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koalla1

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  1. Boa Noite GALERINHA BOM seguinte preciso muito de ajuda ! estou com um script no servidor que é funciona certinho porem ela só empurra 1 sqm a frente gostaria que me ajudassem a por ela pra empurrar 5 sqm em vez de 1 só poderia me ajudar ? Segue o script ! Se alguem puder me ajudar agradeceria muito e rep+
  2. sim testei aqui e creio que é pelo motivo do nome do monstro está com letra mais maiuscula no inicio porem quando removo o item que sela ela não sela poderia me ajudar nisso ?
  3. Alguma alma bondoza poderia por favor me ajudar nisso ? é uma lib por favor galerinha....
  4. Boa noite Galerinha tibiaking ! Bom seguinte estou com script de sistema jinchuurikis ele funciona tudo normal porem estou com um pequeno problema no qual não estou conseguindo resolver se alguem puder me extender a mão creio que me ajudará muito .. Bom vamos la. O script em si funciona certinho add a biju capturada os atributos e efeitos normalmente porem quando alguem que já possui uma biju selada desloga aparece o seguinte erro no onlogin.. ja fiz oque eu podia e não conseguo ajustar isso alguma luz pode me ajudar por favor .... Segue abaixo o script BIJUU_SYSTEM = { BIJUUS = { ["biju ichibi"] = {id = 1, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 0, speed= 0, glove = 0, sword = 0, distance =15, defense = 10, health = 0, chakra = 0, effect= 498, time= 5, transform= {lookType = 157, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Monday", "Wednesday", "Friday", "Sunday"}, chance = 100, position={x=963, y=657, z=6}}}, ["biju nibi"] = {id = 2, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 0, speed= 15, glove = 0, sword = 0, distance = 10, defense = 0, health = 0, chakra = 10000, effect= 499, time= 5, transform= {lookType = 158, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Tuesday" , "Thursday", "Saturday", "Sunday"}, chance = 100, position={x=969, y=682, z=6}}}, ["biju sanbi"] = {id = 3, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 0, speed= 0, glove = 0, sword = 0, distance =0, defense = 10, health = 10000, chakra = 0, effect= 500, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Monday", "Tuesday" , "Thursday", "Friday", "Saturday"}, chance = 100, position={x=988, y=653, z=6}}}, ["biju yonbi"] = {id = 4, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 10, speed= 0, glove = 15, sword = 0, distance =0, defense = 0, health = 0, chakra = 0, effect= 501, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Tuesday" , "Thursday", "Friday", "Sunday"}, chance = 100, position={x=1019, y=666, z=6}}}, ["biju rokubi"] = {id = 6, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 10, speed= 0, glove = 0, sword = 0, distance =10, defense = 0, health = 0, chakra = 0, effect= 502, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Monday","Tuesday", "Wednesday", "Saturday"}, chance = 100, position={x=992, y=675, z=5}}}, ["biju gobi"] = {id = 5, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 0, speed= 10, glove = 0, sword = 15, distance =0, defense = 0, health = 0, chakra = 0, effect= 503, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Tuesday" ,"Wednesday", "Friday", "Saturday"}, chance = 100, position={x=1003, y=682, z=6}}}, ["biju shichibi"] = {id = 7, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 0, speed= 10, glove = 10, sword = 0, distance =0, defense = 0, health = 0, chakra = 0, effect= 504, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Monday","Wednesday", "Saturday"}, chance = 100, position={x=974, y=663, z=5}}}, ["biju hachibi"] = {id = 8, catch = {chance = 100, minHp = 20}, haste = 0, ninjutsu= 10, speed= 0, glove = 0, sword = 10, distance =0, defense = 0, health = 10000, chakra = 10000, effect= 505, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Tuesday" , "Sunday"}, chance = 100, position={x=987, y=666, z=6}}}, ["biju kyuubi"] = {id = 9, catch = {chance = 90, minHp = 20}, haste = 0, ninjutsu= 10, speed= 10, glove = 0, sword = 0, distance =0, defense = 0, health = 10000, chakra = 10000, effect= 506, time= 5, transform= {lookType = 1493, duration= 30, cooldown={storageId=5675620, time=60}}, spawn = {days = {"Tuesday" ,"Saturday"}, chance = 100, position={x=1006, y=668, z=7}}}, }, DURATION = 7 * 24 * 60 * 60, DURATION_STORAGE = 6420432, BIJUU_ID_STORAGE = 320432, ANIMATION = { onCatch = {effectId = 1, offset ={x=0, y=0}}, }, WARNS = { showBijuuNameOnSpawn = false, onCatchBijuu = true } } BIJUU_SYSTEM.BIJUU_LIST = {} for _, b in pairs(BIJUU_SYSTEM.BIJUUS) do table.insert(BIJUU_SYSTEM.BIJUU_LIST, {name=_, id=b.id}) end if not BIJUU_SYSTEM.GAME_BIJUUS then BIJUU_SYSTEM.GAME_BIJUUS = {} end BIJUU_SYSTEM.spawnBijuu = function() local rBijuu = BIJUU_SYSTEM.getBijuuById(BIJUU_SYSTEM.BIJUU_LIST[math.random(#BIJUU_SYSTEM.BIJUU_LIST)].id) local i = 0 while isInArray(rBijuu.spawn.days, os.date("%A")) or i > 1000 do rBijuu = BIJUU_SYSTEM.getBijuuById(BIJUU_SYSTEM.BIJUU_LIST[math.random(#BIJUU_SYSTEM.BIJUU_LIST)].id) i = i + 1 end if BIJUU_SYSTEM.GAME_BIJUUS[rBijuu.id] or rBijuu.spawn.chance < math.random(1, 100) then return false end local bijuuCID = doSummonCreature(rBijuu.name, rBijuu.spawn.position) if bijuuCID and bijuuCID > 0 then registerCreatureEvent(bijuuCID, "bijuuDeath") BIJUU_SYSTEM.GAME_BIJUUS[rBijuu.id] = bijuuCID if not BIJUU_SYSTEM.WARNS.showBijuuNameOnSpawn then doBroadcastMessage("A ".. rBijuu.name .." acabou de nascer na Ilha das Bijus, corra para captura-la Ninjas e Obter seus Poderes se tornando um jinchuuriki e conseguir Drops Raros Lembre-se a cada 3 Horas um Biju Invade a Ilha.") else doBroadcastMessage("A ".. rBijuu.name .." acabou de nascer na Ilha das Bijus, corra para captura-la Ninjas e Obter seus Poderes se tornando um jinchuuriki e conseguir Drops Raros. Lembre-se a cada 3 Horas um Biju Invade a Ilha.") end end end BIJUU_SYSTEM.onBijuuDeath = function(cid, attacker, captured) if BIJUU_SYSTEM.GAME_BIJUUS[BIJUU_SYSTEM.getBijuuByName(getCreatureName(cid)).id] then BIJUU_SYSTEM.GAME_BIJUUS[BIJUU_SYSTEM.getBijuuByName(getCreatureName(cid)).id] = nil if BIJUU_SYSTEM.WARNS.onCatchBijuu and isPlayer(attacker) and captured then doBroadcastMessage("O jogador ".. getCreatureName(attacker) .." acaba de capturar a bijuu ".. getCreatureName(cid) .. ".") end end end BIJUU_SYSTEM.getBijuuById = function(id) for name, data in pairs(BIJUU_SYSTEM.BIJUUS) do if data.id == id then local returnValue = data returnValue.name = name return returnValue end end return nil end BIJUU_SYSTEM.getBijuuByName = function(name) return BIJUU_SYSTEM.BIJUUS[name:lower()] end BIJUU_SYSTEM.getPlayerBijuu = function(cid) local bijuuStorage = getPlayerStorageValue(cid, BIJUU_SYSTEM.BIJUU_ID_STORAGE) local bijuu = BIJUU_SYSTEM.getBijuuById(bijuuStorage) if bijuu then local bijuuTimeLeft = getPlayerStorageValue(cid, BIJUU_SYSTEM.DURATION_STORAGE) - os.time() if bijuuTimeLeft > 0 then bijuu.timeLeft = bijuuTimeLeft return bijuu end end return nil end BIJUU_SYSTEM.doPlayerCatchBijuu = function(cid, bijuuId) local bijuu = BIJUU_SYSTEM.getBijuuById(bijuuId) if bijuu then if bijuu.catch.chance >= math.random(100) then doPlayerSetStorageValue(cid, BIJUU_SYSTEM.BIJUU_ID_STORAGE, bijuu.id) doPlayerSetStorageValue(cid, BIJUU_SYSTEM.DURATION_STORAGE, os.time() + BIJUU_SYSTEM.DURATION) doPlayerPopupFYI(cid, string.format("Você capturou a %s.", bijuu.name)) local description = string.format("%s\nJinchuuriki da %s, expire em %s.", getPlayerSpecialDescription(cid), bijuu.name, os.date("%x", getPlayerStorageValue(cid, BIJUU_SYSTEM.DURATION_STORAGE))) doPlayerSetSpecialDescription(cid, description) else doPlayerPopupFYI(cid, string.format("Você falhou ao tentar capturar a bijuu %s.", bijuu.name)) end return true end return false end BIJUU_SYSTEM.doPlayerTryCatchBijuu = function(cid, target) if BIJUU_SYSTEM.getPlayerBijuu(cid) then return false end if isMonster(target) then local bijuu = BIJUU_SYSTEM.getBijuuByName(getCreatureName(target)) if bijuu then local hpPercent = (getCreatureHealth(target) * 100) / getCreatureMaxHealth(target) if hpPercent > bijuu.catch.minHp then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "A Bijuu precisa estar com no minimo 20% pontos de vida.") return false elseif BIJUU_SYSTEM.doPlayerCatchBijuu(cid, bijuu.id) then local targetPos = getCreaturePosition(target) local animation = BIJUU_SYSTEM.ANIMATION.onCatch doSendMagicEffect({x= targetPos.x + animation.offset.x, y= targetPos.y + animation.offset.y, z=targetPos.z}, animation.effectId) BIJUU_SYSTEM.onBijuuDeath(target, cid, true) doRemoveCreature(target) return true end end end return false end BIJUU_SYSTEM.doPlayerTransformInBijuu = function(cid) local bijuu = BIJUU_SYSTEM.getPlayerBijuu(cid) if bijuu then local transform = bijuu.transform local cooldown = exhaustion.get(cid, transform.cooldown.storageId) if cooldown then doPlayerPopupFYI(cid, string.format("Aguarde %d segundos para ativar novamente.", cooldown)) return false end doPlayerSetStorageValue(cid, 5675621, getPlayerVocation(cid)) doPlayerSetStorageValue(cid, 5675622, os.time() + transform.duration) local outfit = getCreatureOutfit(cid) outfit.lookType = transform.lookType doSetCreatureOutfit(cid, outfit, transform.duration * 1000) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, string.format("Você ficará transformado na bijuu por %d segundos.", transform.duration)) addEvent(function(cid) if isCreature(cid) then doPlayerSetVocation(cid, getPlayerStorageValue(cid, 5675621)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "O tempo no modo bijuu acabou.") end end, transform.duration * 1000, cid) exhaustion.set(cid, transform.cooldown.storageId, transform.cooldown.time) end return true end BIJUU_SYSTEM.onPlayerLogin = function(cid) local bijuu = BIJUU_SYSTEM.getPlayerBijuu(cid) local stor2 = getPlayerStorageValue(cid, BIJUU_SYSTEM.DURATION_STORAGE) if stor2 > 0 and stor2 < os.time() then doPlayerSetStorageValue(cid, BIJUU_SYSTEM.BIJUU_ID_STORAGE, 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sua bijuu expirou.") end if bijuu then local description = string.format("%s\nJinchuuriki da %s, expira dia %s.", getPlayerSpecialDescription(cid), bijuu.name, os.date("%x", stor2)) doPlayerSetSpecialDescription(cid, description) end end BIJUU_SYSTEM.effectBijuu = function(cid) local bijuu = BIJUU_SYSTEM.getPlayerBijuu(cid) if not isCreature(cid) then return LUA_ERROR end if bijuu then local position = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z} if isCreature(cid) then doSendMagicEffect(position, bijuu.effect) addEvent(BIJUU_SYSTEM.effectBijuu, bijuu.time*1000, cid) end end end BIJUU_SYSTEM.addBuff = function(cid) local bijuu = BIJUU_SYSTEM.getPlayerBijuu(cid) if not isCreature(cid) then return LUA_ERROR end if bijuu then local bonus = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(bonus, CONDITION_PARAM_SUBID, 840) setConditionParam(bonus, CONDITION_PARAM_BUFF, 1) setConditionParam(bonus, CONDITION_PARAM_TICKS, -1) setConditionParam(bonus, CONDITION_PARAM_STAT_MAGICLEVEL, bijuu.ninjutsu) setConditionParam(bonus, CONDITION_PARAM_SKILL_FIST, bijuu.speed) setConditionParam(bonus, CONDITION_PARAM_SKILL_CLUB, bijuu.glove) setConditionParam(bonus, CONDITION_PARAM_SKILL_SWORD, bijuu.sword) setConditionParam(bonus, CONDITION_PARAM_SKILL_DISTANCE, bijuu.distance) setConditionParam(bonus, CONDITION_PARAM_SKILL_SHIELD, bijuu.defense) setConditionParam(bonus, CONDITION_PARAM_STAT_MAXHEALTH, bijuu.health) setConditionParam(bonus, CONDITION_PARAM_STAT_MAXMANA, bijuu.chakra) doAddCondition(cid, bonus) end end Alguem por favor pode me ajudar ?
  5. opa tbm gostaria muito ?
  6. Boa TARDE , bom roberto as sources funcionam certinho não tive problemas os que apareceram consegui ajustar mais tem uma coisinha que eu queria muito que muda-se se tiver como queria que removesse esse negocio de monstro só atacar o player se o player ataca o monstro teria como remover isso alguem ? ou poderia me informar aonde eu removeria isso por favor ? Alguem poderia da uma forcinha ? preciso muito disso por favor ...

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