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BennyDez

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  1. BennyDez postou uma resposta no tópico em Mapas de Tibia
    please reupload
  2. Eu tenho o mesmo erro, você conseguiu resolver?
  3. revcript ot tf 1.x? any chance to update?
  4. Para colocar itens muito raros ou VIP, seria bom se você tivesse uma chance em cada item que aparecer. por exemplo: red apple: 50% chance crystal coin: 20% red gem: 20% green gem: 7% vip legs: 3%
  5. seria bom ter esse sistema para o tfs 1.x
  6. TFS 1.3 Eu tenho um script que eu gostaria de me ajudar a adicionar, Speed, Regeneration & Protect Elements. esse é o código que eu tenho agora: --// Do not touch local conditionSlots = { [CONST_SLOT_HEAD] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_HEAD), id = CONDITIONID_HEAD}, [CONST_SLOT_NECKLACE] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_NECKLACE), id = CONDITIONID_NECKLACE}, [CONST_SLOT_BACKPACK] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_BACKPACK), id = CONDITIONID_BACKPACK}, [CONST_SLOT_ARMOR] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_ARMOR), id = CONDITIONID_ARMOR}, [CONST_SLOT_RIGHT] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_RIGHT), id = CONDITIONID_RIGHT}, [CONST_SLOT_LEFT] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_LEFT), id = CONDITIONID_LEFT}, [CONST_SLOT_LEGS] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_LEGS), id = CONDITIONID_LEGS}, [CONST_SLOT_FEET] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_FEET), id = CONDITIONID_FEET}, [CONST_SLOT_RING] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_RING), id = CONDITIONID_RING}, [CONST_SLOT_AMMO] = {condition = Condition(CONDITION_ATTRIBUTES, CONDITIONID_AMMO), id = CONDITIONID_AMMO} } -- Set all conditions to infinite ticks for i = 1, #conditionSlots do conditionSlots[i].condition:setParameter(CONDITION_PARAM_TICKS, -1) end local params = { CONDITION_PARAM_SKILL_MELEE, CONDITION_PARAM_SKILL_FIST, CONDITION_PARAM_SKILL_CLUB, CONDITION_PARAM_SKILL_SWORD, CONDITION_PARAM_SKILL_AXE, CONDITION_PARAM_SKILL_DISTANCE, CONDITION_PARAM_SKILL_SHIELD, CONDITION_PARAM_SKILL_FISHING, CONDITION_PARAM_STAT_MAXHITPOINTS, CONDITION_PARAM_STAT_MAXMANAPOINTS, CONDITION_PARAM_STAT_SOULPOINTS, CONDITION_PARAM_STAT_MAGICPOINTS, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, CONDITION_PARAM_STAT_SOULPOINTSPERCENT, CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, CONDITION_PARAM_SKILL_MELEEPERCENT, CONDITION_PARAM_SKILL_FISTPERCENT, CONDITION_PARAM_SKILL_CLUBPERCENT, CONDITION_PARAM_SKILL_SWORDPERCENT, CONDITION_PARAM_SKILL_AXEPERCENT, CONDITION_PARAM_SKILL_DISTANCEPERCENT, CONDITION_PARAM_SKILL_SHIELDPERCENT, CONDITION_PARAM_SKILL_FISHINGPERCENT } --\\ -- Item config local items = { -- ItemID [2506] = { -- Vocation ID 4 [4] = { {param = CONDITION_PARAM_SKILL_MELEE, value = 30}, {param = CONDITION_PARAM_SKILL_AXE, value = 15} }, } } function onEquip(player, item, slot) local statItem = items[item.itemid] local vocStats = statItem and statItem[player:getVocation():getId()] if not vocStats then return true end local condition = conditionSlots[slot].condition -- Remove previous parameters so all params don't get added for p = 1, #params do condition:setParameter(params[p], 0) end -- Set new parameters for i = 1, #vocStats do condition:setParameter(vocStats[i].param, vocStats[i].value) end player:addCondition(condition) player:getPosition():sendMagicEffect(CONST_ME_FIREAREA) return true end function onDeEquip(player, item, slot) local conditionId = conditionSlots[slot].id if player:getCondition(CONDITION_ATTRIBUTES, conditionId) then player:removeCondition(CONDITION_ATTRIBUTES, conditionId) end return true end

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