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STAR NINJA

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Atualizações de Status postados por STAR NINJA

  1. tem uma script de movement que o player desloga ao entrar em X portal? <3 

    1. Mostrar comentários anteriores  %s mais
    2. STAR NINJA

      STAR NINJA

      teleportar teleporta só nao desloga o char mesmo,é que eu to com um evento ctf,o player que entrega a ultima bandeira nao é teleportado de volta ao templo todos os outros voltao menos o oque marcou o ultimo ponto

       

    3. changos

      changos

      colocou o aid no tp? 

      envia o script d ctf vou fix

    4. STAR NINJA

      STAR NINJA

      Citar

      _Lib_Battle_Info = {
      Reward = {2160,100},
      TeamOne = {name = "Hashirama", storage = 140120, pos = {x=1051,y=1556,z=6}},
      TeamTwo = {name = "Madara",storage = 140121,pos = {x=1049,y=1556,z=6}},
      storage_count = 180400,
      tpPos = {x=1021, y=1017, z=8},
      limit_Time = 3 -- em minutos
      }

      function resetBattle()
      return setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) and setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0)
      end

      function OpenWallBattle()
      local B = {
      -- WALLS
      {6839,{x=1050, y=1554, z=6, stackpos = 1}},
      {6839,{x=1050, y=1555, z=6, stackpos = 1}},
      {6839,{x=1050, y=1556, z=6, stackpos = 1}},
      {6839,{x=1050, y=1557, z=6, stackpos = 1}},
      {6839,{x=1050, y=1558, z=6, stackpos = 1}},
      {6841,{x=1050, y=1553, z=6, stackpos = 1}}
      }
      for i = 1, #B do
      if getTileItemById(B[2], B[1]).uid == 0 then
      doCreateItem(B[1], 1, B[2])
      else
      doRemoveItem(getThingfromPos(B[2]).uid,1)
      end
      end
      end

      function doBroadCastBattle(type,msg)
      local players = {}
      for _, cid in pairs(getPlayersOnline()) do
      if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then
      table.insert(players, cid)
      end
      end
      for i = 1, #players do
      doPlayerSendTextMessage(players,type,msg)
      end
      end

      function removeBattleTp()
      local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid
      return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF)
      end

      function getWinnersBattle(storage)
      local players,str = {},""
      for _, cid in pairs(getPlayersOnline()) do
      if getPlayerStorageValue(cid, storage) == 1 then
      table.insert(players, cid)
      end
      end
      str = str .. ""..#players.." Jogador"..(#players > 1 and "es" or "").." do time "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." ganharam o evento Battlefield e receberam ".._Lib_Battle_Info.Reward[2].." "..getItemNameById(_Lib_Battle_Info.Reward[1]).." + ".._Lib_Battle_Info.Reward2[2].." "..getItemNameById(_Lib_Battle_Info.Reward2[1]).."!"
      for i = 1, #players do
      doPlayerAddItem(players, _Lib_Battle_Info.Reward[1], _Lib_Battle_Info.Reward[2])
      doPlayerAddItem(players, _Lib_Battle_Info.Reward2[1], _Lib_Battle_Info.Reward2[2])
      doRemoveCondition(players, CONDITION_OUTFIT)
      doTeleportThing(players, getTownTemplePosition(getPlayerTown(players)))
      setPlayerStorageValue(players, storage, -1)
      end
      resetBattle()
      OpenWallBattle()
      return doBroadcastMessage(str)
      end

      function CheckEvent(delay)
      if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then
      doBroadcastMessage("[BattleField] Estamos à espera de "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." jogadores para o Battlefield iniciar.")
      elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then
      local players = {}
      for _, cid in pairs(getPlayersOnline()) do
      if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) == 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) == 1 then
      table.insert(players, cid)
      end
      end
      for i = 1, #players do
      doRemoveCondition(players, CONDITION_OUTFIT)
      doTeleportThing(players, getTownTemplePosition(getPlayerTown(players)))
      setPlayerStorageValue(players, getPlayerStorageValue(players, _Lib_Battle_Info.TeamOne.storage) == 1 and _Lib_Battle_Info.TeamOne.storage or _Lib_Battle_Info.TeamTwo.storage, -1)
      end
      doBroadcastMessage("O evento Battlefield não iniciou por não ter jogadores suficientes.")
      setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0)
      resetBattle()
      removeBattleTp()
      end
      addEvent(CheckEvent, 60000, delay-1)
      end

      creio que o problema possa estar aqui na lib,mas se precisar de outra script eu mandarei,Obrigado pela atenção e ajuda manito

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