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Krossom

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  1. Krossom postou uma resposta no tópico em Arquivo Público
    Not work server crashes.
  2. Can you give us db for this? i have a lot of errors showed me at console.
  3. THANKS! IT WORKS VERY WELL!
  4. mmh, no, i want to do "!rank rebirth."
  5. buimp
  6. Hi everyone. I need a rebirth ranking for my ot. Like frags rank or level rank, but to rebirths. I dont have it in my db...so...i give you my script. local config = { price = 0, -- Price of first rebirth priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease. rebirthLevel = 717217, -- Level for first rebirth. rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease. maxRebirths = 10000, -- Number of times a player can rebirth. level = 1000, -- The level the player is set to apon rebirth. healthPercent = 1.00, -- 1.00 = 100%. health = 100, -- Only used if 'healthPercent' = 0. manaPercent = 1.00, -- 1.00 = 100%. mana = 100, -- Only used if 'manaPercent' = 0. keepSkills = true, -- Wether players keep skills and level apon rebirth. skillLevel = 10, -- Only used if 'keepSkills' = false. magicLevel = 0, -- Only used if 'keepSkills' = false. capacity = 10000, -- The capacity players are set to apon rebirth. templePos = {x = 2000, y = 2000, z = 7}, -- The place where players reset to should there town id return 0. storage = 85987 -- Player storage rebirth count is kept on. } local focuses = {} local function isFocused(cid) for i, v in pairs(focuses) do if(v == cid) then return true end end return false end local function addFocus(cid) if(not isFocused(cid)) then table.insert(focuses, cid) end end local function removeFocus(cid) for i, v in pairs(focuses) do if(v == cid) then table.remove(focuses, i) break end end end local function lookAtFocus() for i, v in pairs(focuses) do if(isPlayer(v)) then doNpcSetCreatureFocus(v) return end end doNpcSetCreatureFocus(0) end function onCreatureDisappear(cid) if(isFocused(cid)) then selfSay("Goodbye.") removeFocus(cid) end end function onCreatureSay(cid, type, msg) if((msg == "hi") and not (isFocused(cid))) then selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, true) selfSay("I can {rebirth} you!", cid) addFocus(cid) status = 1 elseif((isFocused(cid)) and (msg == "rebirth") and (status == 1)) then if (getCreatureStorage(cid, config.storage) < config.maxRebirths) then storage = getCreatureStorage(cid, config.storage) rebirthLevel = config.rebirthLevel + (config.rebirthIncrease * storage) if (getPlayerLevel(cid) >= rebirthLevel) then money = config.price + (config.priceIncrease * storage) if (getPlayerMoney(cid) >= money) then selfSay("I can rebirth you for " .. money .. " gold.", cid) selfSay("Do you want me to rebirth you?", cid) status = 2 else selfSay("You need at least " .. money .. " gold before you can rebirth.", cid) status = 1 end else selfSay("You need to be at least level " .. rebirthLevel .. " before you can rebirth.", cid) status = 1 end else selfSay("It seems you can not rebirth anymore.", cid) status = 1 end elseif((isFocused(cid)) and (msg == "yes") and (status == 2)) then selfSay("Ok then i will rebirth you.", cid) selfSay("You will now be logged out.", cid) doPlayerRemoveMoney(cid, money) addEvent(doRebirthPlayer, 2000, {cid=cid}) removeFocus(cid) elseif((isFocused(cid)) and (msg == "no") and (status == 2)) then selfSay("Maybe one day you will wise up and change your mind!", cid) status = 1 elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then selfSay("Goodbye!", cid, true) removeFocus(cid) end end function onPlayerCloseChannel(cid) if(isFocused(cid)) then selfSay("Goodbye.") removeFocus(cid) end end function onThink() for i, focus in pairs(focuses) do if(not isCreature(focus)) then removeFocus(focus) else local distance = getDistanceTo(focus) or -1 if((distance > 4) or (distance == -1)) then selfSay("Goodbye.") removeFocus(focus) end end end lookAtFocus() end function doRebirthPlayer(cid) cid = cid.cid if (cid == nil) then return true end local guid = getPlayerGUID(cid) if (config.healthPercent > 0) then health = getCreatureMaxHealth(cid) * config.healthPercent else health = config.health end if (config.manaPercent > 0) then mana = getCreatureMaxMana(cid) * config.manaPercent else mana = config.mana end if (getPlayerTown(cid) > 0) then pos = getTownTemplePosition(getPlayerTown(cid)) else pos = config.templePos end doCreatureSetStorage(cid, config.storage, getCreatureStorage(cid, config.storage) + 1) doRemoveCreature(cid, true) db.executeQuery("UPDATE `players` SET level = " .. config.level .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET cap = " .. config.capacity .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET health = " .. health .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET healthmax = " .. health .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET mana = " .. mana .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET manamax = " .. mana .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET posx = " .. pos.x .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET posy = " .. pos.y .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `players` SET posz = " .. pos.z .. " WHERE id = " .. guid .. ";") if (not config.keepSkills) then db.executeQuery("UPDATE `players` SET maglevel = " .. config.magicLevel .. " WHERE id = " .. guid .. ";") db.executeQuery("UPDATE `player_skills` SET value = " .. config.skillLevel .. " WHERE id = " .. guid .. ";") end return true end

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