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Maper1

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  1. .Qual servidor ou website você utiliza como base? Qual o motivo deste tópico? Tenho esse codigo de war sistem porem o player nao recebe os itens iniciais, alguem pode me ajudar a fazer funcinar obrigado warlogin dofile("war_config.lua") local warlogin = CreatureEvent("warlogin") function warlogin.onLogin(player) local vocation = player:getVocation():getId() local promotion = player:getVocation():getPromotion() local function getVocationName(player) if vocation == 0 then return "Newbie" end if vocation == 1 then return "Sorcerer" end if vocation == 2 then return "Druid" end if vocation == 3 then return "Paladin" end if vocation == 4 then return "Knight" end if vocation == 5 then return "Master Sorcerer" end if vocation == 6 then return "Elder Druid" end if vocation == 7 then return "Royal Paladin" end if vocation == 8 then return "Elite Knight" end return "Unknown" end local function getExpForLevel(level) level = level - 1 return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3 end local function getMinimumLevel(skill) if skill == "LEVEL" then if player:getStorageValue(minimumLevelUp1Stor) == 1 then return minimumLevelUp1 else return minimumLevel end end if vocation == 1 or vocation == 5 then if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then return 10 end if skill == SKILL_SHIELD then if player:getStorageValue(sorcererShieldUp1Stor) == 1 then return sorcererShieldUp1 else return sorcererShield end end if skill == "MAGIC" then if player:getStorageValue(sorcererMagicUp1Stor) == 1 then return sorcererMagicUp1 else return sorcererMagic end end end if vocation == 2 or vocation == 6 then if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE or skill == SKILL_DISTANCE then return 10 end if skill == SKILL_SHIELD then if player:getStorageValue(druidShieldUp1Stor) == 1 then return druidShieldUp1 else return druidShield end end if skill == "MAGIC" then if player:getStorageValue(druidMagicUp1Stor) == 1 then return druidMagicUp1 else return druidMagic end end end if vocation == 3 or vocation == 7 then if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then return 10 end if skill == SKILL_DISTANCE then if player:getStorageValue(paladinDistanceUp1Stor) == 1 then return paladinDistanceUp1 else return paladinDistance end end if skill == SKILL_SHIELD then if player:getStorageValue(paladinShieldUp1Stor) == 1 then return paladinShieldUp1 else return paladinShield end end if skill == "MAGIC" then if player:getStorageValue(paladinMagicUp1Stor) == 1 then return paladinMagicUp1 else return paladinMagic end end end if vocation == 4 or vocation == 8 then if skill == SKILL_DISTANCE then return 10 end if skill == SKILL_CLUB or skill == SKILL_SWORD or skill == SKILL_AXE then if player:getStorageValue(knightMeleeUp1Stor) == 1 then return knightMeleeUp1 else return knightMelee end end if skill == SKILL_SHIELD then if player:getStorageValue(knightShieldUp1Stor) == 1 then return knightShieldUp1 else return knightShield end end if skill == "MAGIC" then if player:getStorageValue(knightMagicUp1Stor) == 1 then return knightMagicUp1 else return knightMagic end end end end local function getRemainingDoubleFragReward(player) if player:getStorageValue(doubleFragRewardStor) >= 1 then return player:getStorageValue(doubleFragRewardStor) else return 0 end end local function getRemainingExtraExp(player) if player:getStorageValue(extraExpStor) >= 1 then return player:getStorageValue(extraExpStor) else return 0 end end player:teleportTo(player:getTown():getTemplePosition()) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, everyLoginMessage) if player:getLastLoginSaved() <= 0 then if player:getGroup():getId() < 2 then player:setStorageValue(fragStor, 0) player:setStorageValue(deathStor, 0) player:setStorageValue(doubleFragRewardStor, bonusFragReward) player:setStorageValue(extraExpStor, bonusExpReward) player:addExperience(getExpForLevel(startLevel) - player:getExperience()) end if string.lower(promoteOnLogin) ~= "no" then if player:getGroup():getId() < 2 then player:setVocation(promotion) end end if string.lower(giveFirstItems) ~= "no" then if player:getGroup():getId() < 2 then for _, v in ipairs(commonItems) do player:addItem(v.itemid, v.count or 1) end local giveItems = firstItems[vocation] if giveItems ~= nil then for _, v in ipairs(giveItems) do player:addItem(v.itemid, v.count or 1) end end player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!") player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, newPlayerMessage) end end end if string.lower(enableMinimumLevel) ~= "no" then if player:getLevel() < getMinimumLevel("LEVEL") then if player:getGroup():getId() < 2 then player:addExperience(getExpForLevel(getMinimumLevel("LEVEL")) - player:getExperience()) end end end if string.lower(fullBlessOnLogin) ~= "no" then if player:getGroup():getId() < 2 then player:addPremiumDays(1) player:addBlessing(1) player:addBlessing(2) player:addBlessing(3) player:addBlessing(4) player:addBlessing(5) end end if string.lower(displayStatsOnLogin) ~= "no" then if player:getGroup():getId() < 2 then player:popupFYI("" .. player:getName() .. " the " .. getVocationName(player) .. " " .. "\nKills: " .. player:getStorageValue(fragStor) .. " | Deaths: " .. player:getStorageValue(deathStor) .. " " .. "\n " .. "\nCharacter Stat: Current Level | (Minimum Level) " .. "\n " .. "\nExperience Level: " .. player:getLevel() .. " | (" .. getMinimumLevel("LEVEL") .. ") " .. "\nMagic Level: " .. player:getMagicLevel() .. " | (" .. getMinimumLevel("MAGIC") .. ") " .. "\nClub Fighting: " .. player:getSkillLevel(SKILL_CLUB) .. " | (" .. getMinimumLevel(SKILL_CLUB) .. ") " .. "\nSword Fighting: " .. player:getSkillLevel(SKILL_SWORD) .. " | (" .. getMinimumLevel(SKILL_SWORD) .. ") " .. "\nAxe Fighting: " .. player:getSkillLevel(SKILL_AXE) .. " | (" .. getMinimumLevel(SKILL_AXE) .. ") " .. "\nDistance Fighting: " .. player:getSkillLevel(SKILL_DISTANCE) .. " | (" .. getMinimumLevel(SKILL_DISTANCE) .. ") " .. "\nShielding: " .. player:getSkillLevel(SKILL_SHIELD) .. " | (" .. getMinimumLevel(SKILL_SHIELD) .. ") " .. "\n " .. "\nBONUS FRAGS REMAINING: " .. "\nDouble GOLD: " .. getRemainingDoubleFragReward(player) .. " " .. "\nExtra EXP: " .. getRemainingExtraExp(player) .. " " .. "\n " .. "\nPurchase upgrades on the website! " .. "\n ") end end if string.lower(enableMinimumSkills) ~= "no" then if player:getGroup():getId() < 2 then if vocation == 1 or vocation == 5 then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == 2 or vocation == 6 then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == 3 or vocation == 7 then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == 4 or vocation == 8 then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD)) end while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE)) end while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end end end if string.lower(enableStartSkills) ~= "no" then if player:getGroup():getId() < 2 then if vocation == "sorcerer" or vocation == "master sorcerer" then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == "druid" or vocation == "elder druid" then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == "paladin" or vocation == "royal paladin" then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getSkillLevel(SKILL_DISTANCE) < getMinimumLevel(SKILL_DISTANCE) do player:addSkillTries(SKILL_DISTANCE, player:getVocation():getRequiredSkillTries(SKILL_DISTANCE, player:getSkillLevel(SKILL_DISTANCE) + 1) - player:getSkillTries(SKILL_DISTANCE)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end if vocation == "knight" or vocation == "elite knight" then while player:getSkillLevel(SKILL_SHIELD) < getMinimumLevel(SKILL_SHIELD) do player:addSkillTries(SKILL_SHIELD, player:getVocation():getRequiredSkillTries(SKILL_SHIELD, player:getSkillLevel(SKILL_SHIELD) + 1) - player:getSkillTries(SKILL_SHIELD)) end while player:getSkillLevel(SKILL_SWORD) < getMinimumLevel(SKILL_SWORD) do player:addSkillTries(SKILL_SWORD, player:getVocation():getRequiredSkillTries(SKILL_SWORD, player:getSkillLevel(SKILL_SWORD) + 1) - player:getSkillTries(SKILL_SWORD)) end while player:getSkillLevel(SKILL_AXE) < getMinimumLevel(SKILL_AXE) do player:addSkillTries(SKILL_AXE, player:getVocation():getRequiredSkillTries(SKILL_AXE, player:getSkillLevel(SKILL_AXE) + 1) - player:getSkillTries(SKILL_AXE)) end while player:getSkillLevel(SKILL_CLUB) < getMinimumLevel(SKILL_CLUB) do player:addSkillTries(SKILL_CLUB, player:getVocation():getRequiredSkillTries(SKILL_CLUB, player:getSkillLevel(SKILL_CLUB) + 1) - player:getSkillTries(SKILL_CLUB)) end while player:getBaseMagicLevel() < getMinimumLevel("MAGIC") do player:addManaSpent(player:getVocation():getRequiredManaSpent(player:getBaseMagicLevel() + 1) - player:getManaSpent()) end end end end return true end warlogin:register() warconfig -- The Forgotten [WAR] Server (TFS 1.2 for Tibia 10.77) -- This server is the successor to The 8.4-8.6 release Simple War OT -- Credit to Mark Samman & all contributers to The Forgotten Server -- Credit to Shawak for inspiring this style of configuration -- Credit to Ninja & Printer for two scripts that I have adapted for the server (individually credited and referenced in the scripts) startLevel = 120 -- What level do players start at? maximumLevel = 140 -- What is the maximum level players can reach? promoteOnLogin = "yes" -- Should players be promoted on login? fullBlessOnLogin = "yes" -- Should players get full bless on login? This stops them dropping eq. enableStartSkills = "yes" -- Should players start with preset skills (see lists below) enableMinimumSkills = "yes" -- Ensures players do not fall below the skills set in this file enableMinimumLevel = "yes" -- Ensures players do not fall below the minimum level set in this file giveFirstItems = "yes" -- Should new players receive first items? (see lists below) potionsInPz = "no" -- Can players use Potions in PZ? potionsRemoveOnUse = "no" -- Do potions run out? changeCoins = "no" -- Can players change coins? platinum -> gold etc. displayStatsOnLogin = "yes" -- Should stats and minimum skills display each login? expMultiplier = 0.015 -- PVP-E Exp multiplier (enemy experience * expMultiplier) rewardItem = 2152 -- What is the item ID of the frag reward? (default: 2152 platinum coin) rewardCount = 1 -- How many of the above item should the killer receive? bonusFragReward = 5 -- How many bonus frag reward kills should each new player receive? bonusExpReward = 5 -- How many bonus exp reward kills should each new player receive? bonusExpMultiplier = 0.0075 -- How much extra exp should players get? (enemy experience * this value) -- LOGIN MESSAGES newPlayerMessage = "Welcome to The Forgotten WAR Server. As a new player you have been gifted 5 bonus gold & exp frags! This server is the successor to the popular 'Simple War OT' release. Please note that the server is still in BETA testing." everyLoginMessage = "Please be aware that this server is still in BETA testing. Report all issues directly to [email protected] - Thank you" -- MAP CONFIGURATION rotateMaps = "no" -- Should the map automatically change? Interval set in globalevents.xml (default 30 minutes) numberOfMaps = 5 -- Number of maps to rotate between? startMap = 1 -- Which map should the server start on? mapChangeText = "The map has been changed! Next change in 30 minutes!" mapPositions = { [1] = {x=32369, y=32241, z=7}, [2] = {x=32957, y=32076, z=7}, [3] = {x=32360, y=31782, z=7}, [4] = {x=33217, y=31814, z=8}, [5] = {x=32097, y=32219, z=7}, [6] = {x=1000, y=1000, z=7} } ----MINIMUM PLAYER STATS--------------------------------------- --ALL PLAYERS-- minimumLevel = 120 minimumLevelUp1 = 140 --SORCERER-- sorcererMagic = 70 sorcererMagicUp1 = 80 sorcererShield = 25 sorcererShieldUp1 = 30 --DRUID-- druidMagic = 70 druidMagicUp1 = 80 druidShield = 25 druidShieldUp1 = 30 --PALADIN-- paladinMagic = 20 paladinMagicUp1 = 25 paladinShield = 70 paladinShieldUp1 = 80 paladinDistance = 95 paladinDistanceUp1 = 105 --KNIGHT-- knightMagic = 9 knightMagicUp1 = 10 knightShield = 85 knightShieldUp1 = 95 knightMelee = 90 KnightMeleeUp1 = 100 ----POTION RESTORE--------------------------------------------- smhpL = 60 -- Small health potion. These values are the lowest and highest possible restores. smhpH = 90 hpL = 125 -- Health potion hpH = 175 mpL = 75 -- Mana potion mpH = 125 shpL = 250 -- Strong health potion shpH = 350 smpL = 115 -- Strong mana potion smpH = 185 gsphL = 270 -- Great spirit potion (health) gsphH = 330 gspmL = 130 -- Great spirit potion (mana) gspmH = 170 ghpL = 425 -- Great health potion ghpH = 575 gmpL = 150 -- Great mana potion gmpH = 250 uhpL = 650 -- Ultimate health potion uhpH = 850 ----FIRST ITEMS------------------------------------------------ commonItems = { ---------ALL VOCATIONS--------- {itemid=1988, count=1}, -- backpack {itemid=2120, count=1}, -- rope {itemid=5710, count=1}, -- shovel {itemid=2420, count=1}, -- machete {itemid=2789, count=10}, -- brown mushrooms {itemid=2305, count=1}, -- fire bomb rune {itemid=2261, count=1}, -- destroy field rune } firstItems = { { ---------SORCERER ITEMS--------- {itemid=2323, count=1}, -- hat of the mad {itemid=8871, count=1}, -- focus cape {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=8902, count=1}, -- spellbook of mind control {itemid=2187, count=1}, -- wand of inferno {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=7590, count=1}, -- gmp {itemid=2293, count=1}, -- mw }, { ---------DRUID ITEMS--------- {itemid=2323, count=1}, -- hat of the mad {itemid=8871, count=1}, -- focus cape {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=8902, count=1}, -- spellbook of mind control {itemid=2183, count=1}, -- hailstorm rod {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=7590, count=1}, -- gmp {itemid=2293, count=1}, -- mw {itemid=2269, count=1}, -- wg {itemid=2278, count=1}, -- para }, { ---------PALADIN ITEMS--------- {itemid=2493, count=1}, -- demon helmet {itemid=8891, count=1}, -- paladin armor {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=2514, count=1}, -- mastermind shield {itemid=7368, count=1}, -- assassin stars {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=8472, count=1}, -- gsp {itemid=7589, count=1}, -- smp {itemid=7588, count=1}, -- shp {itemid=2293, count=1}, -- mw }, { ---------KNIGHT ITEMS--------- {itemid=2493, count=1}, -- demon helmet {itemid=2472, count=1}, -- magic plate armor {itemid=2470, count=1}, -- golden legs {itemid=2195, count=1}, -- boots of haste {itemid=2514, count=1}, -- mastermind shield {itemid=2400, count=1}, -- magic sword {itemid=7620, count=1}, -- mp {itemid=7591, count=1}, -- ghp {itemid=8473, count=1}, -- uhp {itemid=2273, count=1}, -- uh {itemid=2293, count=1}, -- mw } } -- PLAYER STORAGES doubleFragRewardStor = 24021 extraExpStor = 24022 minimumLevelUp1Stor = 24023 sorcererMagicUp1Stor = 24024 sorcererShieldUp1Stor = 24025 druidMagicUp1Stor = 24026 druidShieldUp1Stor = 24027 paladinMagicUp1Stor = 24028 paladinShieldUp1Stor = 24029 paladinDistanceUp1Stor = 24030 knightMagicUp1Stor = 24031 knightShieldUp1Stor = 24032 knightMeleeUp1Stor = 24033 fragStor = 24034 deathStor = 24035 -- GLOBAL STORAGES currentMap = 34021
  2. .Qual servidor ou website você utiliza como base? otserverbr Qual o motivo deste tópico? fechando sozinho Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  3. veja se os arquivos spaws e houses. xml estao na mesma pasta do mapa
  4. para quem esta tendo problemas com a pasta actions tente compilar o servidor que n vai dar erro.... ass dlls que estao no topico n foi atualizado... https://prnt.sc/vsizwb
  5. Disso eu sei quero saber na pasta do server.... ex: tem uma alavanco com unique:xxxx quero saber onde esta o arquivo na pasta scripts referente a essa alavanca ex: <action actionid="65534" script="cobra/entrancel.lua"/> ou seja o arquivo esta na pasta cobra com o nome de entrance.lua ....
  6. Tenho uma duvida.. tem como achar mais facil o script .lua de alguma action ou unique ??? antes tinha o .xml e dava pra ver a localizaçao do script mais agora n estou conseguindo achar...
  7. agora vc tem q configurar seu config.lua.. na pasta do seu otserver procure um arquivo config.lua.dist apague o .dist ficando confi.lua depois configure o conf.lua na parte do mysql -- MySQL mysqlHost = "127.0.0.1" mysqlUser = "root" mysqlPass = "a senha que vc colocou no xampp" mysqlDatabase = "sua database criada no xampp" mysqlPort = 3306 mysqlSock = "" configura td certinho q n vai dar nenhum erro.... Meu querido... Leia o topico do começo ao fim td esta ali para baixar..... tanto a pasta do server quanto as dlls... utilize xampp 7.3.6 64bits uso no windows e roda td certinho sem nenhum problema... (jogo e site) se n der você esta fazendo algo de errado....
  8. vixi trabalhoso.. mais vlw.. xD O meu summon do pala esta normal... teleporta normal... tenta diminuir a defesa dos mostros em config.lua -- Monster rates rateMonsterHealth = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 *coloca 0.8 ou 0.6 vai testando... se estiver desbalanceado para player altere no vocations.xml de cada um <vocation id="0" clientid="0" name="None" description="none" gaincap="10" gainhp="5" gainmana="5" gainhpticks="12" gainhpamount="1" gainmanaticks="6" gainmanaamount="2" manamultiplier="4.0" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="0"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0" /> * defense="1.0" armor="1.0" espero ter ajudado
  9. *Em relação ao dano das vocaçoes, eu fiz testes e esta tudo certo... tanto se eu aumentar o atack no items.xml ou nas skill esta td normal com todas as vocaçoes... *Sobre a war quest acredito que ainda nao esteja completa... *agora os arquivos nao sao mais em xml... repare que se vc for add um monstro n tem onde vc colocar o nome dele em monster.xml, agora é direto no .lua... Obs>: (só não sei como add mosntros no remeres remeres so aceita em formato .xml)... hehehehe se for criar monstro como que coloca no mapa ????
  10. nossa consegui copilar, abrir mapa no rme e o principal n testei logar... estou tendo o mesmo problema... acho q o login.php esta desatualizado tem como alguem verificar isso porfavor...

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