetTown(cid, town[talkUser]) 
	        npcHandler:releaseFocus(cid) 
	        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) 
	        doTeleportThing(cid, destination[talkUser]) 
	        doSendMagicEffect(destination[talkUser], CONST_ME_TELEPORT) 
	    elseif Topic[talkUser] == 3 then 
	        npcHandler:unGreet(cid) 
	    elseif Topic[talkUser] == 4 then 
	        if msgcontains(msg, "yes") then 
	            npcHandler:say("SO BE IT!", cid) 
	            Topic[talkUser] = 0 
	            doPlayerSetTown(cid, TOWN_ISLANDOFDESTINY) 
	            npcHandler:releaseFocus(cid) 
	            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) 
	            doTeleportThing(cid, {x=32091,y=32027,z=7}) 
	            doSendMagicEffect({x=32091,y=32027,z=7}, CONST_ME_TELEPORT) 
	            doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Welcome to the Island of Destiny. Walk north to find trainers who will help you find a suitable vocation.") 
	            doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The surface of this island is a protection zone. You can't attack or regain health here. If you need healing, talk to Yandur.") 
	            doAddMapMark(cid, {x=32091,y=32027,z=7}, MAPMARK_EXCLAMATION, "Island of Destiny - Training Centre") 
	            doAddMapMark(cid, {x=32091,y=32027,z=7}, MAPMARK_GREENNORTH, "Ship to Mainland") 
	        else 
	            npcHandler:unGreet(cid) 
	        end 
	    end 
	    return TRUE 
	end 
	  
	npcHandler:setMessage(MESSAGE_GREET, "|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?") 
	npcHandler:setMessage(MESSAGE_WALKAWAY, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!") 
	npcHandler:setMessage(MESSAGE_FAREWELL, "COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!") 
	  
	npcHandler:setCallback(CALLBACK_GREET, greetCallback) 
	npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) 
	npcHandler:addModule(FocusModule:new())