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changos

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  1. changos postou uma resposta no tópico em Mapas de Tibia
    desculpa n sei como e o map darghor, eu tenho mts maps olds no meu HDD externo mais achei o castelo q vc procura
  2. changos postou uma resposta no tópico em Mapas de Tibia
    https://www.4shared.com/file/YmGdEshlea/Pharaohwar.html?
  3. local dolls = { [6506] = {name='Noob',outfit = 19, voc={1,2,5,6}}, [11207] = {name='Puto',outfit = 9, voc={4,8}}, [9019] = {name='Pendejo',outfit = 12,voc={3,7}} } function onUse(cid,item,frompos,itemEx,topos) local r,v = dolls[item.itemid],getThingPos(cid) if r then if isInArray(r.voc,getPlayerVocation(cid)) then if getCreatureOutfit (cid).lookType ~= r.outfit then doCreatureChangeOutfit(cid, {lookType = r.outfit}) doPlayerSendTextMessage(cid,MESSAGE_FIRST,'Skin: '..r.name..'!') --doRemoveItem(item.uid,1) else doPlayerSendCancel(cid,'You already wear this outfit!') doSendMagicEffect(v,CONST_ME_POFF) end else doPlayerSendCancel(cid,'You have the wrong vocation!') doSendMagicEffect(v,CONST_ME_POFF) end else doPlayerSendCancel(cid,'Sorry not possible.') end return true end use this change the names and ids xd <action itemid="id;id;id" event="script" value="name.lua"/> with genders local dolls = { [6506] = {name='Noob',outfit = {18,19}, voc={1,2,5,6}}, [11207] = {name='Puto',outfit = {8,9}, voc={4,8}}, [9019] = {name='Pendejo',outfit = {11,12},voc={3,7}} } function onUse(cid,item,frompos,itemEx,topos) local r,v = dolls[item.itemid],getThingPos(cid) if r then if isInArray(r.voc,getPlayerVocation(cid)) then --for i = 1, 2 do if getCreatureOutfit (cid).lookType ~= r.outfit then doCreatureChangeOutfit(cid, {lookType = r.outfit[getPlayerSex(cid) + 1]}) doPlayerSendTextMessage(cid,MESSAGE_FIRST,'Skin: '..r.name..'!') --doRemoveItem(item.uid,1) else doPlayerSendCancel(cid,'You already wear this outfit!') doSendMagicEffect(v,CONST_ME_POFF) end --end else doPlayerSendCancel(cid,'You have the wrong vocation!') doSendMagicEffect(v,CONST_ME_POFF) end else doPlayerSendCancel(cid,'Sorry not possible.') end return true end
  4. Vodkart DEUS!
  5. changos postou uma resposta no tópico em Suporte Tibia OTServer
    Olá comunidade, hoje eu venho para fazer este pedido: Heroserv Ot 8.6, Editado por GOD UNDEA2 Aqui estão algumas fotos para reconhecer o mapa Espero que possa me ajudar, obrigado
  6. changos postou uma resposta no tópico em Mapas de Tibia
    Oi comunidade de Tibiaking Este fórum eu tenho tido muitas coisas úteis, que eu tenho o meu ot graças a essas pessoas, você melhoran o meu ot. Eu sou de Mexico mas me chamou a atenção neste fórum tempo atrás.. e desta vez eu venho com a intenção de compartilhar um map carlin editado para war por mim. e espero que você goste LINKS MAP: http://www.4shared.com/zip/eoP-7yy9ba/Carlin_War__1_.html? (scan: https://www.virustotal.com/pt/file/94b490bd1d41113586ce282c4dacfe6b2ed4a03385dd36e7dd2979408a1757fa/analysis/1426809360/) http://www.mediafire.com/download/56ulam0ubb3mv36/Carlin_War(3).zip (scan: https://www.virustotal.com/pt/file/94b490bd1d41113586ce282c4dacfe6b2ed4a03385dd36e7dd2979408a1757fa/analysis/1426809279/ ) 4shared e Mediafire os dois servidores ter scan Por conseguinte, não é necessário outro scan CREDITOS: Kilegan(eu) Cipsoft Obrigado pela sua atenção
  7. Oi Comunidade TibiaKing boa eu queria um sistema muito semelhante em o sistema de war de Noxiousot.com explicação: ---------------------------------------------------------------------------------------------------------------------------------------------- vc pode ter uma war em cidades Command: !gb (guild battle) vc fala !gb e s vc tem algum war em cidade entao você é teletransportado para cidade: e teleportado pra spawn de sua guild s sua guild nao tem war em algum cidade entao envia: [ GUILD BATTLE ] You don't have an active Guild Battle. s vc nao esta em pz entao envia: [ GUILD BATTLE ] You can only join a Guild Battle arena from a protection zone. ----------------------------------------------------------------------------------------------------------------------------------------------- Command: /war-invite nome, cidade, frags s vc invita pra war a outra guild em certa cidad, e uma guild já esta na cidade entao envia a mensagem: [ GUILD BATTLE ] Another Guild Has Battle in This City. s vc invita uma guild e ninguém tem esse nome entao envia a mensagem: [ GUILD BATTLE ] That Guild does not exist! ------------------------------------------------------------------------------------- ou pelo NPC: -----------------invite--------------------- e s vc n e o lider ou vice entao ele fala: Sorry, Only Leaders and Vice-Leaders Can Invite Guilds to War. vc fala battle pra ter war e ele pergunta: Which guild do you want to challenge to a Guild Battle? vc fala nome ele pergunta em que cidade vc fala o nome ele pergunta pra cuantas frags vc fala o num ele pergunta s vc tem certeza --------------cancel----------------------- vc fala cancel e s vc n e o lider ou vice entao ele fala: Sorry, Only Leaders and Vice-Leaders Can Cancel Wars. e s sua guild nao tem wars : Currently there's no active war with nome de guild enemiga ----------------------------------------------------------------------------------------------------------------------------------------------- Eu Quero algo parecido como isso: <?xml version="1.0" encoding="UTF-8"?> <mod name="Guild War System" version="0.3.5+" author="Xampy and Nahruto" contact="otland.net" enabled="yes"> <config name="function_config"><![CDATA[ DelayToCancel = 24 -- HOURS <-> [max: 47 -- min: 24] --> default: 24 hours [1 day] Maps = { ["Carlin"] = { Guild1Pos = {x=32539, y=32188, z=7}, Guild2Pos = {x=32564, y=32188, z=12} }, ["Warbone Island"] = { Guild1Pos = {x=32178, y=31964, z=7}, Guild2Pos = {x=32200, y=32001, z=7} } } TimeToTeleport = 2 --minutes, when start a challenge StopBattle = TRUE --Stop battle after X time ? TRUE / FALSE TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE. --Cancel messages~ CancelMessagesWar = { --Message when player try accept/reject/cancel a war but there is no a invitation. [1] = "Not pending invitations.", --Message when the player is not the guild leader. [2] = "Only Guild Leader can execute this command.", --Message when try Cancel the invitation but the war is already accepted. [3] = "The war is already accepted.", --MEssage when the invited guild name is not correct or does not exist. [4] = "Not correct guild name.", --Message when try invite any guild to a war but his guild already have a war or a pending invitation. [5] = "Your guild is already in war or have a pending invitation.", --Same of the cancel message 5 but the the enemy guild. [6] = "This guild is already in war or have a pending invitation.", --Message when use invite command but not write guild name. [7] = "Command needs param.", --Message when try invite his guild. [8] = "You can\'t invite you guild.", --Message when the map name is not correct. [9] = "Please write a correct name.", --Message when try go to any map but the guild is have no received/sent any war invitation [10] = "Your guild is not in any war.", --When try to cancel a war before the delay [11] = "You should wait ".. DelayToCancel .." hours to cancel the war" } --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces. BroadCast_Type = MESSAGE_EVENT_ADVANCE BroadCast = { --Message when inviting [1] = { "Guild ", --Here will be the guild name " have invited guild ", --Here will be the invited guild name " to have a war." }, --Message when accept. [2] = { "Guild ", --Here will be the guild name " have accepted the invitation of the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message when reject. [3] = { "Guild ", --Here will be the guild name " have rejected the invitation of the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message when cancel. [4] = { "Guild ", --Here will be the guild name " have canceled the invitation to the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message whenstar a battle.. [5] = { "Guild ", --Here will be the guild name " and guild " , --Here will be the name of the guild who have invited em. " will have a battle in the map :" }, --message when a battle ends. [6] = { "The battle betwen guild ", --Here will be the guild name " and guild " , --Here will be the name of the guild who have invited em. " its over." }, } --Functions ~. function getShowInfo(id) local Info = db.getResult("SELECT `show` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local showy = Info:getDataInt("show") Info:free() return showy end return -1 end function getKills(name) local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE `name` = '"..name.."'") if Info:getID() ~= -1 then local killy = Info:getDataInt("kills") Info:free() return killy end return -1 end function getGuildWarInfo(id) local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time") Info:free() return {To = invTo, By = invBy, With = warWith, T = Time} end return -1 end function getGuildNameById(id) local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local Name = Info:getDataString("name") Info:free() return Name end return -1 end function GuildIsInPEace(id) local Info = getGuildWarInfo(id) return (Info.To == 0 and Info.By == 0 and Info.With == 0) end function doInviteToWar(myGuild, enemyGuild) local StartTime = os.time() db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild .."") db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."") end function WarAccept(myGuild, enemyGuild) local StartTime = os.time() db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `in_war_with` = ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."") db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."") end function cleanInfo(myGuild) db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with` = 0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."") end function registerDeathOne(myGuild, enemyGuild, cid, target) db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);") db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."") end function registerDeathTwo(enemyGuild, myGuild, cid, target) db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);") db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."") end function removeDeaths(id) db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";") end function StopWar(myGuild, enemyGuild) cleanInfo(myGuild) cleanInfo(enemyGuild) removeDeaths(myGuild) removeDeaths(enemyGuild) end function WeAreInWar(myGuild, enemyGuild) local myGuildInfo = getGuildWarInfo(myGuild) local enemyGuildInfo = getGuildWarInfo(enemyGuild) if myGuild == enemyGuildInfo.With and enemyGuild == myGuildInfo.With then if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then return TRUE end end return FALSE end function getOnlineMembers(id) local PlayersOnline = getPlayersOnline() local MembersOnline = {} for i, pid in ipairs(PlayersOnline) do if id == getPlayerGuildId(PlayersOnline[i]) then table.insert(MembersOnline, PlayersOnline[i]) end end return MembersOnline end function teleportGuild(id, pos) local Members = getOnlineMembers(id) if #Members > 0 then for i = 1, #Members do if #Members > 1 then if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then doTeleportThing(Members[i], pos, FALSE) doSendMagicEffect(pos, CONST_ME_TELEPORT) doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF) doPlayerSendTextMessage(Members[i], 22, 'Prepare to fight!') else doPlayerPopupFYI(Members[i], '[GUILD WAR] challenge error:\n\nBoth guild members must stay in Protection Zone.') end else doPlayerPopupFYI(Members[i], '[GUILD WAR] challenge error:\n\nBoth guilds must have more than one player online (leader & any member, at least).') end end end end function getGuildsWithWar() local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0") local GuildW = {} if res:getID() ~= -1 then while true do table.insert(GuildW, res:getDataInt "id") if not res:next() then break end end res:free() end return GuildW end function guildExist(nom) local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";") if Get:getID() ~= -1 then local ret = Get:getDataInt("id") Get:free() return ret end return -1 end function StartWar(x) teleportGuild(x.myGuild, Maps[x.map].Guild1Pos) teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos) if StopBattle == TRUE then addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild}) end end function StopWarNow(c) StopWar(c.myGuild, c.enemyGuild) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type) end function putWarOn(myGuild, enemyGuild) db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. myGuild .."") db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. enemyGuild .."") end]]></config> <talkaction words="!endwar; /war-invite; /war-challenge; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script"><![CDATA[ domodlib('function_config') function onSay(cid, words, param, channel) if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then local myGuild = getPlayerGuildId(cid) if words == "/war-invite" then local query = "`invited_to` = " .. enemy .. " AND `invited_by` = " .. guild if GuildIsInPEace(myGuild) == true then if param ~= "" then if guildExist(param) ~= -1 then local invitedGuild = getGuildId(param) if invitedGuild ~= -1 then if invitedGuild ~= myGuild then if GuildIsInPEace(invitedGuild) == true then if getPlayerStorageValue(cid, 65570) <= os.time() then doInviteToWar(myGuild, invitedGuild) doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type) setPlayerStorageValue(cid, 65570, os.time()+(20*60)) else local waitTime = (getPlayerStorageValue(cid, 65570) - os.time()) doPlayerSendCancel(cid, "[GUILD BATTLE] You must wait " .. os.date("%M", waitTime) .. " minutes and " .. os.date("%S", waitTime) .. " seconds until declare another war.") end else doPlayerSendCancel(cid, CancelMessagesWar[6]) end else doPlayerSendCancel(cid, CancelMessagesWar[8]) end else doPlayerSendCancel(cid, CancelMessagesWar[4]) end else doPlayerSendCancel(cid, CancelMessagesWar[4]) end else doPlayerSendCancel(cid, CancelMessagesWar[7]) end else doPlayerSendCancel(cid, CancelMessagesWar[5]) end elseif words == "/war-accept" then if getGuildWarInfo(myGuild).By ~= 0 then local enemyGuild = getGuildWarInfo(myGuild).By doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type) WarAccept(myGuild, enemyGuild) else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-reject" then if getGuildWarInfo(myGuild).By ~= 0 then doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type) cleanInfo(getGuildWarInfo(myGuild).By) cleanInfo(myGuild) else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-cancel-invite" then if getGuildWarInfo(myGuild).To ~= 0 then if getGuildWarInfo(myGuild).With == 0 then doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type) cleanInfo(getGuildWarInfo(myGuild).To) cleanInfo(myGuild) else doPlayerSendCancel(cid, CancelMessagesWar[3]) end else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-challenge" then local map = Maps[param] if map then if enemy ~= 0 then local enemyGuild = getGuildWarInfo(myGuild).With addEvent(StartWar, 15000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param}) doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type) else doPlayerSendCancel(cid, CancelMessagesWar[10]) end else doPlayerSendCancel(cid, CancelMessagesWar[9]) end elseif words == "/war-cancel" then local enemy = getGuildWarInfo(myGuild).With if enemy ~= 0 then if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then StopWar(myGuild, enemy) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type) else local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel) local timeLeft = timeEnd - os.time() local hours = (os.date("%H", timeLeft) + 23) doPlayerSendCancel(cid, "[GUILD BATTLE] Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.") end else doPlayerSendCancel(cid, CancelMessagesWar[10]) end elseif words == "!endwar" then local enemy = getGuildWarInfo(myGuild).With if enemy > 0 then if channel == CHANNEL_GUILD then if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then StopWar(myGuild, enemy) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type) else local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel) local timeLeft = timeEnd - os.time() local hours = (os.date("%H", timeLeft) + 23) doPlayerSendCancel(cid, "[GUILD BATTLE] Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.") end else doPlayerSendCancel(cid, "[GUILD WAR] You have to say this command in your guild channel.") end else return FALSE end return FALSE end else doPlayerSendCancel(cid, CancelMessagesWar[2]) end local file = io.open("data/logs/Wars.txt", "a") file:write("".. os.date("%d %B %Y %X ", os.time()) .." --> "..getCreatureName(cid)..": "..words.." "..param.."\n") file:close() return TRUE end]]></talkaction> <event type="login" name="WarLogin" event="script"><![CDATA[ domodlib('function_config') function onLogin(cid) registerCreatureEvent(cid, "WarKill") return true end]]></event> <event type="kill" name="WarKill" event="script"><![CDATA[ domodlib('function_config') local PZ = createConditionObject(CONDITION_INFIGHT) setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime')) function onKill(cid, target, lastHit) if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then local config = { removeFrags = false -- If 'true' player won't gain frags from a player that is versus him; else, player will gain frags as normal. } local GUID = getPlayerGUID(cid) local namec = getPlayerName(cid) local namet = getPlayerName(target) local skull = getCreatureSkullType(cid) local skullend = getPlayerSkullEnd(cid) local playerPos = getPlayerPosition(cid) local targetPos = getPlayerPosition(target) local cidd = cid local timeA = os.time() local timesA = {today = (timeA - 86400), week = (timeA - (7 * 86400))} local contentsA, resultA = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(resultA:getID() ~= -1) then repeat local contentA = { name = resultA:getDataString("name"), level = resultA:getDataInt("level"), date = resultA:getDataInt("date") } if(contentA.date > timesA.today) then table.insert(contentsA.day, contentA) elseif(contentA.date > timesA.week) then table.insert(contentsA.week, contentA) else table.insert(contentsA.month, contentA) end until not resultA:next() resultA:free() end local sizeA = { day = table.maxn(contentsA.day), week = table.maxn(contentsA.week), month = table.maxn(contentsA.month) } local function removeFrag(cid) local timeB = os.time() local timesB = {today = (timeB - 86400), week = (timeB - (7 * 86400))} local contentsB, resultB = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(resultB:getID() ~= -1) then repeat local contentB = { name = resultB:getDataString("name"), level = resultB:getDataInt("level"), date = resultB:getDataInt("date") } if(contentB.date > timesB.today) then table.insert(contentsB.day, contentB) elseif(contentB.date > timesB.week) then table.insert(contentsB.week, contentB) else table.insert(contentsB.month, contentB) end until not resultB:next() resultB:free() end local sizeB = { day = table.maxn(contentsB.day), week = table.maxn(contentsB.week), month = table.maxn(contentsB.month) } if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month > sizeA.month then db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..GUID..") ORDER BY `death_id` DESC LIMIT 1;") doPlayerSendTextMessage(cidd, 21, "[GUILD BATTLE] Frag from "..namet.." wasn't counted.") end --if skull == SKULL_RED then --if getCreatureSkullType(cidd) == SKULL_BLACK then --doPlayerSetSkullEnd(cidd, skullend, SKULL_RED) --doCreatureSetSkullType(cidd, SKULL_RED) --end --elseif skull == SKULL_WHITE then --if getCreatureSkullType(cidd) == SKULL_RED then --doPlayerSetSkullEnd(cidd, timeB, SKULL_RED) --doCreatureSetSkullType(cidd, SKULL_WHITE) --end --end --end local myGuild = getPlayerGuildId(cid) local enemyGuild = getPlayerGuildId(target) if myGuild ~= 0 and enemyGuild ~= 0 then if enemyGuild == getGuildWarInfo(myGuild).With then local guildc = getPlayerGuildName(cid) local guildt = getPlayerGuildName(target) doAddCondition(cid, PZ) if lastHit == TRUE then if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then if getShowInfo(myGuild) == 1 then registerDeathOne(myGuild, enemyGuild, cid, target) else registerDeathTwo(myGuild, enemyGuild, cid, target) end else doPlayerSendTextMessage(cid, 19, "Remember: in PvP zone the system doesn't register the frag.") end end if config.removeFrags == true then addEvent(removeFrag, 150) end local gsim = getShowInfo(myGuild) local gsie = getShowInfo(enemyGuild) if gsim > gsie then resulta = getKills(guildc) resultb = getKills(guildt) else resulta = getKills(guildt) resultb = getKills(guildc) end local players = getOnlinePlayers() for i,playerName in ipairs(players) do local player = getPlayerByName(playerName); if getPlayerGuildId(player) == myGuild then if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then doPlayerSendChannelMessage(player, "", "[GUILD BATTLE] Opponent "..namet.." of the "..guildt.." was killed by "..namec..". The new score is "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD) end end end end end end return TRUE end]]></event> </mod> Não quero isso, por não aparece os Emblems e teleporta as dois guild pra o mesmo spawn Obrigado pelo atenção Espero sua ajuda @BUMP ajuda:)
  8. UP ajuda pls
  9. Eu quero um npc q voce fale -hi -mission -yes que lhe pede para matar 50 jogadores e so se pode fazer uma vez por char (jogador) e depois de concluída a mission ele da um item (configurável) npc deve ter Wizard Outfit (2 addons) tudo de preto

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