Ir para conteúdo

DarkRed

Membro
  • Registro em

  • Última visita

Tudo que DarkRed postou

  1. mano seu mapa e muito foda queria fazerum mapa tambem poketibia sera que pode me ajuda
  2. DarkRed postou uma resposta no tópico em Suporte Tibia OTServer
    Olá pessoal não sei se é aqui para pedir ajuda para mapa do poketibia mais queria abrir novo continente tipo homen,Sinnho,jonhto,Kanto no meu poketibia e configuralo alguém poderia me ajudacom isso
  3. alguem sabe como mudar isso...
  4. nao deu certo mais vlw a tentativa
  5. queria coloca fly e teleporte somente para vip no meu server queria saber se alguem poderia me ajuda com isso
  6. AQUI ESTA NOS DOIS NO PLAYER E NO PKEMON local shinysName = { "Blastoise", "Venusaur", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} function onSpawn(cid) if getCreatureName(cid) == "" or getCreatureName(cid) == nil then setPlayerStorageValue(cid, 510, getCreatureNick(cid)) end --if isTwoGerenetion(doCorrectString(getCreatureName(cid))) then doRemoveCreature(cid) return false end registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "WildAttack") registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "Matou") registerCreatureEvent(cid, "PokeWalk") registerCreatureEvent(cid, "StatsChange") if not ehMonstro(cid) then registerCreatureEvent(cid, "Target") registerCreatureEvent(cid, "Matou") registerCreatureEvent(cid, "SummonDeath") getPokeDistanceToTeleport(cid) setPokemonGhost(cid) if getCreatureName(cid):find("Shiny ") then setPlayerStorageValue(cid, storages.EhShiny, 1) end return true end addEvent(doShiny, 5, cid) addEvent(adjustWildPoke, 5, cid) setPokemonGhost(cid) doMarkedPos(cid, getThingPos(cid)) if isPokePassive(cid) then setPokemonPassive(cid, true) end return true end function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if isNpcSummon(cid) then return true end local chance = 0 if isInArray(shinysName, doCorrectString(getCreatureName(cid))) then --alterado v1.9 \/ chance = 40 --1% chance end local sid = cid if math.random(1, 500) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) if not pokes[name] then return true end doRemoveCreature(cid) --print(name .. ", " .. retireShinyName(name)) local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false) end else return true end end
  7. MANO DEU ERRO MAIS OLHA COMO E O MEU function getPokemonHealth(name) if not pokes[string.lower(name)] then return false end return getMonsterInfo(string.lower(name)).healthMax end function adjustWildPoke(cid, optionalLevel) if not isCreature(cid) then return true end if isSummon(cid) then return true end if getPlayerStorageValue(cid, 154585) ~= 1 then doSendMagicEffect(getThingPos(cid), 21) end local nick = doCorrectString(getCreatureName(cid)) local level = getPokemonLevelByName(nick) if not pokes[nick] then return false end -- rever isto setPlayerStorageValue(cid, 1000, level) --alterado v1.8 setPlayerStorageValue(cid, 1001, pokes[nick].offense) setPlayerStorageValue(cid, 1002, pokes[nick].defense) setPlayerStorageValue(cid, 1003, pokes[nick].agility) setPlayerStorageValue(cid, 1004, pokes[nick].vitality * level) setPlayerStorageValue(cid, 1005, pokes[nick].specialattack) doRegainSpeed(cid) --alterado! local pokeLifeMax = pokes[nick].life if pokes[nick].wildLvl > 50 then pokeLifeMax = pokeLifeMax * 3 end if string.find(nick, "Shiny") then pokeLifeMax = pokeLifeMax * 4 + (200 * pokes[nick].wildLvl) end setCreatureMaxHealth(cid, pokeLifeMax) -- perfeita formula, os pokemons "ruins" só precisam de ajustes no pokemonStatus, tabela vitality. doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) end function adjustStatus(pk, item, health, dittoLife, conditions, isPassiva) if not isCreature(pk) then return true end -- Defense -- local heldBonusAttack = 1 local heldBonusDefense = 1 local heldBonusSpeed = 0 local heldBonusVitality = 1 local heldx = getItemAttribute(item, "xHeldItem") if heldx then local heldName, heldTier = string.explode(heldx, "|")[1], string.explode(heldx, "|")[2] if heldName == "X-Attack" then heldBonusAttack = heldAttack[tonumber(heldTier)] end if heldName == "X-Defense" then heldBonusDefense = heldDefense[tonumber(heldTier)] end if heldName == "X-Haste" then heldBonusSpeed = heldHaste[tonumber(heldTier)] end if heldName == "X-Vitality" then heldBonusVitality = heldVitality[tonumber(heldTier)] end end local nick = getItemAttribute(item, "poke") if isInArray({"ditto", "shiny ditto"}, nick) then if getItemAttribute(item, "copyName") then nick = getItemAttribute(item, "copyName") end end setPlayerStorageValue(pk, 1001, pokes[nick].offense * heldBonusAttack) setPlayerStorageValue(pk, 1002, pokes[nick].defense * heldBonusDefense) setPlayerStorageValue(pk, 1003, pokes[nick].agility + heldBonusSpeed) setPlayerStorageValue(pk, 1004, pokes[nick].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1005, pokes[nick].specialattack * heldBonusAttack) local life_boost = 100 * getPokemonBoost(pk) local pokeLifeMax = pokes[nick].life local boost = getPokemonBoost(pk) local masterLevel = getPlayerLevel(getCreatureMaster(pk)) -- base + ( vity * level + boost * 12.2 ) local life = (pokeLifeMax + (pokes[nick].vitality * (masterLevel + boost)) * 12.5) * (heldBonusVitality / 100 + 1) --if getItemAttribute(item, "initialKit") then -- life = getBallMaxHealthUnique(cid, item) --end setCreatureMaxHealth(pk, life) -- perfeita formula, os pokemons "ruins" só precisam de ajustes no pokemonStatus, tabela vitality. local hpToDraw = not isPassiva and getItemAttribute(item, "hpToDraw") or 0 if(not hpToDraw)then doItemSetAttribute(item, "hpToDraw", 0) end if type(dittoLife) == "number" then hpToDraw = dittoLife end doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) if hpToDraw > getCreatureHealth(pk) then hpToDraw = getCreatureHealth(pk)-1 end doCreatureAddHealth(pk, -hpToDraw) setBallHealth(item, getCreatureHealth(pk), getCreatureMaxHealth(pk)) local cid = getCreatureMaster(pk) doSendLifePokeToOTC(cid) doRegainSpeed(pk) if isGhostPokemon(pk) then setPlayerStorageValue(pk, 8981, 1) updateGhostWalk(pk) end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if isSummon(pk) and conditions then local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end --alterado v1.9 if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) end return true end function getPokemonXMLOutfit(name) --alterado v1.9 \/ local path = "data/monster/pokes/Shiny/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 1/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2 end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('look type="(.-)"') txt = string.sub(txt, a + 11, b - 1) return tonumber(txt) end function getNPCXMLLOOKDIR(name) --alterado v1.9 \/ local path = name local tpw = io.type(io.open(path)) if not tpw then return false end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('lookdir="(.-)"') txt = string.sub(txt, a + 9, b - 1) return tonumber(txt) end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local nick = getItemAttribute(pokeball.uid, "nick") doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) doRemoveCreature(item2.uid) if not nick then nick = theevo end pokeSourceCode = doCreateMonsterNick(cid, theevo, nick, getThingPos(cid), true) if not pokeSourceCode then doSendMsg(cid, "Erro. Comunique esse codigo ao GM. [31121994]") return true end local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function doAdjustWithDelay(cid, pk, health, vit, status) if isCreature(cid) then adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status) end end function getOffense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getPokemonLevel(cid, dex) if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end if not dex then --alterado v1.9 if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then return getPlayerStorageValue(cid, 1000) elseif ehMonstro(cid) then return pokes[getCreatureName(cid)].wildLvl end end return pokes[getCreatureName(cid)].level end function getPokemonLevelByName(name) return pokes[name] and pokes[name].level or 0 --alterado v1.9 end function getMasterLevel(poke) if not isSummon(poke) then return 0 end return getPlayerLevel(getCreatureMaster(poke)) end function getPokemonBoost(poke) if not isSummon(poke) then return 0 end return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0 end function getPokeballBoost(ball) if not isPokeball(ball.itemid) then return 0 end --alterado v1.8 return getItemAttribute(ball.uid, "boost") or 0 end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") end if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") return newName end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getPokemonGender(cid) --alterado v1.9 return getCreatureSkullType(cid) end function setPokemonGender(cid, gender) if isCreature(cid) and gender then --alterado v1.8 doCreatureSetSkullType(cid, gender) return true end return false end function getWildPokemonExp(cid) return getMonsterInfo(getCreatureName(cid)).experience end
  8. Então DeadPool desculpe erre mais ajustei la e isso mesmo aparece o Pokémon shiny mais o nome nele se quiser posto o nome do servidor aqui
  9. Olha pessoal tk bom eu de novo aqui enchedo o saco Preciso da ajuda de você meu Server e poketibia soucer 8.54 e não aparece shiny no nome dos Pokémon e nem o sexo do Pokémon ele não tem opção queria saber se alguém poderia me ajudar. ou me ensinar como mudar isso ha procurei na net e não aparece nada q resolva Dou rep+ quem me ajuda me salvem
  10. qual e a sua base de pokemon???? qual e a base do seu poketibia mano????
  11. Eu Quero ajuda para coloca system a de sexo no Pokémon e coloca para apetecer shiny
  12. Eu Quero ajuda para coloca system a de sexo no Pokémon e coloca para apetecer shiny
  13. Olá queria saber se alguém poderia me ajuda como a opção de sexo no Pokémon o meu não aparece se é macho ou fêmea alguém poderia me ajudar com isso dou rep+
  14. amigo o meu e ao contrario ja queria coloca para aparecer aonde eu acho isso para troca o look.lua
  15. DarkRed postou uma resposta no tópico em Suporte OTServer Derivados
    Ola Pessoas do Tk Queria remover todos os meus poke e recolocar de novo pois não consigo adicionar a 4 e 5 geração no servidor poketibia tem como fazer isso ou precisa ampliar o mapa antes ??
  16. <?xml version="1.0" encoding="UTF-8"?> <monster name="Shiny Alakazam" nameDescription="a Shiny alakazam" race="psychic" experience="876" speed="267" manacost="0"> <health now="120" max="120"/> <look type="1259" head="80" body="90" legs="95" feet="113" corpse="12484"/> <targetchange interval="0" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="2"/> <flag staticattack="100"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="physical" interval="2000" chance="100" range="5" min="-50" max="-100"> <attribute key="shootEffect" value="eartharrow"/> </attack> <attack name="Confusion" interval="2617" chance="70" range="6"/> <attack name="Restore" interval="4920" chance="20" range="6"/> <attack name="Psy Pulse" interval="2852" chance="70" range="6"/> <attack name="Psywave" interval="3040" chance="70" range="5"/> <attack name="Psybeam" interval="3275" chance="70" range="6"/> <attack name="Calm Mind" interval="5625" chance="70" range="6"/> <attack name="Psychic" interval="3510" chance="70" range="6"/> <attack name="Hypnosis" interval="5510" chance="70" range="3"/> <attack name="Psyusion" interval="5610" chance="70" range="4"/> <attack name="Reflect" interval="4510" chance="70" range="6"/> </attacks> <defenses armor="0" defense="0"> </defenses> <voices interval="5000" chance="10"> <voice sentence="ALAKAZAM!"/> </voices> <loot> <item id="11452" chance="20000" count="1" countmax="5"/> --enigma stone </loot> <script> <event name="Spawn"/> </script> </monster>
  17. aqui amigo Shiny Alakazam.xml Shiny Ampharos.xml Shiny Arcanine.xml Shiny Ariados.xml Shiny Beedrill.xml Shiny Blastoise.xml Shiny Bulbasaur.xml Shiny Butterfree.xml aqui amigo Shiny Butterfree.xml Shiny Alakazam.xml Shiny Ampharos.xml Shiny Arcanine.xml Shiny Ariados.xml Shiny Beedrill.xml Shiny Blastoise.xml Shiny Bulbasaur.xml
  18. amigo ja sim se quiser eu posto o server aqui e voce ve fiz como o cara falou e nao vai
  19. bom amigo mesmo assim nao foi amigo mesmo assim nao foi
  20. amigo nao tem nada se quiser da uma olhada configuration.lua
  21. estou com um erro no cliente alguem me ajuda dou???? [10/03/2017 11:07:44] [Error - LuaScriptInterface::loadFile] cannot open data/creaturescripts/scripts/antihack.lua: No such file or directory [10/03/2017 11:07:44] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/antihack.lua) [10/03/2017 11:07:44] cannot open data/creaturescripts/scripts/antihack.lua: No such file or directory
  22. SCRIPT de colocar No nomes dos pokes Shinys "Shiny" ou alguem me ensinar a troca meu "SCRIPT" level system.lua VOU DEIXA MEU "SCRIPT AQUI CASO ALGUEM POSSA ME AJUDAR...
  23. Olá Boa tarde ja fiz isso não deu certo sabe outro jeito
  24. Olá queria saber se alguém poderia me ajuda no meu serve poketibia queria q aparece se no Server os poketmon "shiny" la se o Pokémon e Shiny não aparece o nome nele exemplo "Shiny Abra "so aparece "Abra" so se olhar pela poke Dex q da para ver alguém aabe como eu posso resolver ???

Informação Importante

Confirmação de Termo