Tudo que DarkRed postou
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Sprite Pokemon Wynaut
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(Resolvido)Pokemon Nao segue o personagem so fica parado
.Qual servidor ou website você utiliza como base? Poketibia base pda PokexGeneration Qual o motivo deste tópico? Eu estou precisando de uma ajuda ate te pago se conseguir resolver o Pokémon sceptile e nem de mais da 3 geração não segue o personagem estou adicionado ele agora e ele não me segue como o dragonite da 1 geração por exemplo alguem poderia me ajudar vou deixa um video para voces ver como esta acontecendo. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. 20230305_173513.mp4
- STORE IN GAME ADDONS FULL
- erro spell pokemon
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como adicionar mais uma nova Foto Gym na badge case
blz mandei la
- erro spell pokemon
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como adicionar mais uma nova Foto Gym na badge case
não sei a base dele e pda e jà veio então não sei se o sistema esta no cliente ou no servidor vou manda do xml para voce. item.otb id da badge case <item id="1988" article="a" name="badge case"> <attribute key="weight" value="0" /> <attribute key="description" value="Este e um pequeno recipiente para manter seus emblemas ganhos de lideres de ginasio." /> <attribute key="containerSize" value="18" /> </item> items da badge <item id="12252" article="a" name="boulder badge"> <attribute key="description" value="You won this badge from the gym leader Brock." /> </item> <item id="12253" article="a" name="cascade badge"> <attribute key="description" value="You won this badge from the gym leader Misty." /> </item> <item id="12254" article="a" name="thunder badge"> <attribute key="description" value="You won this badge from the gym leader Surge." /> </item> <item id="12255" article="a" name="rainbow badge"> <attribute key="description" value="You won this badge from the gym leader Erika." /> </item> <item id="12256" article="a" name="marsh badge"> <attribute key="description" value="You won this badge from the gym leader Sabrina." /> </item> <item id="12257" article="a" name="soul badge"> <attribute key="description" value="You won this badge from the gym leader Koga." /> </item> <item id="12258" article="a" name="volcano badge"> <attribute key="description" value="You won this badge from the gym leader Blaine." /> </item> <item id="12259" article="an" name="earth badge"> <attribute key="description" value="You won this badge from the gym leader Giovanni." /> </item> <item id="14878" article="an" name="Zephir Badge"> <attribute key="description" value="You won this badge from the gym leader Falkner." /> </item> <item id="14879" article="an" name="Hive Badge"> <attribute key="description" value="You won this badge from the gym leader Bugsy." /> </item> <item id="14880" article="an" name="Plain Badge"> <attribute key="description" value="You won this badge from the gym leader Whitney." /> </item> <item id="14881" article="an" name="Fog Badge"> <attribute key="description" value="You won this badge from the gym leader Morty." /> </item> <item id="14883" article="an" name="Storm Badge"> <attribute key="description" value="You won this badge from the gym leader Chuck." /> </item> <item id="14882" article="an" name="Mineral Badge"> <attribute key="description" value="You won this badge from the gym leader Jasmine." /> </item> <item id="14884" article="an" name="Glacier Badge"> <attribute key="description" value="You won this badge from the gym leader Pryce." /> </item> <item id="14885" article="an" name="Rising Badge"> <attribute key="description" value="You won this badge from the gym leader Clair." /> </item> slot de foto da <item fromid="12260" toid="12267" article="a" name="badge slot"> <attribute key="description" value="You have to win battles against gym leaders in order to receive a badge." /> </item> <item fromid="14870" toid="14877" article="a" name="badge slot"> <attribute key="description" value="You have to win battles against gym leaders in order to receive a badge." /> </item> items.xml
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como adicionar mais uma nova Foto Gym na badge case
Eu não entendi qual sSistema você fala.
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como adicionar mais uma nova Foto Gym na badge case
agora batalho normal porem quando venço o npc a imagens que venci nao vai para a Badge Case como da 1 geracao nao achei mais nao no scripts
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erro spell pokemon
Alguem Poderia me ajuda com esse erro de spell do pokemon [13/03/2022 13:26:44] [Error - Spell Interface] [13/03/2022 13:26:44] data/spells/scripts/ps/Healarea.lua:onCastSpell [13/03/2022 13:26:44] Description: [13/03/2022 13:26:44] (luaGetThingFromPos) Tile not found [13/03/2022 13:34:08] [Error - Spell Interface] [13/03/2022 13:34:08] data/spells/scripts/ps/Hyper Beam.lua:onCastSpell [13/03/2022 13:34:08] Description: [13/03/2022 13:34:08] (luaGetThingFromPos) Tile not found [13/03/2022 13:26:44] [Error - Spell Interface] [13/03/2022 13:26:44] data/spells/scripts/ps/Healarea.lua:onCastSpell [13/03/2022 13:26:44] Description: [13/03/2022 13:26:44] (luaGetThingFromPos) Tile not found [13/03/2022 16:10:31] [Error - Spell Interface] [13/03/2022 16:10:31] data/spells/scripts/ps/Thunder.lua:onCastSpell [13/03/2022 16:10:31] Description: [13/03/2022 16:10:31] (luaGetThingFromPos) Tile not found Healarea.lua Hyper_Beam.lua Thunder.lua
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como adicionar mais uma nova Foto Gym na badge case
acabei achando e registrei e aqui fiz a mesma coisa em lib mesmo assim fala que tenho que batalhar com o lider mesmo derrotando ele nao aparece nada na bagcase data\creaturescripts\scripts\look.lua local NPCBattle = { ["Brock"] = {artig = "He is", cidbat = "Pewter"}, ["Misty"] = {artig = "She is", cidbat = "Cerulean"}, ["Blaine"] = {artig = "He is", cidbat = "Cinnabar"}, ["Sabrina"] = {artig = "She is", cidbat = "Saffron"}, --alterado v1.9 \/ peguem tudo! ["Kira"] = {artig = "She is", cidbat = "Viridian"}, ["Koga"] = {artig = "He is", cidbat = "Fushcia"}, ["Erika"] = {artig = "She is", cidbat = "Celadon"}, ["Surge"] = {artig = "He is", cidbat = "Vermilion"}, ["Falkner"] = {artig = "He is", cidbat = "Violet"}, ["Bugsy"] = {artig = "She is", cidbat = "Azalea"}, ["Whitney"] = {artig = "He is", cidbat = "Goldenrod"}, ["Morty"] = {artig = "She is", cidbat = "Ecruteak"}, --alterado v1.9 \/ peguem tudo! ["Chuck"] = {artig = "She is", cidbat = "Cianwood"}, ["Jasmine"] = {artig = "He is", cidbat = "Olivine"}, ["Pryce"] = {artig = "He is", cidbat = "Mahogany"}, ["Clair"] = {artig = "She is", cidbat = "Blackthorn"}, } data\lib\gym.lua gym gymbadges = { ["Brock"] = 12252, ["Misty"] = 12253, ["Surge"] = 12254, ["Erika"] = 12255, ["Sabrina"] = 12256, ["Koga"] = 12257, ["Blaine"] = 12258, ["Kira"] = 12259, ["Falkner"] = 14878, ["Bugsy"] = 14879, ["Whitney"] = 14880, ["Morty"] = 14881, ["Chuck"] = 14883, ["Jasmine"] = 14882, ["Pryce"] = 14884, ["Clair"] = 14885}
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como adicionar mais uma nova Foto Gym na badge case
Blz vou fazer isso é já deixo aqui oque fiz mods no firstitems.xml items.xml coloquei 16 data\lib\gym.lua data\images\game\pokemon\gyns bom deu certo de aparecer as fotos no npc mais não deu certo quando vou batalhar ele diz que ganhei a badge case mais posso batalhar novamente com o mesmo npc e a imagens da insigna nao vai para a badge
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como adicionar mais uma nova Foto Gym na badge case
.Qual servidor ou website você utiliza como base? poketibia pda Qual o motivo deste tópico? alguém poderia me Ajuda com adicionar um novo Gym na badge case ou me fala como faço isso ja adicione em algumas parte que eu achei mais nâo esta aparecendo no cliente vou deixa uma imagens abaixo se quiser me chama no discord Alkimista#5984 Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
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Recoloriri corpo do Hypno para shiny Hypno
vlw mano
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Recoloriri corpo do Hypno para shiny Hypno
.Qual servidor ou website você utiliza como base? Qual o motivo deste tópico? Está surgindo algum erro? Se sim coloque-o aqui. @BrazItzMe Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
- recolorir sprits Shiny Vaporeon
- recolorir sprits Shiny Vaporeon
- recolorir sprits Shiny Vaporeon
- recolorir sprits Shiny Vaporeon
- recolorir sprits Shiny Vaporeon
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Servidor Poketibia Nao abre após Importa outro continente para o mesmo mapa
.Qual servidor ou website você utiliza como base? pokemon Dash 1.9 Pda Qual o motivo deste tópico? quando abro o servidor ele fecha acho que nao esta conseguindo abri os dois mapas juntos. Está surgindo algum erro? Se sim coloque-o aqui. servidor simplesmente fecha''erro que aparece agora Falha na alocação, servidor sem memória! Diminua o tamanho do seu mapa ou compile no modo de 64 bits. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. -- The Forgotten Server Config -- Account manager accountManager = true -- {x = 443, y = 1158, z = 7} namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 443 newPlayerSpawnPosY = 1158 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = true rateGymSpellInterval = 0.68 -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 450 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 50 -- codificado e limitado para 7 motd = "Bem vindo ao PokexGremm!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "PokexGremm" loginMessage = "Bem vindo ao PokexGremm" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 -- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "OtRuby" mapAuthor = "raul" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = false promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 250000 maxMessageBuffer = 4 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = false -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 2 rateExperienceFromPlayers = 4 rateSkill = 6 rateMagic = 1.0 rateLoot = 6.0 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 25 -- Summons maxPlayerSummons = 2 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "PokexGremm [PDA]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
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Catch Window v1.3
excluido
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Catch Window v1.3
para quem quiser adicionei a 1 e 2 segunda geração somente poke normais peguei a exp da pokexgame https://wiki.pokexgames.com/index.php/Experiência_de_Catch CatchWindow_lib.lua
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PokeAimar (Level System) 8.54 2020
Qual base foi usado parao projeto
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Zombie Event [DIFERENCIADO]
seria possível coloca o o player male com o lookType male e a jogadora female com o look female exemplo a imagens abaixo