O erro que da é esse
[25/05/2017 15:40:57] [Error - LuaScriptInterface::loadFile] cannot open data/actions/scripts/Quest1.lua: No such file or directory
[25/05/2017 15:40:57] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/Quest1.lua)
[25/05/2017 15:40:57] cannot open data/actions/scripts/Quest1.lua: No such file or directory
[25/05/2017 15:40:57] [Error - LuaScriptInterface::loadFile] cannot open data/actions/scripts/Quest1.lua: No such file or directory
[25/05/2017 15:40:57] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/Quest1.lua)
[25/05/2017 15:40:57] cannot open data/actions/scripts/Quest1.lua: No such file or directory
[25/05/2017 15:40:57] [Error - LuaScriptInterface::loadFile] cannot open data/actions/scripts/Quest1.lua: No such file or directory
[25/05/2017 15:40:57] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/Quest1.lua)
[25/05/2017 15:40:57] cannot open data/actions/scripts/Quest1.lua: No such file or directory
O script que estou usando
-- [( Script created by Matheus for ###.com )] --
function onUse(cid, item, fromPosition, itemEx, toPosition)
local itemid = 2297 -- ID do item que o player irá ganhar.
local itemid = 2298
local itemid = 2299
local storage = 2000 -- Storage pode ser qualquer numero, desde que ele não exista em outro script.
local storage = 2001
local storage = 2002
if getPlayerStorageValue(cid, storage) < 1 then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você ja fez essa quest. "..getItemNameById(itemid)..".")
doPlayerAddItem(cid, itemid, 1)
doPlayerSetStorageValue(cid, storage, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
return TRUE
end