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    local config = { cooldown = 35, -- tempo entre uma magia e outra storage = 134813, effect = 49, --- efeito que vai sair } local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, config.effect) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local combat2 = Combat() combat2:setParameter(COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) combat2:setParameter(COMBAT_PARAM_EFFECT, config.effect) combat2:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) function onGetFormulaValues(player, level, maglevel) cura = (12*player:getMaxHealth()/100)+(player:getSkillLevel()*6)+(maglevel*12) return cura, cura end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onGetFormulaValues(player, level, maglevel) cura = (12*player:getMaxMana()/100)+(player:getSkillLevel()*6)+(maglevel*12) return cura, cura end combat2:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function doCastSpell(combat, cid, variant) local creature = Creature(cid) if creature ~= nil then combat:execute(creature, variant) end end function doCastSpell2(combat2, cid, variant) local creature = Creature(cid) if creature ~= nil then combat2:execute(creature, variant) end end function onCastSpell(creature, variant) if os.time() - creature:getStorageValue(config.storage) >= config.cooldown then if creature:getSoul() <= 0 then creature:sendTextMessage(20,'Desculpe, você não tem Souls suficiente.') return true else creature:addSoul(-1) creature:setStorageValue(config.storage, os.time()+35) combat:execute(creature, variant) combat2:execute(creature, variant) addEvent(doCastSpell, 0, combat, creature:getId(), variant) addEvent(doCastSpell, 2000, combat, creature:getId(), variant) addEvent(doCastSpell, 4000, combat, creature:getId(), variant) addEvent(doCastSpell, 6000, combat, creature:getId(), variant) addEvent(doCastSpell, 8000, combat, creature:getId(), variant) addEvent(doCastSpell, 10000, combat, creature:getId(), variant) addEvent(doCastSpell, 12000, combat, creature:getId(), variant) addEvent(doCastSpell, 14000, combat, creature:getId(), variant) addEvent(doCastSpell, 16000, combat, creature:getId(), variant) addEvent(doCastSpell, 18000, combat, creature:getId(), variant) addEvent(doCastSpell, 20000, combat, creature:getId(), variant) addEvent(doCastSpell, 22000, combat, creature:getId(), variant) addEvent(doCastSpell, 24000, combat, creature:getId(), variant) addEvent(doCastSpell, 26000, combat, creature:getId(), variant) addEvent(doCastSpell, 28000, combat, creature:getId(), variant) addEvent(doCastSpell, 30000, combat, creature:getId(), variant) addEvent(doCastSpell2, 0, combat2, creature:getId(), variant) addEvent(doCastSpell2, 2000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 4000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 6000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 8000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 10000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 12000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 14000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 16000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 18000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 20000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 22000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 24000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 26000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 28000, combat2, creature:getId(), variant) addEvent(doCastSpell2, 30000, combat2, creature:getId(), variant) end else creature:sendTextMessage(20, "cooldown "..(config.cooldown - (os.time() - creature:getStorageValue(config.storage))).." seconds.") end return true end Versão Testada: TFS 1.2

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