Boa noite galera, gostaria de saber como eu faço pra adicionar o empty flask quando o player usar a potion.
 
	 
 
local config = {
	-- strong health potion
	[7588] = {health = {min = 250, max = 350}, vocations = {3, 4}, text = 'paladins and knights', level = 50, emptyId = 7634},
	-- strong mana potion
	[7589] = {mana = {min = 115, max = 185}, vocations = {1, 2, 3}, text = 'sorcerers, druids and paladins', level = 50, emptyId = 7634},
	-- great mana potion
	[7590] = {mana = {min = 150, max = 250}, vocations = {1, 2}, text = 'sorcerers and druids', level = 80, emptyId = 7635},
	-- great health potion
	[7591] = {health = {min = 425, max = 575}, vocations = {4}, text = 'knights', level = 80, emptyId = 7635},
	-- health potion
	[7618] = {health = {min = 125, max = 175}, emptyId = 7636},
	-- mana potion
	[7620] = {mana = {min = 75, max = 125}, emptyId = 7636},
	-- great spirit potion
	[8472] = {health = {min = 250, max = 350}, mana = {min = 100, max = 200}, vocations = {3}, text = 'paladins', level = 80, emptyId = 7635},
	-- ultimate health potion
	[8473] = {health = {min = 450, max = 600}, vocations = {4}, text = 'knights', level = 130, emptyId = 7635},
	
	-- POT NOVOS
	
	-- ultimate mana potion 26029
	[26029] = {mana = {min = 310, max = 320}, vocations = {1, 2}, text = 'sorcerers and druids', level = 130, emptyId = 7635},
	
	-- Supreme Health Potion 26031
	[26031] = {health = {min = 650, max = 780}, vocations = {4}, text = 'knights', level = 200, emptyId = 7635},
	
	-- Ultimate Spirit Potion 26030
	[26030] = {health = {min = 400, max = 430}, mana = {min = 140, max = 250}, vocations = {3}, text = 'paladins', level = 130, emptyId = 7635},
	
	
	-- antidote potion
	[8474] = {antidote = true, emptyId = 7636},
	-- small health potion
	[8704] = {health = {min = 60, max = 85}, emptyId = 7636}
}
local antidote = Combat()
antidote:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING)
antidote:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
antidote:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
antidote:setParameter(COMBAT_PARAM_AGGRESSIVE, false)
antidote:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON)
local exhaust = Condition(CONDITION_EXHAUST_HEAL)
exhaust:setParameter(CONDITION_PARAM_TICKS, (configManager.getNumber(configKeys.EX_ACTIONS_DELAY_INTERVAL) - 1000))
-- 1000 - 100 due to exact condition timing. -100 doesn't hurt us, and players don't have reminding ~50ms exhaustion.
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
	local potion = config[item.itemid]
	if not potion then
		return true
	end
	if target.itemid ~= 1 or target.type ~= THING_TYPE_PLAYER then
		return false
	end
	if player:getCondition(CONDITION_EXHAUST_HEAL) then
		player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
		return true
	end
	if potion.antidote and not antidote:execute(target, Variant(target.uid)) then
		return false
	end
	if (potion.level and player:getLevel() < potion.level)
			or (type(potion.vocations) == 'table' and not isInArray(potion.vocations, player:getVocation():getBase():getId()))
			and not (player:getGroup():getId() >= 2) then
		player:say(string.format('This potion can only be consumed by %s of level %d or higher.', potion.text, potion.level), TALKTYPE_MONSTER_SAY)
		return true
	end
	if type(potion.health) == 'table' and not doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health.min, potion.health.max, CONST_ME_MAGIC_BLUE) then
		return false
	end
	if type(potion.mana) == 'table' and not doTargetCombatMana(0, target, potion.mana.min, potion.mana.max, CONST_ME_MAGIC_BLUE) then
		return false
	end
	player:addAchievementProgress('Potion Addict', 100000)
	player:addCondition(exhaust)
	doCreatureSayWithRadius(target, 'Aaaah...', TALKTYPE_MONSTER_SAY, 2, 2)
	local topParent = item:getTopParent()
	if topParent.isItem and (not topParent:isItem() or topParent.itemid ~= 460) then
        	local parent = item:getParent()
	       --	if not parent:isTile() and (parent:addItem(potion.emptyId, 1) or topParent:addItem(potion.emptyId, 1)) then
 			item:remove(1)
			return true
		--end
	end
	Game.createItem(potion.emptyId, 1, item:getPosition())
	item:remove(1)
	
	return true
end
	Eu já tentei remover as duas linhas "item:remove(1)" e não deu certo, única coisa q eu achei q podia ser. Valeu!!