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braian1br

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  1. Gostei
    kkkkkkkkkkkkkkkkkkkkkkkkkkk' 
    bela tentativa ai eim kkkk ! 
    ai galera nem baixem isso n... ot e td bugado ... client 7.6 ... 
    distro incompleta .. kkk 
    caralhada de bug ... nao duvido nada de tem um virus incluido nisso ai.... 
    Membro do tk novo .. ainda postando um servidor desse e pra caba msm .... 
     
  2. Gostei
    braian1br recebeu reputação de Deletera em OT 10.52 (Ajuda) =D   
    Fala ae falerinha do TK !!!
     
    Venho aqui mais pra pedir uma ajuda do que um postar um ot... desculpem mesmo tenho ciência que estou postando em lugar errado mas vê se podem me ajudar ai....

    Comecei no ramo de ot a um muito pouco tempo... tenho realmente interesse em montar uma equipe mais pra frente seria, apesar do Tibia Global esta numa fase ruim perdendo muitos players e tal... não e só la que esta acontecendo isso, mas aqui nos ot também... aqui mais por conta do povo em vez de abrir as source para todos ficam vendendo.... acho isso muito errado mas quem sou eu  pra mudar tudo isso....
    Mas vamos la.... 
    Queria a ajuda de vocês para encontrar source/exe/dlls (10.52)... fiz umas pesquisas ai e muito difícil achar mas se vocês pudessem me ajudar a encontrar ficaria muito grato ja que nao conseguir achar....
    poderiam me responder umas duvidas também?
    como que funciona a otland?
    eles postam as coisa so pra quem e Premium la?
    se eu pagar Premium la vou ter acesso a tais Source e dlls e maps atuais?
    galera agradeço muito a ajuda de vocês  e assim que possível me ajudem ai... 
     
    =()()()()()()()=
    Panicozera'
    =()()()()()()()=
     
  3. Gostei
    braian1br deu reputação a PriisioneR em RME BUG   
  4. Gostei
    braian1br deu reputação a Sociopata em Instalando Zombie Event   
    Bem hj vou estar postando o ZOMBIE EVENT q eu uso no meu server sem erros nem nada..

    Testado em tfs 0.3 pra mais
    Testado em 8.54,8.60






    COMANDOS




    INSTALAÇÃO

    data/creaturescripts/scripts/zombie/onattack.lua


    function loseOnZombieArena(cid) kickPlayerFromZombiesArea(cid) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "BOOM! You are dead.") local players = getZombiesEventPlayers() if(#players <= 1) then local winner = players[1] if(winner) then doPlayerAddItem(winner, 2157, 5, true) doPlayerAddItem(winner, 6119, 1, true) doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "You won zombies arena event.") doBroadcastMessage("After " .. os.time() - getPlayerZombiesEventStatus(winner) .. " seconds of fight " .. getCreatureName(winner) .. " won Zombie Arena Event in game versus " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zombies!") kickPlayerFromZombiesArea(winner) else doBroadcastMessage("Zombie arena event finished! No one win?!?!?! WTF!") end doSetStorage(ZE_STATUS, 0) doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS) doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0) doSetStorage(ZE_ZOMBIES_SPAWNED, 0) local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1 local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1 local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z} for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do centerPos.z = z for i, uid in pairs(getSpectators(centerPos, width, height, false)) do if(isMonster(uid)) then doRemoveCreature(uid) end end end end end function onStatsChange(target, cid, changetype, combat, value) if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then doCreatureAddHealth(target, getCreatureMaxHealth(target)) loseOnZombieArena(target) return false end return true end /data/creaturescripts/scripts/zombie/ondeath.lua function onDeath(cid) setZombiesToSpawnCount(getZombiesToSpawnCount() + 2) doCreatureSay(cid, "I'll be back!", 19) return true end /data/creaturescripts/scripts/zombie/onthink.lua function onThink(cid) local target = getCreatureTarget(cid) if(target ~= 0 and not isPlayer(target)) then doRemoveCreature(target) end return true end /data/creaturescripts/scripts/login.lua add: registerCreatureEvent(cid, "ZombieAttack") /data/globalevents/scripts/zombie/onstartup.lua function onStartup() db.executeQuery("UPDATE `player_storage` SET `value` = 0 WHERE `key` = " .. ZE_isOnZombieArea .. ";") doSetStorage(ZE_STATUS, 0) doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS) doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0) doSetStorage(ZE_ZOMBIES_SPAWNED, 0) addZombiesEventBlockEnterPosition() return true end /data/globalevents/scripts/zombie/onthink.lua function onThink(interval, lastExecution, thinkInterval) if(getStorage(ZE_STATUS) == 2) then setZombiesToSpawnCount(getZombiesToSpawnCount()+1) local players = getZombiesEventPlayers() for i=1, getZombiesToSpawnCount() * 2 do if(getZombiesToSpawnCount() > 0 and spawnNewZombie()) then setZombiesToSpawnCount(getZombiesToSpawnCount()-1) end end end return true end /data/lib/zombie_event.lua -- CONFIG ZE_DEFAULT_NUMBER_OF_PLAYERS = 5 ZE_ACCESS_TO_IGNORE_ARENA = 3 -- POSITIONS ZE_blockEnterItemPosition = {x= 873, y=997, z=7} ZE_enterPosition = {x = 1638, y = 1530, z = 7} ZE_kickPosition = {x=874, y=994, z=7} ZE_spawnFromPosition = {x = 1617, y = 1514, z = 7} ZE_spawnToPosition = {x = 1671, y = 1565, z = 7} -- ITEM IDS ZE_blockEnterItemID = 2700 -- STORAGES -- - player ZE_isOnZombieArea = 34370 -- - global ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running ZE_PLAYERS_NUMBER = 34371 ZE_ZOMBIES_TO_SPAWN = 34372 ZE_ZOMBIES_SPAWNED = 34373 -- FUNCTION function setZombiesEventPlayersLimit(value) doSetStorage(ZE_PLAYERS_NUMBER, value) end function getZombiesEventPlayersLimit() return getStorage(ZE_PLAYERS_NUMBER) end function addPlayerToZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_enterPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then setPlayerZombiesEventStatus(cid, os.time()) end end function kickPlayerFromZombiesArea(cid) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) doTeleportThing(cid, ZE_kickPosition, true) doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT) setPlayerZombiesEventStatus(cid, 0) end function getPlayerZombiesEventStatus(cid) return getCreatureStorage(cid, ZE_isOnZombieArea) end function setPlayerZombiesEventStatus(cid, value) doCreatureSetStorage(cid, ZE_isOnZombieArea, value) end function getZombiesEventPlayers() local players = {} for i, cid in pairs(getPlayersOnline()) do if(getPlayerZombiesEventStatus(cid) > 0) then table.insert(players, cid) end end return players end function getZombiesCount() return getStorage(ZE_ZOMBIES_SPAWNED) end function addZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1) end function resetZombiesCount() doSetStorage(ZE_ZOMBIES_SPAWNED, 0) end function getZombiesToSpawnCount() return getStorage(ZE_ZOMBIES_TO_SPAWN) end function setZombiesToSpawnCount(count) doSetStorage(ZE_ZOMBIES_TO_SPAWN, count) end function addZombiesEventBlockEnterPosition() if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition) end end function removeZombiesEventBlockEnterPosition() local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID) if(item.uid ~= 0) then doRemoveItem(item.uid) end end function spawnNewZombie() local posx = {} local posy = {} local posz = {} local pir = {} for i=1, 5 do local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x) local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y) local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z) local pir_tmp = 0 local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false) if(spec and #spec > 0) then for z, pid in pairs(spec) do if(isPlayer(pid)) then pir_tmp = pir_tmp + 1 end end end posx[i] = posx_tmp posy[i] = posy_tmp posz[i] = posz_tmp pir[i] = pir_tmp end local lowest_i = 1 for i=2, 5 do if(pir[i] < pir[lowest_i]) then lowest_i = i end end local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number') if(ret) then addZombiesCount() end return ret end /data/movements/scripts/zombie/onenter.lua function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end if(getPlayerAccess(cid) >= ZE_ACCESS_TO_IGNORE_ARENA) then addPlayerToZombiesArea(cid) elseif(#getZombiesEventPlayers() < getZombiesEventPlayersLimit() and getStorage(ZE_STATUS) == 1) then addPlayerToZombiesArea(cid) local players_on_arena_count = #getZombiesEventPlayers() if(players_on_arena_count == getZombiesEventPlayersLimit()) then addZombiesEventBlockEnterPosition() doSetStorage(ZE_STATUS, 2) doBroadcastMessage("Zombie Arena Event started.") else doBroadcastMessage(getCreatureName(cid) .. " has entered a Zombie Arena. We still need " .. getZombiesEventPlayersLimit() - players_on_arena_count .. " players.") end else doTeleportThing(cid, fromPosition, true) addZombiesEventBlockEnterPosition() end return true end /data/talkactions/scripts/zombie/onsay.lua function onSay(cid, words, param, channel) if(getStorage(ZE_STATUS) ~= 2) then local players_on_arena_count = #getZombiesEventPlayers() if(param == 'force') then if(players_on_arena_count > 0) then setZombiesEventPlayersLimit(players_on_arena_count ) addZombiesEventBlockEnterPosition() doSetStorage(ZE_STATUS, 2) doBroadcastMessage("Zombie Arena Event started.") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Zombies event started.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cannot start Zombies event. There is no players on arena.") end else if(param ~= '' and tonumber(param) > 0) then setZombiesEventPlayersLimit(tonumber(param)) end removeZombiesEventBlockEnterPosition() doSetStorage(ZE_STATUS, 1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Event started.") doPlayerBroadcastMessage(cid, "Zombie Arena Event teleport is opened. We are waiting for " .. getZombiesEventPlayersLimit() - players_on_arena_count .. " players to start.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Zombies event is already running.") end return true end AGR EM XMLS /data/creaturescripts/creaturescripts.xml <event type="think" name="ZombieThink" event="script" value="zombie/onthink.lua"/> <event type="statschange" name="ZombieAttack" event="script" value="zombie/onattack.lua"/> <event type="death" name="ZombieDeath" event="script" value="zombie/ondeath.lua"/> /data/globalevents/globalevents.xml TFS 0.3 <globalevent name="ZombieGlobalThink" interval="5" event="script" value="zombie/onthink.lua"/> <globalevent name="ZombieGlobalStartup" type="start" event="script" value="zombie/onstartup.lua"/> TFS 0.4 <globalevent name="ZombieGlobalThink" interval="5000" event="script" value="zombie/onthink.lua"/> <globalevent name="ZombieGlobalStartup" type="start" event="script" value="zombie/onstartup.lua"/> /data/movements/movements.xml <movevent type="StepIn" actionid="5555" event="script" value="zombie/onenter.lua"/> /data/talkactions/talkactions.xml <talkaction log="yes" words="/zombiestart" access="4" event="script" value="zombie/onsay.lua"/> /data/monster/zombie_event.xml <monster name="Zombie Event" nameDescription="an event zombie" race="undead" experience="480" speed="170" manacost="0"> <health now="20000" max="20000"/> <look type="311" corpse="9875"/> <targetchange interval="5000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-1500" max="-2350"/> </attacks> <defenses armor="0" defense="0"/> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> <immunity fire="1"/> <immunity energy="1"/> <immunity poison="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="You wont last long!"/> <voice sentence="Mmmmh.. braains!"/> </voices> <script> <event name="ZombieThink"/> <event name="ZombieDeath"/> </script> <loot> </loot> </monster> /data/monster/monsters.xml


    Créditos
    PhoOwned 99%
    Sociopata 1%

    Bem é isso por favor antes de postar erros vejam se fizeram os procedimento de modo correto, por que eu uso isso RLs usam e nunca tiveram problema, e tbm so pra lembrar vcs precisam ter a arena tradicional do Zombie Event para garantir o funcionamento em 100% e pelo amor de deus n coloquem em ot com TFS menor que 0.3.
    OBRIGADO A TODOS E POR FAVOR COMENTEM
    <monster name="Zombie Event" file="zombie_event.xml"/>

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