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Theodorojose

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  1. @Gnius Testei aqui e continua da mesma forma, só pode tirar ou colocar o pokemon de volta na ball quando esta parado,quando estou andando ñ funciona.
  2. Segue meu REVIVE.LUA local storage = 121212 --storage da quest function onUse(cid, item, frompos, item2, topos) if getPlayerStorageValue(cid, storage) == 0 then doPlayerSendCancel(cid, "You already have used the limit of revives for this quest.") return true elseif getPlayerStorageValue(cid, 990) >= 1 then doPlayerSendCancel(cid, "You can't use revive during gym battles.") return true elseif getPlayerStorageValue(cid, 52481) >= 1 then doPlayerSendCancel(cid, "You can't do that while a duel.") --alterado v1.6 return true elseif isPlayer(item2.uid) then doPlayerSendCancel(cid, "Please, use revive only on pokeballs.") return true end for a, b in pairs (pokeballs) do if not item2.itemid == b.on or not item2.itemid == b.off then doPlayerSendCancel(cid, "Please, use revive only on pokeballs.") return true end end local pokeball = getPlayerSlotItem(cid, 8) for a, b in pairs (pokeballs) do if item2.itemid == b.on or item2.itemid == b.off then --edited deixei igual ao do PXG doTransformItem(item2.uid, b.on) doSetItemAttribute(item2.uid, "hp", 1) for c = 1, 15 do local str = "move"..c setCD(item2.uid, str, 0) end setCD(item2.uid, "control", 0) setCD(item2.uid, "blink", 0) --alterado v1.6 doSendMagicEffect(getThingPos(cid), 13) doRemoveItem(item.uid, 1) doCureBallStatus(getPlayerSlotItem(cid, 8).uid, "all") doCureStatus(cid, "all", true) cleanBuffs2(item2.uid) --alterado v1.5 if getPlayerStorageValue(cid, storage) > 0 then setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage)-1) end return true end end return true end Agora o meu GOBACK.LUA local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, ["Shiny Magmar"] = 35, ["Shiny Magmortar"] = 35, ["Shiny Electivire"] = 48, ["Magmortar"] = 35, ["Electivire"] = 48, ["Jynx"] = 17, --alterado v1.5 ["Shiny Jynx"] = 17, ["Piloswine"] = 205, --alterado v1.8 ["Swinub"] = 205, } function onUse(cid, item, frompos, item2, topos) if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 << return true end local ballName = getItemAttribute(item.uid, "poke") local btype = getPokeballType(item.itemid) local usando = pokeballs[btype].use local effect = pokeballs[btype].effect if not effect then effect = 21 end unLock(item.uid) --alterado v1.8 if item.itemid == usando then if getPlayerStorageValue(cid, 990) == 1 then -- GYM doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.") return true end if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then doPlayerSendCancel(cid, "You can't do that while is controling a mind") return true --alterado v1.5 end if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local cd = getCD(item.uid, "blink", 30) if cd > 0 then setCD(item.uid, "blink", 0) end if getItemAttribute(item.uid, "poke"):find("Mega") then local normalPoke = megaEvolutions[getItemAttribute(item.uid, "megaStone")][1] if normalPoke then doItemSetAttribute(item.uid, "poke", normalPoke) end end local z = getCreatureSummons(cid)[1] if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then return true end doReturnPokemon(cid, z, item, effect) elseif item.itemid == pokeballs[btype].on then if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto --------------------------------- if not isInArray({5, 6}, getPlayerGroupId(cid)) then local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) local low = {} local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} if #balls >= 1 then for _, uid in ipairs(balls) do local nome = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome == pokemon then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") else if nome == pokemon then table.insert(low, nome) end end end end if #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!") end end --------------------------------------------------------------------------------------------------------------------------------------------------- local x = pokes[pokemon] local boost = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) < (x.level+boost) then doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.") return true end ---------------------------- Sistema pokes de clan -------------------------------------- local shinysClan = { ["Shiny Fearow"] = {4, "Wingeon"}, ["Shiny Flareon"] = {1, "Volcanic"}, ["Shiny Vaporeon"] = {2, "Seavel"}, ["Shiny Jolteon"] = {9, "Raibolt"}, ["Shiny Hypno"] = {7, "Psycraft"}, ["Shiny Golem"] = {3, "Orebound"}, ["Shiny Vileplume"] = {8, "Naturia"}, ["Shiny Nidoking"] = {5, "Malefic"}, ["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v1.4 } if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/ if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!") return true elseif getPlayerClanRank(cid) ~= 5 then doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!") return true end end -------------------------------------------------------------------------------------- doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --alterado v1.8 \/ if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then if not getItemAttribute(item.uid, "hands") then doSetItemAttribute(item.uid, "hands", 0) end local hands = getItemAttribute(item.uid, "hands") doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1) end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) end -------------------------------------------------------------------------- ---if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited -- local left = getItemAttribute(item.uid, "transLeft") -- local name = getItemAttribute(item.uid, "transName") -- if left and left > 0 then -- setPlayerStorageValue(pk, 1010, name) -- doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) -- addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) -- doItemSetAttribute(item.uid, "transBegin", os.clock()) -- else -- setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited -- end -- end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) adjustStatus(pk, item.uid, true, true, true) doRegenerateWithY(getCreatureMaster(pk), pk) doCureWithY(getCreatureMaster(pk), pk) doTransformItem(item.uid, item.itemid+1) local pokename = getPokeName(pk) --alterado v1.7 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pk), effect) local pk = getCreatureSummons(cid)[1] local pb = getPlayerSlotItem(cid, 8).uid local look = getItemAttribute(pb, "addon") if not look then doSetItemAttribute(pb, "addon", 0) end if look and look > 0 then doSetCreatureOutfit(pk, {lookType = look}, -1) end if useOTClient then doPlayerSendCancel(cid, '12//,show') --alterado v1.7 end else doPlayerSendCancel(cid, "This pokemon is fainted.") end if useKpdoDlls then doUpdateMoves(cid) end return true end
  3. Gente, gostaria de saber como que faz para poder bater revive andando, assim como tirar o Poke da ball andando tb. Desde já agradeço!
  4. Obrigado por arrumar o post, agora funcionou perfeitamente.
  5. Amigo, aqui ñ funcionou... Continuam atacando o player.
  6. Resumindo vc quer um milagre... Ninguem vai editar uma base e simplesmente disponibilizar para download( uma base bem feita e sem erros ). O server que pode ser considerado uma Base Pxg é o DarkXpoke.
  7. Se tivesse procurado um pouco teria achado. Não é uma base perfeita da Pxg, mas atualmente a que mais chega perto a da pxg é o DarKxPoke.
  8. Theodorojose postou uma resposta no tópico em Suporte Tibia OTServer
    Amigo, na propria Config.lua tem o % de quanto o Player sem vip vai ganhar de Exp e quanto o player com vip vai ganhar... Segue a minha configuração. experienceStages = true rateExperience = 100 -------multiplicador de Exp sem a vip. premiumrateExperience = 200 ---------multiplicador de Exp para o player que tem Vip account. ratePremiumExperience = 200 -------------- mensma coisa que a de cima. Espero ter ajudado, qualquer coisa pode falar ai.
  9. Funcionou perfeitamente, muito obrigado pela ajuda de vocês dois. REP + Mas uma ultima duvida, para alternar a mensagem quando nasce um shiny no mapa normal e quando nasce na outland, basta acrescentar esse codigo aonde ?
  10. Colocaria em qual parte para ser mais exato ? Obrigado você esta ajudando bastante spawn.lua Segue meu SPAWN.LUA>>>> local shinys = { "Venusaur", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} local raros = {"Dragonair", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"} local specialSummon = { chance = 0.5, --Chance, em porcentagem, do pokémon especial nascer. pokes = { {"Shiny Alakazam", "Shiny Arcanine", "Shiny Ampharos", "Shiny Ariados", "Shiny Blastoise", "Shiny Charizard", "Shiny Venusaur", "Shiny Crobat", "Shiny Cubone", "Shiny Marowak", "Shiny Zubat", "Shiny Golbat", "Shiny Salamence", "Shiny Gyarados", "Shiny Tentacruel", "Shiny Raichu", "Shiny Dratini", "Shiny Dragonair", "Shiny Feraligatr", "Shiny Grimer", "Shiny Muk", "Shiny Jynx", "Shiny Machamp", "Shiny Magcargo", "Shiny Magmar", "Shiny Ninetales", "Shiny Tangela", "Shiny Electrode"}, --Pokémons que podem ser summonados. {"Ancient Alakazam", "Ancient Dragonite", "Ancient Meganium", "Ancient Onix", "Ancient Scyther", "Ancient Snorlax", "Aviator Pidgeot", "Banshee Misdreavus", "Bone Marowak", "Boxer Hitmonchan", "Brave Blastoise", "Brave Charizard", "Brave Nidoking", "Brave Nidoqueen", "Brave Noctwol", "Brave Venusaur", "Brute Farfetch'd", "Brute Rhydon", "Brute Ursaring", "Capoeira Hitmontop", "Charged Raichu", "Dark Crobat", "Dragon Machamp", "Elder Arcanine", "Elder Blastoise", "Elder Charizard", "Elder Electabuzz", "Elder Gengar", "Elder Jynx", "Elder Marowak", "Elder Muk", "Elder Pidgeot", "Elder Pinsir", "Elder Tangela", "Elder Raichu", "Elder Tentacruel", "Elder Tyranitar", "Enigmatic Girafarig", "Enraged Typhlosion", "Evil Cloyster", "Freezing Dewgong", "Furios Ampharos", "Furios Mantine", "Furios Murkrow", "Furious Sandslash", "Furious Scyther", "Gordo Snorlax", "Hard Golem", "Heavy Piloswine", "Iron Steelix", "Lava Magmar", "Iron Steelix", "Milch-Miltank", "Milch-Miltank", "Roll Donphan", "Tribal Feraligatr", "Tribal Xatu", "War Heracross", "Ancient Kingdra", "Hard Rhydon"}, --Pokémons que, quando spawnados, há chance de summonar um dos pokémons acima. }, } local function ShinyName(cid) if isCreature(cid) then if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") doCreatureSetNick(cid, newName) if isMonster(cid) then doSetCreatureDropLoot(cid, false) end end end end local function doSetRandomGender(cid) if not isCreature(cid) then return true end if isSummon(cid) then return true end local gender = 0 local name = getCreatureName(cid) if not newpokedex[name] then return true end local rate = newpokedex[name].gender if rate == 0 then gender = 3 elseif rate == 500 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 500) <= rate then gender = 4 else gender = 3 end doCreatureSetSkullType(cid, gender) end local function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if getPlayerStorageValue(cid, 74469) >= 1 then return true end if getPlayerStorageValue(cid, 22546) >= 1 then return true end if isNpcSummon(cid) then return true end if getPlayerStorageValue(cid, 637500) >= 1 then return true end --alterado v1.9 if isInArray(shinys, getCreatureName(cid)) then --alterado v1.9 \/ chance = 1.0 --1% chance elseif isInArray(raros, getCreatureName(cid)) then --n coloquem valores menores que 0.1 !! chance = 0.5 --1% chance else return true end if math.random(1, 500) <= chance*10 then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) doRemoveCreature(cid) local shi = doCreateMonster(name, pos, false) setPlayerStorageValue(shi, 74469, 1) else setPlayerStorageValue(cid, 74469, 1) end --/\ else return true end end function onSpawn(cid) registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "DirectionSystem") registerCreatureEvent(cid, "CastSystem") if isSummon(cid) then registerCreatureEvent(cid, "SummonDeath") return true end addEvent(function() if isCreature(cid) then if isInArray(specialSummon.pokes[2], getCreatureName(cid)) then if math.random(1, 100) <= specialSummon.chance then local position = getThingPos(cid) doRemoveCreature(cid) doCreateMonster(specialSummon.pokes[1][math.random(#specialSummon.pokes[1])], position) end end end end, 15) addEvent(doShiny, 10, cid) addEvent(ShinyName, 15, cid) addEvent(adjustWildPoke, 5, cid) return true end
  11. Mas no caso eu colocaria isso na spawn.lua ?? Lembrando que ñ é especificamente para o Sh Magmar, mas sim para qualquer Shiny.
  12. Gente gostaria de saber se alguem pode me ajudar, uma mensagem que aparece para todos no server falando que nasceu um shiny, tanto no mapa, tanto na Outland. Ex: [Mensagem automatica]Nasceu um Shiny Magmar no mapa, temos que pegalo! Se alguem puder me ajudar +rep

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