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AlissonCM7

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    AlissonCM7 recebeu reputação de Babiloniaoz em Action Erro Ajuda Por favor   
    Boa tarde! Segue um script funcional... actions/tools/shovel
    local config = {     swampId = {20230, 18589, 18584, 18141}, -- ids dos tiles de swamp que pode ser usado a shovel     itemGain = {{itemId = 2818, quantGain = 1}, -- itemid que ganha, e quantidade maxima do msm.                 {itemId = 2145, quantGain = 1},                 {itemId = 20138, quantGain = 1}                 } } local exhausth = 3600 --em quantos segundos podera usar denovo local holes = {468, 481, 483, 7932, 23712} local pools = {2016, 2017, 2018, 2019, 2020, 2021, 2025, 2026, 2027, 2028, 2029, 2030} function onUse(cid, item, fromPosition, itemEx, toPosition) if isInArray(pools, itemEx.itemid) then         itemEx = Tile(toPosition):getGround()     end     if(isInArray(config.swampId, itemEx.itemid)) then         if (getPlayerStorageValue(cid, 32901) <= os.time()) then         if math.random(0,500) > 255 then             local posGain = math.random(1, #config.itemGain)             local quantGain = math.random(1,config.itemGain[posGain].quantGain)             doPlayerAddItem(cid, config.itemGain[posGain].itemId, quantGain)             doSendMagicEffect(toPosition, 8)             doCreatureSay(cid,  "You dug up ".. quantGain .." ".. getItemName(config.itemGain[posGain].itemId) ..".", TALKTYPE_ORANGE_1)               setPlayerStorageValue(cid, 32901, os.time()+exhausth)           end     else             doPlayerSendCancel(cid, "You are exhausted, use again in 1 hour.")         end     else         return shovelNormal(cid, item, fromPosition, itemEx, toPosition)     end     return true end function shovelNormal(cid, item, fromPosition, itemEx, toPosition) local target = itemEx     local player = Player(cid)     local iEx = Item(itemEx.uid)     if isInArray(holes, itemEx.itemid) then         iEx:transform(itemEx.itemid + 1)         iEx:decay()  elseif isInArray(pools, target.itemid) then         local hole = 0         for i = 1, #holes do             local tile = Tile(target:getPosition()):getItemById(holes[i])             if tile then                 hole = tile             end         end         if hole ~= 0 then             hole:transform(hole:getId() + 1)             hole:decay()         else             return false         end        elseif itemEx.itemid == 231 or itemEx.itemid == 9059 or itemEx.itemid == 22672 then         local rand = math.random(1, 100)         if(itemEx.actionid  == 100 and rand <= 20) then         iEx:transform(489)         iEx:decay()         elseif rand == 1 then             Game.createItem(2159, 1, toPosition)         elseif rand > 95 then             Game.createMonster("Scarab", toPosition)         end         toPosition:sendMagicEffect(CONST_ME_POFF)     elseif itemEx.actionid == 4654 and player:getStorageValue(9925) == 1 and player:getStorageValue(9926) < 1 then         player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You found a piece of the scroll. You pocket it quickly.')         player:getPosition():sendMagicEffect(CONST_ME_POFF)         player:addItem(21250, 1)         player:setStorageValue(9926, 1)     elseif itemEx.actionid == 4668 and player:getStorageValue(12902) == 1 and player:getStorageValue(12903) < 1 then         player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'A torn scroll piece emerges. Probably gnawed off by rats.')         player:getPosition():sendMagicEffect(CONST_ME_POFF)         player:addItem(21250, 1)         player:setStorageValue(12903, 1)     else         return false     end     return true end  
    Espero ter ajudado

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