Nao sei como e pra criar um storage, tenho aki um spell do buff que troca do outfit
local tempo = 2 -- tempo em segundos.
local ml = 5 -- quantos ira aumentar o skill de ML
local skillfist = 1 -- quantos ira aumentar o skill de Fist
local skillsword = 1 -- quantos ira aumentar o skill de Sword
local skillshield = 1 -- quantos ira aumentar o skill de Shield
local health = 275-- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, 180)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -60000, -1.0, -75000)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
function onCastSpell(cid, var)
local waittime = 2.0 -- Tempo de exhaustion
local storage = 1600 -- não mecha
if exhaustion.check(cid, storage) then
doPlayerSendCancel(cid, "Aguarde "..(exhaustion.get(cid, storage)).." segundos para usar Jutsu nuevamente.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return false
end
if getPlayerStorageValue(cid, 1600) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
doCombat(cid, combat, var)
setPlayerStorageValue(cid, 1600,1) -- storage verifica transformado, quando = 1 player esta transformado.
doCreatureSay(cid, "Hachimon Tonkou!", TALKTYPE_ORANGE_1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Buff activado por "..tempo.." segundos!")
exhaustion.set(cid, storage, waittime)
local parameters = { cid = cid, var = var}
for k = 1, 1 do
addEvent(function()
if isCreature(cid) then
local outfit = {lookType = 55}
doSetCreatureOutfit(cid, outfit, 15000)
end
end, 1 + ((k-1) * 600))
end
for k = 1, 1 do
addEvent(function()
if isCreature(cid) then
local outfit = {lookType = 56}
doSetCreatureOutfit(cid, outfit, 6000)
end
end, 15000 + ((k-1) * 600))
end
else
doPlayerSendCancel(cid, "Aguarde "..(exhaustion.get(cid, storage)).." segundos para usar Jutsu nuevamente.")
end
end
AKI DO SPELL DO ATK
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, 180)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 64)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -36500, -1.0, -44600)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
function BijuRasengan(cid)
if isCreature(cid) and isCreature(getCreatureTarget(cid)) then
local position = {x=getThingPosition(getCreatureTarget(cid)).x+2, y=getThingPosition(getCreatureTarget(cid)).y, z=getThingPosition(getCreatureTarget(cid)).z}
doSendMagicEffect(position, 289)
end
end
function onCastSpell(cid, var)
local waittime = 1 -- Tempo de exhaustion
local storage = 3 -- não mecha
if exhaustion.check(cid, storage) then
doPlayerSendCancel(cid, "Usted esta cansado.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return false
end
local parameters = {cid = cid, var = var, combat1 = combat1 , combat2 = combat2}
for i = 1, 1 do
addEvent(function()
if isCreature(cid) then
addEvent(onCastSpell1, 100, parameters)
addEvent(BijuRasengan,100,cid)
end
end, 1 + ((i-1) * 650))
end
exhaustion.set(cid, storage, waittime)
return true
end