
Solutions
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Muvuka's post in [SQLite] -=[TFS]=- 0.4 8.60 Perfect System VIP 2.0 was marked as the answerNão funciona /delvip /addvip alguem pode arruma
elseif(words == "/addvip") then if getPlayerAccess(cid) == 5 then local t = string.explode(param, ",") if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") end local player = getPlayerByName(t[1]) local name = getCreatureName(player) local days = t[2] local pid = getPlayerByNameWildcard(t[1]) if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return TRUE end local daysvalue = days*3600*24 local storageplayer = getPlayerStorageValue(player, 13540) local timenow = os.time() local time = storageplayer <= 0 and (timenow + daysvalue) or (storageplayer + daysvalue) if string.find(tostring(getCreatureName(pid)),"[[Vip]]") then doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Foram adicionados "..days.." dias de VIP no seu character.") setPlayerStorageValue(player, 13540, time) local quantity = math.floor((getPlayerStorageValue(player,13540) - timenow)/(3600*24)) doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Você tem "..quantity.." dias de VIP restantes.") else setPlayerStorageValue(player, 13540, time) db.executeQuery("UPDATE `players` SET `name` = '[Vip] "..name.."' WHERE `id` = "..getPlayerGUID(player)..";") doRemoveCreature(player) end end elseif(words == "/delvip") then if getPlayerAccess(cid) == 5 then local dec = MESSAGE_INFO_DESCR if(param == "") then return TRUE,doPlayerSendTextMessage(cid,18,"Command param required.")end local C,t = {},string.explode(param, ",") C.pos = getPlayerPosition(cid) C.uid = getCreatureByName(t[1]) C.time = ((tonumber(t[2]) == nil) and 1 or tonumber(t[2]))*3600*24 --Tempo da vip por dia. C.days = (tonumber(t[2]) == nil) and 1 or tonumber(t[2]) --Dias de vip. if(getPlayerStorageValue(C.uid,13540) < C.time)then doPlayerSendTextMessage(cid,dec,'O jogador '..t[1]..' não possui '..C.days..' dias de vip.') else doPlayerSendTextMessage(cid,dec,'Você removeu '..C.days..' dias de vip do player '..t[1]..'.') setPlayerStorageValue(C.uid,13540,getPlayerStorageValue(C.uid,13540)-C.time) end doSendMagicEffect(C.pos, math.random(28,30)) end end return TRUE end
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Muvuka's post in [SQLite] -=[TFS]=- 0.4 8.60 Perfect VIP System erro was marked as the answerErro só nesta parte do systemvip perfect vip system 2.0
elseif(words == "/checkvip") then if getPlayerAccess(cid) == 5 then if not param then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") end local player = getPlayerByName(param) if not isPlayer(player) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player "..player.." not found.") end local timenow = os.time() local quantity = math.floor((getPlayerStorageValue(player, 13545) - timenow)/(24 * 60 * 60)) doPlayerPopupFYI(cid, "O jogador tem ".. (quantity < 0 and 0 or quantity) .." dias de VIP no character.") return TRUE end
[19/09/2023 23:23:03] [Error - TalkAction Interface] [19/09/2023 23:23:03] data/talkactions/scripts/systemvip.lua:onSay [19/09/2023 23:23:03] Description: [19/09/2023 23:23:03] data/talkactions/scripts/systemvip.lua:47: attempt to concatenate local 'player' (a nil value) [19/09/2023 23:23:03] stack traceback: [19/09/2023 23:23:03] data/talkactions/scripts/systemvip.lua:47: in function <data/talkactions/scripts/systemvip.lua:3>
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Muvuka's post in -=[TFS0.4]=- 8..60 Alguem consegue me ajuda nesse script bem simples was marked as the answerPreciso de revscript bem simples mesmo quando player da use no jornal 8981 dourado aparece contdown 30 60 minutos e segundos e action/movements movements eu ja fiz só preciso do script que funcione no action no casso esse script preciso de suporte quem poder ajuda eu agraço esse ai é action storage piso que ele vai passar se der use no jornal no set ou na bp item sumi só pode obte se puxa alavanca ja fiz só esse action que ta me encabulando.
local storageValue = 13741 local itemID = 8981 local teleportPosition = {x = 154, y = 51, z = 7} local timeInterval = 30 * 60 cdstorage = 123457 } function onUse(player, item, fromPosition, target, toPosition, isHotkey) if player:getStorageValue(config.cdstorage) >= os.time() then player:sendTextMessage(MESSAGE_INFO_DESCR, remainTime(player:getStorageValue(config.cdstorage) - os.time())) return true end function onUse(cid, item, frompos, item2, topos) if getPlayerStorageValue(cid, storageValue) ~= -1 then doPlayerSendCancel(cid, "Você já tem acesso a essa funcionalidade.") return true end if not doPlayerRemoveItem(cid, itemID, 1) then doPlayerSendCancel(cid, "Você precisa ter o item no set ou na bp para usar essa funcionalidade e de (use).") return true end local currentTime = os.time() local expirationTime = currentTime + timeInterval setPlayerStorageValue(cid, storageValue, expirationTime) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você ganhou acesso à área por 30 minutos.") doPlayerRemoveItem(cid, itemID, 1) -- Adiciona o item novamente (opcional) doSetItemActionId(item.uid, 0) -- Remove a action id do item (opcional) doPlayerRemoveItem(cid, itemID, 1) return true end function onLogin(cid) local currentTime = os.time() local expirationTime = getPlayerStorageValue(cid, storageValue) if expirationTime ~= -1 and currentTime >= expirationTime then doTeleportThing(cid, teleportPosition, false) setPlayerStorageValue(cid, storageValue, -1) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Seu acesso expirou. Você foi teleportado para o templo.") end function remainTime(seconds) hrs = math.floor(seconds / 3600) mins = math.floor((seconds - (hrs * 3600)) / 60) secs = math.floor(seconds - (hrs * 3600) - mins * 60) return string.format("Sorry, you can only use this item again in %d hour(s), %d minute(s) and %d second(s).", hrs, mins, secs) end local timeDifference = currentTime - getPlayerStorageValue(cid, "lastTimeCheck") if timeDifference >= timeInterval then local remainingTime = math.floor((expirationTime - currentTime) / 60) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Tempo restante: " .. remainingTime .. " minutos.") setPlayerStorageValue(cid, "lastTimeCheck", currentTime) end return true end
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Muvuka's post in Alguem sabe me dizer como utilizar essa magia nesse scrip /x 3 TFS 0.4 8.60 was marked as the answerCONST_ANI_FIRE = 3
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, ?) setCombatParam(combat, COMBAT_PARAM_EFFECT, ?) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1000000000.0, -100000000.0, -1000000000.0, -1000000000.0) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition, CONDITION_PARAM_SPEED, -1000) setConditionFormula(condition, -1000.0, 1000.0, -1000.0, -1000.0) setCombatCondition(combat, condition) local arr = { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 2, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
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Muvuka's post in -=[TFS]=- 0.4 8.60 Script Que Aparece a Memsagem Qaundo Ultrapassaro TOP Memsagem Branco was marked as the answerQuando player pega level exemplo 666 nao é top quando atingi nivel maior que top q é 667 ai apareceria a memsagem 667 tipo uma disputa apareceria em branco a memsagem ou globalevents ou creaturescript.
igual a isso O jogador Pallyzin tornou-se o novo Top Level. Parabens!
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Muvuka's post in [SQL] -=[TFS]=- 0.4 8.60 Ta dando esse erro no console GUI was marked as the answer[29/07/2023 17:43:47] [Error - CreatureScript Interface] [29/07/2023 17:43:48] buffer:onStatsChange [29/07/2023 17:43:48] Description: [29/07/2023 17:43:48] (luaGetThingPosition) Thing not found
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Muvuka's post in (Resolvido)[SQL] -=[TFS]=- 0.4 8.60 Tem um [MOD] de cast system sem precisa meche na source precisa digita 1/1 no client pra aparece cast system sem nada escrito no account name: password: click e aparece o cast de quem liga !cast on was marked as the answer[SQL] -=[TFS]=- 0.4 8.60 Tem um [MOD] de cast system sem precisa meche na source precisa digita 1/1 no client pra aparece cast system: click e aparece o cast de quem liga !cast on
PEGUEI ESSE SCRIPT NESSE TOPICO:
<?xml version="1.0" encoding="UTF-8"?> <mod name="Mod Cast" version="1.0" author="Antipush" contact="[email protected]" enabled="yes"> <event type="logout" name="cast-log-out" event="script"><![CDATA[ function onLogout(cid, forceLogout) db.query("UPDATE `players` SET `broadcasting` = 0, `viewers` = 0 WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1") return true end ]]></event> <globalevent name="viewers" interval="10000" event="script"><![CDATA[ function onThink(interval) local players = getPlayersOnline() for _, pid in ipairs(players) do local data = getPlayerSpectators(pid) if(data.broadcast) then db.query("UPDATE `players` set `viewers` = " .. table.maxn(data.names) .. " where `id` = " .. getPlayerGUID(pid) .. ";") end end return true end ]]></globalevent> <talkaction words="/live;!live" event="script"><![CDATA[ function onSay(cid, words, param, channelId) local t, data = string.explode(param, " ", 1), getPlayerSpectators(cid) if(isInArray({'off', 'no', 'disable'}, t[1])) then data.mutes = {} data.broadcast = false doPlayerSetSpectators(cid, data) db.query("UPDATE `players` SET `broadcasting` = 0, `viewers` = 0 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have disabled your live stream.") elseif(isInArray({'on', 'yes', 'enable'}, t[1])) then data.broadcast = true doPlayerSetSpectators(cid, data) db.query("UPDATE `players` SET `broadcasting` = 1 WHERE `id` = " .. getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have enabled your live stream.") elseif(isInArray({'show', 'count', 'see'}, t[1])) then if(data.broadcast) then local count = table.maxn(data.names) if(count > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are currently watched by " .. count .. " people.") local str = "" for _, name in ipairs(data.names) do str = str .. (str:len() > 0 and ", " or "") .. name end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, str .. ".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "None is watching your stream right now.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'kick', 'remove'}, t[1])) then if(data.broadcast) then if(t[2]) then if(t[2] ~= "all") then local found = false for _, name in ipairs(data.names) do if(t[2]:lower() == name:lower()) then found = true break end end if(found) then table.insert(data.kick, t[2]) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " has been kicked.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " not found.") end else data.kick = data.names doPlayerSetSpectators(cid, data) end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type a name.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'ban', 'block'}, t[1])) then if(data.broadcast) then if(t[2]) then local found = false for _, name in ipairs(data.names) do if(t[2]:lower() == name:lower()) then found = true break end end if(found) then table.insert(data.bans, t[2]) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " has been banned.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " not found.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type a name.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'unban', 'unblock'}, t[1])) then if(data.broadcast) then if(t[2]) then local found, i = 0, 1 for _, name in ipairs(data.bans) do if(t[2]:lower() == name:lower()) then found = i break end i = i + 1 end if(found > 0) then table.remove(data.bans, found) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " has been unbanned.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " not found.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type a name.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'bans', 'banlist'}, t[1])) then if(table.maxn(data.bans)) then local str = "" for _, name in ipairs(data.bans) do str = str .. (str:len() > 0 and ", " or "") .. name end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Currently banned spectators: " .. str .. ".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your ban list is empty.") end elseif(isInArray({'mute', 'squelch'}, t[1])) then if(data.broadcast) then if(t[2]) then local found = false for _, name in ipairs(data.names) do if(t[2]:lower() == name:lower()) then found = true break end end if(found) then table.insert(data.mutes, t[2]) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " has been muted.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " not found.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type a name.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'unmute', 'unsquelch'}, t[1])) then if(data.broadcast) then if(t[2]) then local found, i = 0, 1 for _, name in ipairs(data.mutes) do if(t[2]:lower() == name:lower()) then found = i break end i = i + 1 end if(found > 0) then table.remove(data.mutes, found) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " has been unmuted.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Spectator " .. t[2] .. " not found.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need to type a name.") end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are not streaming right now.") end elseif(isInArray({'mutes', 'mutelist'}, t[1])) then if(table.maxn(data.mutes)) then local str = "" for _, name in ipairs(data.mutes) do str = str .. (str:len() > 0 and ", " or "") .. name end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Currently muted spectators: " .. str .. ".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your mute list is empty.") end elseif(isInArray({'auth', 'protect', 'protection', 'protected'}, t[1])) then if(isInArray({'off', 'no', 'disable'}, t[2])) then data.auth = false doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your chat is now unprotected, all spectators can chat without authentication.") elseif(isInArray({'on', 'yes', 'enable'}, t[2])) then data.auth = true doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your chat is now protected, all spectators have to authenticate before they can talk.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your chat is currently " .. (data.auth and "protected" or "unprotected") .. " from guests.") end elseif(isInArray({'password', 'guard'}, t[1])) then if(t[2]) then if(isInArray({'off', 'no', 'disable'}, t[2])) then if(data.password:len() ~= 0) then db.query("UPDATE `players` SET `broadcasting` = `broadcasting` - 2 WHERE `id` = " .. getPlayerGUID(cid)) end data.password = "" doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have removed password for your stream.") else if(data.password:len() ~= 0) then db.query("UPDATE `players` SET `broadcasting` = `broadcasting` + 2 WHERE `id` = " .. getPlayerGUID(cid)) end data.password = string.trim(t[2]) doPlayerSetSpectators(cid, data) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have set new password for your stream.") end elseif(data.password ~= "") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your stream is currently protected with password: " .. data.password .. ".") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your stream is currently not protected.") end elseif(isInArray({'status', 'info'}, t[1])) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your stream is currently " .. (data.broadcast and "enabled" or "disabled") .. ".") else doPlayerPopupFYI(cid, "Available commands:\n\n/live on - enables the stream\n/live off - disables the stream\n/live password {password} - sets a password on the stream\n/live password off - disables the password protection\n/live auth on - enables requirement of authentication on chat\n/live auth off - disables requirement of authentication on chat\n/live kick {name} - kick a spectator from your stream\n/live ban {name} - locks spectator IP from joining your stream\n/live unban {name} - removes banishment lock\n/live bans - shows banished spectators list\n/live mute {name} - mutes selected spectator from chat\n/live unmute {name} - removes mute\n/live mutes - shows muted spectators list\n/live show - displays the amount and nicknames of current spectators\n/live status - displays stream status") end return true end ]]></talkaction> </mod> TEM QUE SERVIR TFS 8.60 0.4
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Muvuka's post in -=[TFS]=- 0.4 8.60 É um script simples Alguem pode cria um script de !desbug hp/mana/cap uso comando reset que reseta quando chega no level 717217 e volta pro level 1 was marked as the answer-=[TFS]=- 0.4 8.60 Alguem pode cria um script de !desbug hp/mana/cap uso comando reset que reseta quando chega no level 717217 e volta pro level 1
esse é o script
function onSay(cid, words, param) --[Configurações de Condição]__ config = { --[[verdadeiro / Falso]] needPa = true, -- Precisa de Premium Account? [true / false] needPz = true, -- Precisa estar em Protection Zone? [true / false] battle = true, -- Precisa estar sem Batlle para Resetar? [true / false] withe = false, -- Players PK Withe pode Resetar? [true / false] red = false, -- Players PK Red pode Resetar? [true / false] tp = true, -- Teleportar para o Templo após o reset? [true / false] look = true, -- Mostrar Resets no Look do Player? [true / false] addLimite = false, -- Abilitar Limite de Resets? [true / false] setClasse = false, -- Mudar Vocação do player quando resetar? [true / false] storage = 54676, -- Storage [valor] --[Configurações do Reset]__ resetStatus = { player = getPlayerGUID(cid), -- Não Mude. lvl = 717217, -- Level Necessário para Resetar. [valor] lvlreset = 1, -- Level que retornará após o Reset. [valor] limite = 0, -- Máximo de resets que um player pode chegar. [valor] newClasse = 0, -- Id da Nova Vocação após o Reset. [valor] tempo = 5 }, } --[Funções]__ function Reseting(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function noAll(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end function noTeleporting(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end function noLook(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) return TRUE end function noClasse(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function setClasse(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doPlayerSetVocation(cid, config.resetStatus.newClasse) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function look(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = ' [Reset "..resets.."]' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function teleporting(cid) resets = getResets(cid) setPlayerStorageValue(cid,config.storage,resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `description` = '' WHERE `players`.`id` = "..config.resetStatus.player) db.executeQuery("UPDATE `players` SET `level` = "..config.resetStatus.lvlreset..", `experience` = 0 WHERE `id` = "..config.resetStatus.player) return TRUE end function getResets(cid) resets = getPlayerStorageValue(cid,config.storage) if resets < 0 then resets = 0 end return resets end local resets = getResets(cid) local needLvl ="Você precisa de "..config.resetStatus.lvl-getPlayerLevel(cid).." level's para resetar." local msg ="~~[Reset: "..getResets(cid).."]~~ 'Sucesso ao Resetar! Você será deslogado em "..config.resetStatus.tempo.." Segundos." --[Condiçoes]__ local storageKey = 13545 if getCreatureStorage(cid, storageKey) < os.time() then doPlayerPopupFYI(cid, "Somente Player VIP Account.") return true elseif(config.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then doPlayerSendTextMessage(cid,22,"Você Precisa estar em Protection Zone Para Resetar.") return TRUE elseif(config.addLimite == true) and (getResets(cid) == config.resetStatus.limite) then doPlayerSendTextMessage(cid, 22, "Você ja atingiu o Limite de Resets.") return TRUE elseif(config.withe == false) and (getCreatureSkullType(cid) == 3) then doPlayerSendTextMessage(cid,22,"Você ta PK White, por isso não pode resetar.") return TRUE elseif(config.red == false) and (getCreatureSkullType(cid) == 4) then doPlayerSendTextMessage(cid,22,"Você ta PK Red, por isso não pode resetar.") return TRUE elseif(config.needPa == true) and not isPremium(cid) then doPlayerSendTextMessage(cid,22,"Você Precisa ser Premium Account para Resetar.") return TRUE elseif(config.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then doPlayerSendTextMessage(cid,22,"Você Precisa estar sem Battle para Resetar.") return TRUE elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == true) then addEvent(Reseting, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == false) then addEvent(noAll, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == true) then addEvent(noTeleporting, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == true) then addEvent(noLook, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == true) and (config.setClasse == false) then addEvent(noClasse, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == false) and (config.setClasse == true) then addEvent(setClasse, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == false) and (config.look == true) and (config.setClasse == false) then addEvent(look, config.resetStatus.tempo* 1000, cid) elseif getPlayerLevel(cid) >= config.resetStatus.lvl and (config.tp == true) and (config.look == false) and (config.setClasse == false) then addEvent(teleporting, config.resetStatus.tempo* 1000, cid) elseif doPlayerSendCancel(cid, needLvl) then doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return TRUE end if doPlayerPopupFYI(cid, msg) then end return TRUE end --[By: Linnux]__
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Muvuka's post in -=[TFS]=- 0.4 8.60 [MOD] Pro Servidor. was marked as the answerTem [MOD] Completo pra esse script
https://tibiaking.com/forums/topic/15618-soul-system/
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Muvuka's post in -=[TFS]=- 0.4 8.60 Fica aparecendo isso no meu servidor. was marked as the answer-=[TFS]=- 0.4 8.60 Fica aparecendo isso no meu servidor.
[13/08/2023 15:05:22] [Error - CreatureScript Interface] [13/08/2023 15:05:22] buffer:onStatsChange [13/08/2023 15:05:22] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found [13/08/2023 15:05:23] [Error - CreatureScript Interface] [13/08/2023 15:05:23] buffer:onStatsChange [13/08/2023 15:05:23] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found [13/08/2023 15:05:22] [Error - CreatureScript Interface] [13/08/2023 15:05:22] buffer:onStatsChange [13/08/2023 15:05:22] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found [13/08/2023 15:05:23] [Error - CreatureScript Interface] [13/08/2023 15:05:23] buffer:onStatsChange [13/08/2023 15:05:23] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found [13/08/2023 15:05:22] [Error - CreatureScript Interface] [13/08/2023 15:05:22] buffer:onStatsChange [13/08/2023 15:05:22] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found [13/08/2023 15:05:23] [Error - CreatureScript Interface] [13/08/2023 15:05:23] buffer:onStatsChange [13/08/2023 15:05:23] Description: [13/08/2023 15:05:23] (luaGetThingPosition) Thing not found
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Muvuka's post in [SQL] -=[TFS]=- 8.60 0.4 Onde eu altero os skills iniciais do player por que quando crio char começa com 10 eu quero que começa do 0 was marked as the answer[SQL] -=[TFS]=- 8.60 0.4 Onde eu altero os skills iniciais do player por que quando crio char começa com 10 eu quero que começa do 0
Consegui Resolve.
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Muvuka's post in revscript Converter Essa Magia Para TFS 0.4 was marked as the answerlocal arrs = { { {0, 1, 0}, {1, 2, 1}, {0, 1, 0} }, { {0, 1, 1, 1, 0}, {1, 1, 0, 1, 1}, {1, 0, 2, 0, 1}, {1, 1, 0, 1, 1}, {0, 1, 1, 1, 0} }, { {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 0, 0} }, { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } } local combat = {} for i = 1, 4 do combat[i] = Combat() combat[i]:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat[i]:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) combat[i]:setArea(createCombatArea(arrs[i])) function onGetFormulaValues(player, level, magicLevel) local min = (level / 5) + (maglevel * 10) local max = (level / 5) + (maglevel * 14) return -min, -max end function onTargetTile(creature, position) creature:getPosition():sendDistanceEffect(position, CONST_ANI_HOLY) end combat[i]:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") combat[i]:setCallback(CALLBACK_PARAM_TARGETTILE, "onTargetTile") end local function castSpell(creatureId, variant, counter) local creature = Creature(creatureId) if not creature then return end if counter == 0 then combat[1]:execute(creature, variant) elseif counter == 100 then combat[2]:execute(creature, variant) elseif counter == 250 then combat[3]:execute(creature, variant) elseif counter == 500 then combat[4]:execute(creature, variant) end if counter < 500 then addEvent(castSpell, 50, creatureId, variant, counter + 50) end end function onCastSpell(creature, variant) castSpell(creatureId, variant, 0) return true end
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Muvuka's post in -=[TFS]=- 0.4 8.60 Server Crachando [ENCERRANDO] em "Running Database" Mudei Pra SQLite Pra Mysql was marked as the answerPor favor me ajuda ele encerrra uso gesior acc 8.60 v0.4 ta pegando mais ot não.