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Italo Zeferino

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  1. local items = { {13,2389,-1}, {19,3965,0}, {22,7378,1}, {26,7367,2}, {33,7368,3}, {99999999999} } local stuff = {2389,3965,7378,7367,7368} function onAdvance(cid, skill, oldlevel, newlevel) local place = 0 local st = 23636 local blala = newLevel if isInArray({3,7},getPlayerVocation(cid)) then if skill == 8 then for x = 1, #items do if newlevel >= items[x][1] and newlevel < items[x+1][1] then place = x end end if place > 0 then if getPlayerStorageValue(cid,st) <= items[place][4] then local byvoc = getPlayerVocation(cid) if getPlayerVocation(cid) > 4 then byvoc = getPlayerVocation(cid)-4 end if isInArray(stuff,getPlayerSlotItem(cid,3).itemid) then doRemoveItem(getPlayerSlotItem(cid,3).uid) elseif isInArray(stuff,getPlayerSlotItem(cid,7).itemid) then doRemoveItem(getPlayerSlotItem(cid,7).uid) end doPlayerAddItem(cid,items[place][byvoc+1],1) doPlayerSendTextMessage(cid,4,"While upar his wand also evolved: "..getItemNameById(items[place][byvoc+1])..".") setPlayerStorageValue(cid,st,items[place][4]+1) end end end end return TRUE end Obs.: alterei os "local Itens" e o "stuff" porém o lvl mantive o mesmo (13,19,22,26,33), se quiser alterar os leveis eh so mudar os valores.

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