Isso e bem simples e um erro na outfit do pokemon basta vc entrar no tibia dat do servido ir nas outfit e pega o id das outfit certa e arrumar no pokemon fiz o exemplo aki em baixo se ajudei rep +
olha aki
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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Aerodactyl" nameDescription="a aerodactyl" race="rock" experience="1416" speed="137" manacost="0">
<health now="170" max="170"/>
<look type="361" head="90" body="100" legs="95" feet="113" corpse="11839"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="97"/>
<flag runonhealth="0"/>
<flag hungerdelay="17"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>
<attack name="Fire Fang" interval="2899" chance="29" range="1"/>
<attack name="Roar" interval="3999" chance="29" range="3"/>
</attacks>
<defenses armor="0" defense="0"/>
<voices interval="5000" chance="10">
<voice sentence="AERODACTYL!"/>
</voices>
<loot>
<item id="12337" chance="10000" chance1="120" chancemax="152" countmax="50"/>
<item id="12196" chance="4000" count="1" countmax="1"/>
<item id="11445" chance="35" chance1="1" chancemax="2" count="1" countmax="1"/>
</loot>
<script>
<event name="Spawn"/>
</script>
</monster>
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Em <look type="361"
<look type="ID DA OUTFIT DO POKEMON"
Você coloca o id da outfit que corresponde o pokemon. basta olhar pelo programa object build,