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mistergug

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  1. mistergug postou uma resposta no tópico em Suporte Tibia OTServer
    Dei shutdown, porém a mensagem persistiu =/
  2. mistergug postou uma resposta no tópico em Suporte Tibia OTServer
    Oi arthurluna, obrigado por ter ajudado. Cara implementei seu script. Não deu nenhum erro, porém sempre qndo clico no globo aparece a msg Sorry, not possible em vermelho
  3. mistergug postou uma resposta no tópico em Suporte Tibia OTServer
    Olá galera. Estou tendo o seguinte problema, que acontece quando um player clica no "globozinho" da quest Azerus: O código azerus.lua é esse: -- Config #1 -- local BlindField = {x=32781, y=31157, z=10, stackpos=1} -- end -- function mapArea(fromPos, toPos, stack) -- Area iterator by Colandus. local pos = {x=fromPos.x, y=fromPos.y-1, z=fromPos.z} return function() if (pos.y < toPos.y) then pos.y = pos.y+1 elseif (pos.x <= toPos.x) then pos.y = fromPos.y pos.x = pos.x+1 else pos.x = fromPos.x pos.y = fromPos.y pos.z = pos.z+1 end if (pos.x <= toPos.x and pos.y <= toPos.y or pos.z < toPos.z) then if (stack == nil) then return pos else pos.stackpos = stack --return pos, getTileThingByPos(pos) return pos, getThingfromPos(pos) end end end end function getMonstersfromArea(fromPos, toPos) local monsters = {} for _, thing in mapArea(fromPos, toPos, 253) do if isMonster(thing.uid) == TRUE then table.insert(monsters, thing.uid) end end local bfm = getThingfromPos(BlindField) if isMonster(bfm.uid) == TRUE then table.insert(monsters, bfm.uid) end return monsters end function onUse(cid, item, fromPosition, itemEx, toPosition) local topLeft = {x=32772, y=31154, z=10} local buttomRight = {x=32793, y=31178, z=10} local monsters = getMonstersfromArea(topLeft, buttomRight) local monsters1 = getMonstersfromArea(topLeft, buttomRight) local tp = {x=32783, y=31175, z=10} local glo = {x=32783, y=31166, z=10} local function FirstWave() doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z}) doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z}) end local function FifthWave() doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z}) end local function SecondWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus1", {x=glo.x,y=glo.y - 5,z=glo.z}) doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z}) end local function SixthWave() doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z}) end local function ThirdWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus2", {x= glo.x - 5,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z}) end local function ThirdWave1() -- with 2s delay doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 5,z=glo.z}) end local function FourthWave() doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z}) end local function SevenWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus3", {x= glo.x - 5,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z}) end local function Glllobe() local monst = getMonstersfromArea(topLeft, buttomRight) for i = 1, #monst do doRemoveCreature(monst[i]) end local item1 = getTileItemById(glo, 9767) doItemSetAttribute(item1.uid, "aid", 58261) end local function createWall(p) local janek = doCreateItem(1387,1,{x=32784, y=31177, z=9}) doItemSetAttribute(janek, "aid", 9105) end local function createWalll(i) local ela = doCreateItem(1387,1,{x=32783, y=31175, z=10}) doItemSetAttribute(ela, "aid", 9106) end local wall0 = {x=32784, y=31177, z=9, stackpos=1} local getwall0 = getThingfromPos(wall0) local wall1 = {x=32783, y=31175, z=10, stackpos=1} local getwall1 = getThingfromPos(wall1) local monsters = getMonstersfromArea(topLeft, buttomRight) local monsters1 = getMonstersfromArea(topLeft, buttomRight) local tele_chk = getTileItemById(tp, 1387) if item.actionid == 58261 then doItemSetAttribute(item.uid, "aid", 58263) end if tele_chk.uid > 0 then doRemoveItem(getTileItemById(tp,1387).uid) doRemoveItem(getwall0.uid,1) addEvent(FirstWave, 0) addEvent(FifthWave, 30000) addEvent(SecondWave, 60000) addEvent(SixthWave, 90000) addEvent(ThirdWave, 120000) addEvent(ThirdWave1, 150000) addEvent(FourthWave, 180000) addEvent(SevenWave, 210000) addEvent(Glllobe, 400000) p = {wallid = getwall0.itemid} addEvent(createWall, 300*1000, p) i = {wallid = getwall1.itemid} addEvent(createWalll, 300*1000, i) end if item.actionid == 58263 then doCreatureSay(cid, "You have to wait some time before this globe will charge.", TALKTYPE_ORANGE_1) end return TRUE end Se alguem puder me ajudar ficarei muito grato! Vlw galera!
  4. mistergug postou uma resposta no tópico em Suporte Tibia OTServer
    Olá pessoal, o evento Battlefield que possuo está com um problema: Quando o evento termina, o time vencedor não é teleportado e nem ganha o premio. Alguém poderia me ajudar? Script: _Lib_Battle_Info = { Reward = {2160,10}, TeamOne = {name = "Black Assassins", storage = 150220, pos = {x=1006,y=1039,z=7}}, TeamTwo = {name = "Red Barbarians",storage = 150221,pos = {x=1044,y=1039,z=7}}, storage_count = 185400, tpPos = {x=32339, y=32213, z=7}, limit_Time = 10 -- em minutos } function resetBattle() return setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) and setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0) end function OpenWallBattle() local B = { {3517,{x=1025, y=1040, z=6, stackpos = 1}}, {3517,{x=1025, y=1041, z=6, stackpos = 1}}, {3517,{x=1025, y=1042, z=6, stackpos = 1}}, {3517,{x=1025, y=1043, z=6, stackpos = 1}} } for i = 1, #B do if getTileItemById(B[i][2], B[i][1]).uid == 0 then doCreateItem(B[i][1], 1, B[i][2]) else doRemoveItem(getThingfromPos(B[i][2]).uid,1) end end end function doBroadCastBattle(type,msg) local players = {} for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then table.insert(players, cid) end end for i = 1, #players do doPlayerSendTextMessage(players[i],type,msg) end end function removeBattleTp() local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF) end function getWinnersBattle(storage) local players,str = {},"" for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, storage) == 1 then table.insert(players, cid) end end str = str .. ""..#players.." Player"..(#players > 1 and "s" or "").." from team "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." won the event battlefield, they received a ".._Lib_Battle_Info.Reward[2].." "..getItemNameById(_Lib_Battle_Info.Reward[1]).."!" for i = 1, #players do doPlayerAddItem(players[i], _Lib_Battle_Info.Reward[1], _Lib_Battle_Info.Reward[2]) doRemoveCondition(players[i], CONDITION_OUTFIT) doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i]))) setPlayerStorageValue(players[i], storage, -1) end resetBattle() OpenWallBattle() return doBroadcastMessage(str) end function CheckEvent(delay) if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then doBroadcastMessage("[BattleField Event] We are waiting "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." players to Battlefield starts") elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then local players = {} for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then table.insert(players, cid) end end for i = 1, #players do doRemoveCondition(players[i], CONDITION_OUTFIT) doTeleportThing(players[i], getTownTemplePosition(getPlayerTown(players[i]))) setPlayerStorageValue(players[i], getPlayerStorageValue(players[i], _Lib_Battle_Info.TeamOne.storage) == 1 and _Lib_Battle_Info.TeamOne.storage or _Lib_Battle_Info.TeamTwo.storage, -1) end doBroadcastMessage("The event cannot be started because not had enough players.") setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0) resetBattle() removeBattleTp() end addEvent(CheckEvent, 60000, delay-1) end
  5. To com esse mesmo problema.
  6. Olá pessoal, meu servidor está acusando um erro: Falha de Segmentação Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0xb64beb70 (LWP 1063)] 0x080aa456 in MySQLResult::getDataString(std::string const&) () O servidor é linux ubuntu, e utilizo as sources tsf 0.4 rev 4382. Aindei verificando o erro, e pelo que eu entendi está no arquivo databasemysql.cpp (não tenho certeza). Esse arquivo possui esse trecho: std::string MySQLResult::getDataString(const std::string& s) { listNames_t::iterator it = m_listNames.find(s); if(it != m_listNames.end()) return m_row[it->second] ? std::string(m_row[it->second]) : std::string(); std::clog << "Error during getDataString(" << s << ")." << std::endl; return std::string(); // Failed } Já tentei trocar por: std::string MySQLResult::getDataString(const std::string &s) { listNames_t::iterator it = m_listNames.find(s); if(it != m_listNames.end() ){ if(m_row[it->second] == NULL) return std::string(""); else return std::string(m_row[it->second]); } std::cout << "Error during getDataString(" << s << ")." << std::endl; return std::string(""); // Failed } mas o erro persistiu. Se alguem puder me ajudar, ficarei extremamente grato. Obrigado

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