
Tudo que Muvuka postou
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Ajuda por favor fala orange no default e green no broadcast 8.60
Verde no nroadcast e laranja no defauft conforme a imagem
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Ajuda por favor fala orange no default e green no broadcast 8.60
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Ajuda por favor fala orange no default e green no broadcast 8.60
function onSay(cid, words, param, channel) if(param == "") then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Please type a message for broadcast.") and true end if not (exhaustion.check(cid, 1000)) then exhaustion.set(cid, 1000, 60) broadcastMessage("[/all] --> "..getPlayerName(cid) .." [".. getPlayerLevel(cid) .. "]: " .. param, MESSAGE_STATUS_CONSOLE_ORANGE) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Please wait "..exhaustion.get(cid, 1000).." second"..(exhaustion.get(cid, 1000) > 1 and "s" or "").." to broadcast again.") end return true end
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ERRO NA DISTRO
<?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="AntiMC" event="script" value="antimc.lua"/> <event type="death" name="Heart" event="script" value="heart.lua"/> <event type="login" name="firstmessage" script="firstmessage.lua"/> <event type="combat" name="AntiBot1" event="script" value="antiBot.lua"/> <event type="statschange" name="AntiBot2" event="script" value="antiBot.lua"/> <event type="login" name="AntiBot3" event="script" value="antiBot.lua"/> <event type="logout" name="AntiBot4" event="script" value="antiBot.lua"/> <event type="cast" name="AntiBot5" event="script" value="antiBot.lua"/> <event type="death" name="PlayerReborn" event="script" value="reviver.lua"/> <event type="death" name="teleportmonster" script="tpmonster.lua"/> <event type="login" name="fist" script="fist.lua"/> <event type="death" name="chestMoment" event="script" value="chest_moment.lua"/> <event type="advance" name="Playeradvance" event="script" value="efeitoup.lua"/> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="death" name="guardablood" event="script" value="BloodCreatureGuarda.lua"/> <event type="death" name="arcanjoblood" event="script" value="BloodCreatureAnjo.lua"/> <event type="death" name="morrerblood" event="script" value="BloodCreature.lua"/> <event type="look" name="ResetLook" event="script" value="resetlook.lua"/> <event type="death" name="loginblood" event="script" value="BloodCreature.lua"/> <event type="attack" name="WeaponPar" event="script" value="weaponpar.lua"/> <event type="login" name="TopEffect" event="script" value="topeffect.lua"/> <event type="statschange" name="invencible" event="script" value="invencible.lua"/> <event type="login" name="FragsGuildLogin" script="GuildFragsLogin.lua"/> <event type="death" name="DeathSystem" event="script" value="DeathSystem.lua"/> <event type="kill" name="FragsGuildKill" script="GuildFragsKill.lua"/> <event type="kill" name="anunciarmorte" event="script" value="anunciar_morte.lua"/> <event type="kill" name="pvpsystem" event="script" value="pvpsystem.lua"/> <event type="death" name="morto" event="script" value="monster.lua"/> <event type="login" name="CheckVip" script="endvip.lua"/> <event type="advance" name="fullmh" event="script" value="fullmh.lua"/> <event type="login" name="AntiAccBomb" script="accounts.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="login" name="ExpVip" script="vipexp.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="death" name="anuncioServer" event="script" value="anunciomonstro.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="kill" name="RepSystem" event="script" value="repsystem.lua"/> <event type="login" name="MutePlayer" event="script" value="mute_check.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="kill" name="owned" script="owned.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="login" name="PlayerAddPointsTimer" event="script" value="points.lua"/> <event type="attack" name="attackguild" script="attackguild.lua"/> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="death" name="BlessDrop" event="script" value="dropbless.lua"/> <event type="death" name="DeathList" event="script" value="death_list.lua"/> <event type="preparedeath" name="onPrepareDeathinifi" event="script" value="aolinfinity.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="login" name="PlayerAddPointsTimer" event="script" value="points.lua"/> <event type="logout" name="PlayerResetPointsTimer" event="script" value="points.lua"/> <event type="PrepareDeath" name="pvparena" script="pvparena.lua"/> <event type="attack" name="attackguild" script="attackguild.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="login" name="AntiMC" event="script" value="antimc.lua"/> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="statschange" name="invencible" event="script" value="invencible.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="kill" name="avisarServer" script="avisar.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="look" name="showKD" event="script" value="KillsandDeath.lua"/> <event type="login" name="FragsGuildLogin" script="GuildFragsLogin.lua"/> <event type="kill" name="FragsGuildKill" script="GuildFragsKill.lua"/> <event type="look" name="fraglook" event="script" value="fraglook.lua"/> </creaturescripts>
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ERRO NA DISTRO
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ERRO CONFIG.LIA
8.60
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ERRO NO NPC REVIVER
Deu certo !vlw!
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ERRO CONFIG.LIA
-- Account manager accountManager = true namelockManager = false newPlayerChooseVoc = true newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false redSkullLength = 50 * 62 * 70 * 90 blackSkullLength = 64 * 72 * 80 * 95 dailyFragsToRedSkull = 100 weeklyFragsToRedSkull = 500 monthlyFragsToRedSkull = 10000 dailyFragsToBlackSkull = 2000 weeklyFragsToBlackSkull = 1000 monthlyFragsToBlackSkull = 20000 dailyFragsToBanishment = 0 weeklyFragsToBanishment = 0 monthlyFragsToBanishment = 0 blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false notationsToBan = 3 warningsToFinalBan = 1 warningsToDeletion = 1 banLength = 7 * 24 * 60 * 60 killsBanLength = 8 * 24 * 60 * 60 finalBanLength = 31 * 24 * 60 * 60 ipBanishmentLength = 31 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = true worldType = "pvp" protectionLevel = 50 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 20 * 700 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 5 * 10 * 100 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = true fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 5 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 215 allowFightback = true worldId = 0 ip = "dexsoft.servegame.com" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 5 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 2000 motd = "DexSoft Sejam Bem Vindos (as)" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "DexSoft" loginMessage = "/commands Pra Saber os Comandos." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true sqlType = "sqlite" sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "" sqlPass = "" sqlDatabase = "Sam" sqlFile = "Sam.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 ingameGuildManagement = true levelToFormGuild = 8 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 highscoreDisplayPlayers = 100 updateHighscoresAfterMinutes = 2 buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = 1000000 housePriceAsRent = 9999999 housePriceEachSquare = 1000000000 houseRentPeriod = "never" houseCleanOld = 31 guildHalls = true timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 1000 mapName = "Baiak Yurots" mapAuthor = "Baiak Samuel" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false maxMessageBuffer = 4 bufferMutedOnSpellFailure = false dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false ghostModeInvisibleEffect = false ghostModeSpellEffects = true idleWarningTime = 14 * 60 * 1000 idleKickTime = 1000 * 1000 * 10000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 freePremium = false premiumForPromotion = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 experienceStages = "false" rateExperience = 999999 rateExperienceFromPlayers = 999999 rateSkill = 300 rateMagic = 200 rateLoot = 35 rateSpawn = 1 rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 rateStaminaLoss = 0 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = false experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false deSpawnRange = 2 deSpawnRadius = 50 maxPlayerSummons = 2 teleportAllSummons = true teleportPlayerSummons = false ownerName = "Samuel Galdino de Araujo" ownerEmail = "[email protected]" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false PlayersLogsEnabled = true adminLogsEnabled = true displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
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ERRO NO NPC REVIVER
local MONEY_AMOUNT = 1000 --Quantidade de dinheiro (em gold coins) que o player necessitará para reviver local MAGIC_EFFECT_TELEPORT = 65 -- Efeito que aparecerá quando o player for teleportado local PLAYER_REBORN_POSITION_X = 66541 local PLAYER_REBORN_POSITION_Y = 66542 local PLAYER_REBORN_POSITION_Z = 66543 local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end npcHandler:setMessage(MESSAGE_GREET, "Ola |PLAYERNAME|. Eu posso te {reviver} no local aonde voce morreu recentemente por uma certa quantidade de dinheiro.") function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'reviver') or msgcontains(msg, 'revive')) then selfSay('Voce precisa de ' .. MONEY_AMOUNT .. ' gold(s) para ressuscitar no local aonde voce morreu recentemente', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(getPlayerMoney(cid) >= MONEY_AMOUNT) then doPlayerRemoveMoney(cid, MONEY_AMOUNT) if teleportPlayerToPositionReborn(cid) then doTeleportThing(cid, { x=playerRebornPositionX, y=playerRebornPositionY, z=playerRebornPositionZ }) doSendMagicEffect(getThingPos(cid), MAGIC_EFFECT_TELEPORT) selfSay('Ok, voce foi ressuscitado', cid) end else selfSay('Desculpe, mais voce nao possui o dinheiro suficiente.', cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then talkState[talkUser] = 0 selfSay('Ok, ate mais.', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) function teleportPlayerToPositionReborn(cid) local playerRebornPositionX = getPlayerStorageValue(cid, PLAYER_REBORN_POSITION_X) local playerRebornPositionY = getPlayerStorageValue(cid, PLAYER_REBORN_POSITION_Y) local playerRebornPositionZ = getPlayerStorageValue(cid, PLAYER_REBORN_POSITION_Z) if (playerRebornPositionX <= -1 or playerRebornPositionY <= -1 or playerRebornPositionZ <= -1) then selfSay('Voce nao morreu nenhuma vez ainda.', cid) return false end doTeleportThing(cid, { x=playerRebornPositionX, y=playerRebornPositionY, z=playerRebornPositionZ }) return true end
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Por favor alguem poderia ter cast system 8.60 sqlite
Sem mexer na source
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8.60 [NPC] Reset
To precisando de um npc reset a .lua e o .xml
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(Resolvido)8.60 NPC Revive
Funcionou perfeito REP +
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(Resolvido)8.60 NPC Revive
8.60 Necessito de um NPC Revive ele funciona assim quando voce fala hi ele vai fala que voce precisa de uma porcentagem x do seu dinheiro pra ressussitar a tal [SQM] ai quando se tem ao dinheiro e fala yes voce é teleportado pro lugar em que voce morreu.
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Tibia 8.60 -=[Spell]=- Com todos os elementos do tibia em um só script
physical energy fire poison lifedrain paralyze outfit drunk invisible iice death holy