TIPO : SCRIPT QUE TELEPORTA O PLAYER PARA AREA VIP USANDO NPC 
 
USO A VERSAO 8.6 - ALISSOW SERVER 
 
O NPC QUE TELEPORTA PARA AREA VIP ESTA CHECANDO SE O PLAYER E PREMIUM E NAO VIP GOSTARIA DE ALTERAR 
 
 
NPC 
 
<?xml version="1.0" encoding="UTF-8"?> 
<npc name="Premium Teleporter" script="data/npc/scripts/vipteleporter.lua" walkinterval="2000" floorchange="0"> 
<health now="100" max="100"/> 
<look type="356" head="95" body="10" legs="56" feet="77" addons="0"/> 
<parameters> 
		<parameter key="module_shop" value="1"/> 
		<parameter key="shop_buyable" value="helmet of the deep,5461,5000;" /> 
		<parameter key="shop_sellable" value="helmet of the deep,5461,5000;" /> 
	</parameters> 
</npc> 
 
 
SCRIPT 
 
 
 
local keywordHandler = KeywordHandler:new() 
		local npcHandler = NpcHandler:new(keywordHandler) 
		NpcSystem.parseParameters(npcHandler) 
		 
		 
		 
		-- OTServ event handling functions start 
		function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end 
		function onCreatureDisappear(cid)			 npcHandler:onCreatureDisappear(cid) end 
		function onCreatureSay(cid, type, msg)	 npcHandler:onCreatureSay(cid, type, msg) end 
		function onThink()						 npcHandler:onThink() end 
		-- OTServ event handling functions end 
		 
		 
		-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions! 
	local travelNode = keywordHandler:addKeyword({'vip'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Vip City??'}) 
			travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=373, y=888, z=6} }) 
			travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'}) 
	local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Carlin?'}) 
			travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=1083, y=1089, z=6} }) 
			travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'}) 
			 
			 keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to Vip City and Carlin.'}) 
		keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Quer ir para area vip eu te teleporto.'}) 
		keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Podemos ir a Vip City and Carlin.'}) 
		-- Makes sure the npc reacts when you say hi, bye etc. 
		npcHandler:addModule(FocusModule:new()) 
 
 
O NPC CHECA SE VOCE E PREMIUM QUERO Q ELE CHEQUE SE E VIP TAMBEM ES E NAO FOR QUE ELE DIGA ALGUMA COISA 
 
 
OBRIGADO