Estou tendo um certo probleminha no meu ot server 8.40.
A rope e a shovel, estão bugadas, está dando pra usar no chão em qualquer lugar, e com isso ocasiona um bug que faz os jogadores correrem mais rápido. Gostaria de estar arrumando tal problema, poderiam me ajudar?
Script Shovel:
function onUse(cid, item, frompos, item2, topos)
if item2.itemid == 28 then
return 0
end
if item2.itemid == 468 then
doTransformItem(item2.uid,469)
doDecayItem(item2.uid)
elseif item2.itemid == 481 then
doTransformItem(item2.uid,482)
doDecayItem(item2.uid)
elseif item2.itemid == 483 then
doTransformItem(item2.uid,484)
doDecayItem(item2.uid)
elseif item2.itemid == 231 then
rand = math.random(1,30)
if rand < 6 then
doSummonCreature("Scarab", topos)
elseif rand == 15 then
doPlayerAddItem(cid,2159,1)
else
doSendMagicEffect(topos,2)
end
else
return 0
end
return 1
end
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Script Rope:
local spotId = {384, 418, 8278, 8592}
local holeId = {
294, 369, 370, 383, 392,
408, 409, 427, 428, 430,
462, 469, 470, 482, 484,
485, 489, 924, 3135, 3136,
7933, 7938, 8170, 8286, 8285,
8284, 8281, 8280, 8279, 8277,
8276, 8323, 8380, 8567, 8585,
8596, 8595, 8249, 8250, 8251,
8252, 8253, 8254, 8255, 8256,
8972, 9606, 9625
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(toPosition.x == CONTAINER_POSITION) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
local itemGround = getThingFromPos(toPosition)
if(isInArray(spotId, itemGround.itemid)) then
doTeleportThing(cid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1}, false)
elseif(isInArray(holeId, itemEx.itemid)) then
local hole = getThingFromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE})
if(hole.itemid > 0) then
doTeleportThing(hole.uid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z}, false)
else
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
end
else
return false
end
return true
end