TekaZudo
seuserver.com.br
DESCRIÇÃO
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Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
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Download Tibia Unbinder
Download: http://www.mediafire.com/?869ax137366by3m Desculpe se revivi o tópico k
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[AJUDA] Server online mas não conecta
Meu erro é que não consigo logar no meu servidor O ip está certo, firewall desligado, portas estão ativadas Print do cmd e do Config.lua Print do Client: Print do ip no client: Alguêm me ajuda por favor @Brunds
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[Error - Spell Interface] Heelp
Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). TFS 0.3.6; Qual erro está surgindo/O que você procura? [26/08/2018 03:04:07] [Error - Spell Interface] [26/08/2018 03:04:07] data/spells/scripts/Amaterasus.lua [26/08/2018 03:04:07] Description: [26/08/2018 03:04:07] (luaSetCombatArea) Combat not found [26/08/2018 03:04:06] [Error - Spell Interface] [26/08/2018 03:04:06] data/spells/scripts/naruto/multirasengan.lua [26/08/2018 03:04:06] Description: [26/08/2018 03:04:06] (luaSetCombatArea) Area not found Você tem o código disponível? Se tiver publique-o aqui: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -12.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -15.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -15.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.4, -100 -15, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -25.3, -30, -25.7, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, arr1) setCombatArea(combat2, arr2) setCombatArea(combat3, arr3) setCombatArea(combat4, arr4) setCombatArea(combat5, arr5) setCombatArea(combat6, arr6) setCombatArea(combat7, arr7) setCombatArea(combat8, arr8) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end function onCastSpell(cid, var) if isExhausted(cid, "Fuuton Multi Rasengans") == FALSE then setCooldown(cid, "Fuuton Multi Rasengans", 2) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) addEvent(onCastSpell5, 500, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 700, parameters) addEvent(onCastSpell8, 800, parameters) end return FALSE, doPlayerSendCancel(cid, "Voce se exaustou em usar a magia, espere alguns segundos e pode usar novamente.") end local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -100.3, 1, -133.3, 1) local arr1 = { {1, 0, 1, 0, 1, 0, 1, 0, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 2, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 1, 0, 1, 0, 1, 0, 1} } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 3, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr3 = { {0, 1, 0, 1, 0, 1, 0, 1, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 1, 1, 1, 1, 1, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 0, 1, 1}, {0, 0, 0, 1, 3, 1, 0, 0, 0}, {1, 0, 0, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 1, 1, 1, 1, 1, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 1, 0, 1, 0, 1, 0, 1, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, arr1) setCombatArea(combat2, arr2) setCombatArea(combat3, arr3) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 120) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(playerpos, 199) return FALSE end local parameters = {cid = cid, var = var} local positions = { [1] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [2] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [3] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [4] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [5] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [6] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [7] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [8] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [9] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [10] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [11] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [12] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [13] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [14] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [15] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [16] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [17] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [18] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [19] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [20] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [21] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [22] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [23] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [24] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [25] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [26] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [27] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [28] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [29] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [30] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [31] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [32] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, } local function Efect1() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect2() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect3() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect4() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect5() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 51) end end local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y+1, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 214) exhaustion.set(cid, 120, 2) addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 200, parameters) addEvent(Efect1, 100) addEvent(Efect2, 200) addEvent(Efect3, 300) addEvent(Efect4, 400) addEvent(Efect5, 500) return TRUE end
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[RESOLVIDO] Ajuda "Unable to load config.lua"
Foi erro meu rs Vlw
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TiuoDrog alterou sua foto pessoal
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[RESOLVIDO] Ajuda "Unable to load config.lua"
Ajuda ta dando "Unable to load config.lua" config.lua
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Alguém me ajuda
era bug da versão do mapa, arrumei era só apertar ctrl+p e mudar a versão @Werner ou @Brunds pode fechar tópico
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Alguém me ajuda
Sim coloquei versão certa, client também :\
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Alguém me ajuda
Alguém me ajuda, quando abro mapa do meu nto fica assim Já selecionei o client no nto, coloquei o items.otb e items.xml na pasta do RME Desculpe se estiver na área errada
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- [Ichigo][Eternal-Scripts] Peça seu Script aqui!
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Script reconnect xenobot
Alguem teria uma script de reconnect para xenobot ou magebot ? o reconnect do xenobot não funciona
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Npc Que troca X item Por outro item
Coloco essa script aonde ?
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TiuoDrog reagiu a uma resposta no tópico:
(Resolvido)Como Criar Novas Vocations Em Server Narutibia!
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[Resolvido] como deixar a porta com determinado level para entrar
Desculpe reviver topic mas como coloca para lvl 1000+ passar ?
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- [NTO] Base NTO Server (WAR)
- [PEDIDO] Object Builder
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(Resolvido)Efeito Staff
@Cain Jorge Esse ai funcionou soq eu queria separado tipo tutor aparecia tutor só gm aparececia gm cm apareceia cm