TekaZudo
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Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
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Player.lua com Problema!
Lua Script Error: [Event Interface] data/events/scripts/player.lua:Player@onGainExperience data/events/scripts/player.lua:952: attempt to call global 'useStamina' (a nil value) stack traceback: [C]: in function 'useStamina' data/events/scripts/player.lua:952: in function <data/events/scripts/player.lua:865> alguem sabe como resolver esse problema ?? -- Internal Use STONE_SKIN_AMULET = 2197 GOLD_POUNCH = 26377 -- No move items with actionID 8000 NOT_MOVEABLE_ACTION = 8000 -- Players cannot throw items on teleports if set to true local blockTeleportTrashing = true local titles = { {storageID = 14960, title = " Scout"}, {storageID = 14961, title = " Sentinel"}, {storageID = 14962, title = " Steward"}, {storageID = 14963, title = " Warden"}, {storageID = 14964, title = " Squire"}, {storageID = 14965, title = " Warrior"}, {storageID = 14966, title = " Keeper"}, {storageID = 14967, title = " Guardian"}, {storageID = 14968, title = " Sage"}, {storageID = 14969, title = " Tutor"}, {storageID = 14970, title = " Senior Tutor"}, {storageID = 14971, title = " King"}, } local function getTitle(uid) local player = Player(uid) if not player then return false end for i = #titles, 1, -1 do if player:getStorageValue(titles[i].storageID) == 1 then return titles[i].title end end return false end function Player:onBrowseField(position) return true end local function getHours(seconds) return math.floor((seconds/60)/60) end local function getMinutes(seconds) return math.floor(seconds/60) end local function getTime(seconds) local hours, minutes = getHours(seconds), getMinutes(seconds) if (minutes > 59) then minutes = minutes-hours*60 end if (minutes < 10) then minutes = "0" ..minutes end return hours..":"..minutes.. "h" end function Player:onLook(thing, position, distance) local description = "You see " if thing:isItem() then if thing.actionid == 5640 then description = description .. "a honeyflower patch." elseif thing.actionid == 5641 then description = description .. "a banana palm." elseif thing.itemid >= ITEM_HEALTH_CASK_START and thing.itemid <= ITEM_HEALTH_CASK_END or thing.itemid >= ITEM_MANA_CASK_START and thing.itemid <= ITEM_MANA_CASK_END or thing.itemid >= ITEM_SPIRIT_CASK_START and thing.itemid <= ITEM_SPIRIT_CASK_END or thing.itemid >= ITEM_KEG_START and thing.itemid <= ITEM_KEG_END then description = description .. thing:getDescription(distance) local charges = thing:getCharges() if charges then description = string.format("%s\nIt has %d refillings left.", description, charges) end else description = description .. thing:getDescription(distance) end local itemType = thing:getType() if (itemType and itemType:getImbuingSlots() > 0) then local imbuingSlots = "Imbuements: (" for i = 1, itemType:getImbuingSlots() do local specialAttr = thing:getSpecialAttribute(i) local time = 0 if (thing:getSpecialAttribute(i+3)) then time = getTime(thing:getSpecialAttribute(i+3)) end if (specialAttr and specialAttr ~= 0) then if (i ~= itemType:getImbuingSlots()) then imbuingSlots = imbuingSlots.. "" ..specialAttr.." " ..time..", " else imbuingSlots = imbuingSlots.. "" ..specialAttr.." " ..time..")." end else if (i ~= itemType:getImbuingSlots()) then imbuingSlots = imbuingSlots.. "Empty Slot, " else imbuingSlots = imbuingSlots.. "Empty Slot)." end end end description = string.gsub(description, "It weighs", imbuingSlots.. "\nIt weighs") end else description = description .. thing:getDescription(distance) end if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:isPlayer() and thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:isPlayer() and creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end local config = { maxItemsPerSeconds = 1, exhaustTime = 2000, } if not pushDelay then pushDelay = { } end local function antiPush(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) if toPosition.x == CONTAINER_POSITION then return true end local tile = Tile(toPosition) if not tile then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end local cid = self:getId() if not pushDelay[cid] then pushDelay[cid] = {items = 0, time = 0} end pushDelay[cid].items = pushDelay[cid].items + 1 local currentTime = os.mtime() if pushDelay[cid].time == 0 then pushDelay[cid].time = currentTime elseif pushDelay[cid].time == currentTime then pushDelay[cid].items = pushDelay[cid].items + 1 elseif currentTime > pushDelay[cid].time then pushDelay[cid].time = 0 pushDelay[cid].items = 0 end if pushDelay[cid].items > config.maxItemsPerSeconds then pushDelay[cid].time = currentTime + config.exhaustTime end if pushDelay[cid].time > currentTime then self:sendCancelMessage("You can't move that item so fast.") return false end return true end function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder) -- No move if item count > 20 items local tile = Tile(toPosition) if tile and tile:getItemCount() > 20 then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- SSA exhaust local exhaust = { } if toPosition.x == CONTAINER_POSITION and toPosition.y == CONST_SLOT_NECKLACE and item:getId() == STONE_SKIN_AMULET then local pid = self:getId() if exhaust[pid] then self:sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED) return false else exhaust[pid] = true addEvent(function() exhaust[pid] = false end, 2000, pid) return true end end -- Store Inbox local containerIdFrom = fromPosition.y - 64 local containerFrom = self:getContainerById(containerIdFrom) if (containerFrom) then if (containerFrom:getId() == ITEM_STORE_INBOX and toPosition.y >= 1 and toPosition.y <= 11 and toPosition.y ~= 3) then self:sendCancelMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM) return false end end local containerTo = self:getContainerById(toPosition.y-64) if (containerTo) then if (containerTo:getId() == ITEM_STORE_INBOX) then self:sendCancelMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM) return false end -- Gold Pounch if (containerTo:getId() == GOLD_POUNCH) then if (not (item:getId() == ITEM_CRYSTAL_COIN or item:getId() == ITEM_PLATINUM_COIN or item:getId() == ITEM_GOLD_COIN)) then self:sendCancelMessage("You can move only money to this container.") return false end end end -- No move gold pounch if item:getId() == GOLD_POUNCH then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- No move items with actionID 8000 if item:getActionId() == NOT_MOVEABLE_ACTION then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- Check two-handed weapons if toPosition.x ~= CONTAINER_POSITION then return true end if item:getTopParent() == self and bit.band(toPosition.y, 0x40) == 0 then local itemType, moveItem = ItemType(item:getId()) if bit.band(itemType:getSlotPosition(), SLOTP_TWO_HAND) ~= 0 and toPosition.y == CONST_SLOT_LEFT then moveItem = self:getSlotItem(CONST_SLOT_RIGHT) elseif itemType:getWeaponType() == WEAPON_SHIELD and toPosition.y == CONST_SLOT_RIGHT then moveItem = self:getSlotItem(CONST_SLOT_LEFT) if moveItem and bit.band(ItemType(moveItem:getId()):getSlotPosition(), SLOTP_TWO_HAND) == 0 then return true end end if moveItem then local parent = item:getParent() if parent:getSize() == parent:getCapacity() then self:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_CONTAINERNOTENOUGHROOM)) return false else return moveItem:moveTo(parent) end end end -- Reward System if toPosition.x == CONTAINER_POSITION then local containerId = toPosition.y - 64 local container = self:getContainerById(containerId) if not container then return true end -- Do not let the player insert items into either the Reward Container or the Reward Chest local itemId = container:getId() if itemId == ITEM_REWARD_CONTAINER or itemId == ITEM_REWARD_CHEST then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- The player also shouldn't be able to insert items into the boss corpse local tile = Tile(container:getPosition()) for _, item in ipairs(tile:getItems() or { }) do if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 and item:getName() == container:getName() then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end end end -- Do not let the player move the boss corpse. if item:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == 2^31 - 1 then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end -- Players cannot throw items on reward chest local tile = Tile(toPosition) if tile and tile:getItemById(ITEM_REWARD_CHEST) then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end -- Players cannot throw items on teleports if blockTeleportTrashing and toPosition.x ~= CONTAINER_POSITION then local thing = Tile(toPosition):getItemByType(ITEM_TYPE_TELEPORT) if thing then self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end end -- No move parcel very heavy if item:getWeight() > 90000 and item:getId() == ITEM_PARCEL then self:sendCancelMessage('YOU CANNOT MOVE PARCELS TOO HEAVY.') return false end if tile and tile:getItemById(370) then -- Trapdoor self:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) self:getPosition():sendMagicEffect(CONST_ME_POFF) return false end --- LIONS ROCK START if self:getStorageValue(lionrock.storages.playerCanDoTasks) - os.time() < 0 then local p, i = lionrock.positions, lionrock.items local checkPr = false if item:getId() == lionrock.items.ruby and toPosition.x == p.ruby.x and toPosition.y == p.ruby.y and toPosition.z == p.ruby.z then -- Ruby self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the ruby on the small socket. A red flame begins to burn.") checkPr = true if lionrock.taskactive.ruby ~= true then lionrock.taskactive.ruby = true end local tile = Tile(p.ruby) if tile:getItemCountById(i.redflame) < 1 then Game.createItem(i.redflame, 1, p.ruby) end end if item:getId() == lionrock.items.sapphire and toPosition.x == p.sapphire.x and toPosition.y == p.sapphire.y and toPosition.z == p.sapphire.z then -- Sapphire self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the sapphire on the small socket. A blue flame begins to burn.") checkPr = true if lionrock.taskactive.sapphire ~= true then lionrock.taskactive.sapphire = true end local tile = Tile(p.sapphire) if tile:getItemCountById(i.blueflame) < 1 then Game.createItem(i.blueflame, 1, p.sapphire) end end if item:getId() == lionrock.items.amethyst and toPosition.x == p.amethyst.x and toPosition.y == p.amethyst.y and toPosition.z == p.amethyst.z then -- Amethyst self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the topaz on the small socket. A yellow flame begins to burn.") checkPr = true if lionrock.taskactive.amethyst ~= true then lionrock.taskactive.amethyst = true end local tile = Tile(p.amethyst) if tile:getItemCountById(i.yellowflame) < 1 then Game.createItem(i.yellowflame, 1, p.amethyst) end end if item:getId() == lionrock.items.topaz and toPosition.x == p.topaz.x and toPosition.y == p.topaz.y and toPosition.z == p.topaz.z then -- Topaz self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You place the amethyst on the small socket. A violet flame begins to burn.") checkPr = true if lionrock.taskactive.topaz ~= true then lionrock.taskactive.topaz = true end local tile = Tile(p.topaz) if tile:getItemCountById(i.violetflame) < 1 then Game.createItem(i.violetflame, 1, p.topaz) end end if checkPr == true then -- Adding the Fountain which gives present if lionrock.taskactive.ruby == true and lionrock.taskactive.sapphire == true and lionrock.taskactive.amethyst == true and lionrock.taskactive.topaz == true then local fountain = Game.createItem(i.rewardfountain, 1, { x=33073, y=32300, z=9}) fountain:setActionId(41357) local stone = Tile({ x=33073, y=32300, z=9}):getItemById(3608) if stone ~= nil then stone:remove() end self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Something happens at the centre of the room ..."); end -- Removing Item item:remove(1) end end ---- LIONS ROCK END if not antiPush(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) then return false end return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end local function hasPendingReport(name, targetName, reportType) local f = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "r") if f then io.close(f) return true else return false end end function Player:onReportRuleViolation(targetName, reportType, reportReason, comment, translation) local name = self:getName() if hasPendingReport(name, targetName, reportType) then self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your report is being processed.") return end local file = io.open(string.format("data/reports/players/%s-%s-%d.txt", name, targetName, reportType), "a") if not file then self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "There was an error when processing your report, please contact a gamemaster.") return end io.output(file) io.write("------------------------------\n") io.write("Reported by: " .. name .. "\n") io.write("Target: " .. targetName .. "\n") io.write("Type: " .. reportType .. "\n") io.write("Reason: " .. reportReason .. "\n") io.write("Comment: " .. comment .. "\n") if reportType ~= REPORT_TYPE_BOT then io.write("Translation: " .. translation .. "\n") end io.write("------------------------------\n") io.close(file) self:sendTextMessage(MESSAGE_EVENT_ADVANCE, string.format("Thank you for reporting %s. Your report will be processed by %s team as soon as possible.", targetName, configManager.getString(configKeys.SERVER_NAME))) return end function Player:onReportBug(message, position, category) local name = self:getName() local file = io.open("data/reports/bugs/" .. name .. " report.txt", "a") if not file then self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "There was an error when processing your report, please contact a gamemaster.") return true end io.output(file) io.write("------------------------------\n") io.write("Name: " .. name) if category == BUG_CATEGORY_MAP then io.write(" [Map position: " .. position.x .. ", " .. position.y .. ", " .. position.z .. "]") end local playerPosition = self:getPosition() io.write(" [Player Position: " .. playerPosition.x .. ", " .. playerPosition.y .. ", " .. playerPosition.z .. "]\n") io.write("Comment: " .. message .. "\n") io.close(file) self:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Your report has been sent to " .. configManager.getString(configKeys.SERVER_NAME) .. ".") return true end function Player:onTurn(direction) if self:getGroup():getAccess() and self:getDirection() == direction then local nextPosition = self:getPosition() nextPosition:getNextPosition(direction) self:teleportTo(nextPosition, true) end return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) function useStaminaImbuing(playerId, itemuid) local player = Player(playerId) if not player then return false end local item = Item(itemuid) if not item then return false end for i = 1, item:getType():getImbuingSlots() do if (item:isActiveImbuement(i+3)) then local staminaMinutes = item:getSpecialAttribute(i+3)/60 if (staminaMinutes > 0) then local currentTime = os.time() local timePassed = currentTime - item:getSpecialAttribute(i+6) if timePassed > 0 then if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end item:setSpecialAttribute(i+6, currentTime + 120) else staminaMinutes = staminaMinutes - 1 item:setSpecialAttribute(i+6, currentTime + 60) end end item:setSpecialAttribute(i+3, staminaMinutes*60) if (staminaMinutes <= 0) then player:removeCondition(CONDITION_HASTE, item:getId() + i) player:removeCondition(CONDITION_ATTRIBUTES, item:getId() + i) item:setSpecialAttribute(i, 0, i+3, 0, i+6, 0) end end end end end local function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end local function useStaminaXp(player) local staminaMinutes = player:getExpBoostStamina() / 60 if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseXpStamina[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseXpStamina[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseXpStamina[playerId] = currentTime + 60 end player:setExpBoostStamina(staminaMinutes * 60) end -- useStaminaPrey local function useStaminaPrey(player, name) for i = 1, 3 do if (player:isActiveByName(i-1, name)) then local staminaMinutes = player:getPreyStamina(i-1)/60 if (staminaMinutes > 0) then local playerId = player:getId()+i local currentTime = os.time() local timePassed = currentTime - nextUseStaminaPrey[playerId].Time if timePassed > 0 then if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaPrey[playerId].Time = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaPrey[playerId].Time = currentTime + 60 end end player:setPreyStamina(i-1, staminaMinutes*60) player:sendPreyTimeLeft(i-1, staminaMinutes*60) end end end end function Player:onUseWeapon(normalDamage, elementType, elementDamage) -- Imbuement local weapon = self:getSlotItem(CONST_SLOT_LEFT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = self:getSlotItem(CONST_SLOT_RIGHT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = nil end end for slot = 1, 10 do local nextEquip = self:getSlotItem(slot) if nextEquip and nextEquip:getType():getImbuingSlots() > 0 then for i = 1, nextEquip:getType():getImbuingSlots() do local slotEnchant = nextEquip:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then local percentDamage, enchantPercent = 0, nextEquip:getImbuementPercent(slotEnchant) local typeEnchant = nextEquip:getImbuementType(i) or "" if (typeEnchant ~= "" and typeEnchant ~= "skillShield" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then useStaminaImbuing(self:getId(), nextEquip:getUniqueId()) end if (typeEnchant ~= "hitpointsleech" and typeEnchant ~= "manapointsleech" and typeEnchant ~= "criticaldamage" and typeEnchant ~= "skillShield" and typeEnchant ~= "magiclevelpoints" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then local weaponType = nextEquip:getType():getWeaponType() if weaponType ~= WEAPON_NONE and weaponType ~= WEAPON_SHIELD and weaponType ~= WEAPON_AMMO then percentDamage = normalDamage*(enchantPercent/100) normalDamage = normalDamage - percentDamage elementDamage = nextEquip:getType():getAttack()*(enchantPercent/100) end end if (typeEnchant == "hitpointsleech") then local healAmountHP = normalDamage*(enchantPercent/100) self:addHealth(math.abs(healAmountHP)) elseif (typeEnchant == "manapointsleech") then local healAmountMP = normalDamage*(enchantPercent/100) self:addMana(math.abs(healAmountMP)) end if (typeEnchant == "firedamage") then elementType = COMBAT_FIREDAMAGE elseif (typeEnchant == "earthdamage") then elementType = COMBAT_EARTHDAMAGE elseif (typeEnchant == "icedamage") then elementType = COMBAT_ICEDAMAGE elseif (typeEnchant == "energydamage") then elementType = COMBAT_ENERGYDAMAGE elseif (typeEnchant == "deathdamage") then elementType = COMBAT_DEATHDAMAGE end end end end end return normalDamage, elementType, elementDamage end function Player:onCombatSpell(normalDamage, elementDamage, elementType, changeDamage) -- Imbuement local weapon = self:getSlotItem(CONST_SLOT_LEFT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = self:getSlotItem(CONST_SLOT_RIGHT) if not weapon or weapon:getType():getWeaponType() == WEAPON_SHIELD then weapon = nil end end if normalDamage < 0 then for slot = 1, 10 do local nextEquip = self:getSlotItem(slot) if nextEquip and nextEquip:getType():getImbuingSlots() > 0 then for i = 1, nextEquip:getType():getImbuingSlots() do local slotEnchant = nextEquip:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then local percentDamage, enchantPercent = 0, nextEquip:getImbuementPercent(slotEnchant) local typeEnchant = nextEquip:getImbuementType(i) or "" if (typeEnchant ~= "" and typeEnchant ~= "skillShield" and not typeEnchant:find("absorb") and typeEnchant ~= "speed") then useStaminaImbuing(self:getId(), nextEquip:getUniqueId()) end if (typeEnchant == "firedamage" or typeEnchant == "earthdamage" or typeEnchant == "icedamage" or typeEnchant == "energydamage" or typeEnchant == "deathdamage") then local weaponType = nextEquip:getType():getWeaponType() if weaponType ~= WEAPON_NONE and weaponType ~= WEAPON_SHIELD and weaponType ~= WEAPON_AMMO then percentDamage = normalDamage*(enchantPercent/100) normalDamage = normalDamage - percentDamage elementDamage = nextEquip:getType():getAttack()*(enchantPercent/100) end end if (typeEnchant == "firedamage") then elementType = COMBAT_FIREDAMAGE elseif (typeEnchant == "earthdamage") then elementType = COMBAT_EARTHDAMAGE elseif (typeEnchant == "icedamage") then elementType = COMBAT_ICEDAMAGE elseif (typeEnchant == "energydamage") then elementType = COMBAT_ENERGYDAMAGE elseif (typeEnchant == "deathdamage") then elementType = COMBAT_DEATHDAMAGE end end end end end end return normalDamage, elementDamage, elementType, changeDamage end function Player:onMove() local haveImbuingBoots = self:getSlotItem(CONST_SLOT_FEET) and self:getSlotItem(CONST_SLOT_FEET):getType():getImbuingSlots() or 0 if haveImbuingBoots > 0 then local bootsItem = self:getSlotItem(CONST_SLOT_FEET) for slot = 1, haveImbuingBoots do local slotEnchant = bootsItem:getSpecialAttribute(slot) if (slotEnchant and type(slotEnchant) == 'string') then local typeEnchant = bootsItem:getImbuementType(slot) or "" if (typeEnchant == "speed") then useStaminaImbuing(self:getId(), bootsItem:getUniqueId()) end end end end return true end function Player:onEquipImbuement(item) local itemType = item:getType() for i = 1, itemType:getImbuingSlots() do local slotEnchant = item:getSpecialAttribute(i) if (slotEnchant and type(slotEnchant) == 'string') then conditionHaste = Condition(CONDITION_HASTE, item:getId() + i) conditionSkill = Condition(CONDITION_ATTRIBUTES, item:getId() + i) local skillValue = item:getImbuementPercent(slotEnchant) local typeEnchant = item:getImbuementType(i) or "" if (typeEnchant == "skillSword") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_SWORD, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillAxe") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_AXE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillClub") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CLUB, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillDist") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_DISTANCE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "skillShield") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_SHIELD, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "magiclevelpoints") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "speed") then conditionHaste:setParameter(CONDITION_PARAM_TICKS, -1) conditionHaste:setParameter(CONDITION_PARAM_SPEED, self:getSpeed() * (skillValue/100)) self:addCondition(conditionHaste) elseif (typeEnchant == "criticaldamage") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_CHANCE, 10) conditionSkill:setParameter(CONDITION_PARAM_SKILL_CRITICAL_HIT_DAMAGE, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "hitpointsleech") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_LIFE_LEECH_CHANCE, 100) conditionSkill:setParameter(CONDITION_PARAM_SKILL_LIFE_LEECH_AMOUNT, skillValue) self:addCondition(conditionSkill) elseif (typeEnchant == "manapointsleech") then conditionSkill:setParameter(CONDITION_PARAM_TICKS, -1) conditionSkill:setParameter(CONDITION_PARAM_SKILL_MANA_LEECH_CHANCE, 100) conditionSkill:setParameter(CONDITION_PARAM_SKILL_MANA_LEECH_AMOUNT, skillValue) self:addCondition(conditionSkill) end end end return true end function Player:onDeEquipImbuement(item) for i = 1, item:getType():getImbuingSlots() do self:removeCondition(CONDITION_HASTE, item:getId() + i) self:removeCondition(CONDITION_ATTRIBUTES, item:getId() + i) end return true end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) for i = 1, 3 do if (self:isActive(i-1)) then local bonusInfo = self:getBonusInfo(i-1) if (bonusInfo.Type == 2 and source:getName() == bonusInfo.Name) then exp = exp + math.floor(exp * (bonusInfo.Value/100)) break end end end if (self:getExpBoostStamina() <= 0 and self:getStoreXpBoost() > 0) then self:setStoreXpBoost(0) -- reset xp boost to 0 end -- More compact, after checking before (reset) it only of xp if you have if (self:getStoreXpBoost() > 0) then exp = exp + (exp * (self:getStoreXpBoost()/100)) -- Exp Boost end local party = self:getParty() if (party) then if (party:isSharedExperienceActive() and party:isSharedExperienceEnabled()) then local tableVocs = {} local count = 0 local totalCount = 0 local leaderId = party:getLeader():getVocation():getId() if (leaderId) then tableVocs[leaderId] = 1 count = count + 1 totalCount = totalCount + 1 end for i, v in pairs(party:getMembers()) do local vocId = v:getVocation():getId() if (tableVocs[vocId] == nil) then tableVocs[vocId] = 1 count = count + 1 end totalCount = totalCount + 1 end if (totalCount <= 10 and count >= 4) then exp = exp * 2 end end end -- Prey Stamina Modifier useStaminaPrey(self, source:getName()) -- Exp Boost Modifier useStaminaXp(self) -- Exp stats local staminaMinutes = self:getStamina() local Boost = self:getExpBoostStamina() if staminaMinutes > 2400 and self:isPremium() and Boost > 0 then self:setBaseXpGain(200) -- 200 = 1.0x, 200 = 2.0x, ... premium account elseif staminaMinutes > 2400 and self:isPremium() and Boost <= 0 then self:setBaseXpGain(150) -- 150 = 1.0x, 150 = 1.5x, ... premium account elseif staminaMinutes <= 2400 and staminaMinutes > 840 and self:isPremium() and Boost > 0 then self:setBaseXpGain(150) -- 150 = 1.5x premium account elseif staminaMinutes > 840 and Boost > 0 then self:setBaseXpGain(150) -- 150 = 1.5x free account elseif staminaMinutes <= 840 and Boost > 0 then self:setBaseXpGain(100) -- 50 = 0.5x all players elseif staminaMinutes <= 840 then self:setBaseXpGain(50) -- 50 = 0.5x all players end -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end esse é meu player.lua não sei qual problema, quando mato 1 monstro sobe esse erro e a xp ta xp base nao esta mutiplicando pelo que coloquei no stage.xml
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(Resolvido)script de skills por stages para otserv 10.00 e 11.00
desculpe responder depois de tanto tempo, coloquei porém não fez diferença, não deu erro tbm, mas é como nao foi ativado e o Rateskill que esta valendo é o do Config.lua
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(Resolvido)Auto Restart Linux
nao consegui com seu script porém, eu tinha um aqui e o que tava faltando era esse comando de screen que eu não sabia, de qualquer forma me ajudou obrigado!
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(Resolvido)Auto Restart Linux
Preciso de um auto restart para meu server, como nunca fiz isso, queria um passo a passo de como fazer para ativar o auto restart, para o server abrir após o SS.
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SCRIPT COOLDOWN PARA ENTRA NA QUEST
Players
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SCRIPT COOLDOWN PARA ENTRA NA QUEST
local config = { requiredLevel = 1, daily = true, centerRazzagornRoomPosition = Position(33423, 32466, 14), playerPositions = { Position(33388, 32457, 14) }, newPositions = { Position(33417, 32467, 14), Position(33417, 32467, 14), Position(33417, 32467, 14), Position(33417, 32467, 14), Position(33417, 32467, 14) }, RazzagornPositions = { Position(33425, 32466, 14) } } function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.itemid == 9825 then local storePlayers, playerTile = {} for i = 1, #config.playerPositions do playerTile = Tile(config.playerPositions[i]):getTopCreature() if not playerTile or not playerTile:isPlayer() then player:sendTextMessage(MESSAGE_STATUS_SMALL, "You need 5 players.") return true end if playerTile:getLevel() < config.requiredLevel then player:sendTextMessage(MESSAGE_STATUS_SMALL, "All the players need to be level ".. config.requiredLevel .." or higher.") return true end storePlayers[#storePlayers + 1] = playerTile end local specs, spec = Game.getSpectators(config.centerRazzagornRoomPosition, false, false, 22, 22, 22, 22) for i = 1, #specs do spec = specs[i] if spec:isPlayer() then player:sendTextMessage(MESSAGE_STATUS_SMALL, "A team is already inside the quest room.") return true end spec:remove() end for i = 1, #config.RazzagornPositions do Game.createMonster("Razzagorn", config.RazzagornPositions[i]) end local players for i = 1, #storePlayers do players = storePlayers[i] config.playerPositions[i]:sendMagicEffect(CONST_ME_POFF) players:teleportTo(config.newPositions[i]) config.newPositions[i]:sendMagicEffect(CONST_ME_ENERGYAREA) players:setDirection(DIRECTION_EAST) end elseif item.itemid == 9825 then if config.daily then player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_NOTPOSSIBLE)) return true end end item:transform(item.itemid == 9826 and 9825 or 9826) return true end Alguem me ajuda colocar um cooldown de 48 horas nesse script
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(Resolvido)script de skills por stages para otserv 10.00 e 11.00
coloquei apareceu esse erro [Warning - Event::checkScript] Event onAdvance not found. scripts/skillstages.lua sabe o q é ? coloquei certinho na pasta creaturescript/script/criei o arquinho skillstages.lua e em creaturescript <event type="advance" name="SkillStages" script="skillstages.lua" />
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(Resolvido)Ferumbras Ascendente (igual a do global)
esse tem ferumbras ascendente mas não é igual a do global
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(Resolvido)script de skills por stages para otserv 10.00 e 11.00
onde que coloca isso????
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(Resolvido)script de skills por stages para otserv 10.00 e 11.00
se alguem tiver algum script para SKILLS POR STAGES por favor ajuda! os que tem no tibiaking não funcionaram para mim crei que seja porque são antigos bem n entendo, mas nao fuincionou!
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(Resolvido)Ferumbras Ascendente (igual a do global)
Aguem sabe como e onde eu posso conseguir a quest, ou alguma mapa que ja venha com ela?
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Server online e site mas nao consigo entrar (VPS)
bom galera estou com um servidor hospedado, enviei todos os arquivos para a maquina virtual instalei as libs, o phpmyadmin ja esta instalado com database, Porém nao consigo entrar, podem ver o site esta online, criei um ip fixo pra teste “onlyy.servegame.com” voces vao conseguir acessar! Site esta funcionando mas nao consigo logar minha conta no cliente, outra duvida é no config.lua coloquei o ip da fixo de numeros na parte que tem IP =“xxx” ja na outra parte do mysql so abre se eu colocar 127.0.0.1 se eu colocar o ip fixo de nuneros ou onlyy.servegame.com ele nao lê a database é normal ? a maquina esta o SO Ubuntu 14.04 Se alguem souber qual é o problema por favor me deem uma dica! Desculpem nao postar fotos é que estou do celular mas se precisar mais tarde posto! resolvido o problema era as portas do VPS quem liberava de uma forma diferente!
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Site que dão suporte na criação de um Ot Server
bom galera, nao sei se estou no local correto, gostaria que pudessem compartilhar sites que dão suporte a dedicado ja com mapas corrigidos pronto para abrir o server igual o OTmanager(conheci agora mas não sei dizer se é bom ou não) caso alguem tenha experiencias com um servidor por favor entre em contato cmg estou querendo criar um ot server e investir. e se conhecem outros sites por favor informem obg!