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Strikerzerh

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  1. Strikerzerh postou uma resposta no tópico em Suporte Tibia OTServer
    Boa noite galera, tudo bom? venho pedir a comunidade uma ajudinha, gostaria de uma script de nascer x boss sempre em um tempo definido! e complementando, um outro boss 2x vezes ao dia em x tempo também! SERVIDOR É 8.60
  2. Boa noite galera, tudo bom? gente eu preciso de uma ajuda mais uma vez kkkkk, bom eu preciso de um script de um npc que funciona da seguinte forma, ele seria um barqueiro certo? ele teria 2 lugares para levar, o primeiro lugar precisar de somente 1 item, e no segundo lugar, 3 itens diferentes! ( obs: preciso colocar quantidade de item necessário também ) espero que me ajudem
  3. Entendi... bom obrigado mesmo assim entao
  4. Mais não teria como vc alterar para minha tfs 0.4?
  5. Está bugando ainda
  6. meu tfs é 0.4, será q não é por isso?
  7. reiniciei e esta curando
  8. Ta curando os monstros ainda, porem aquele bug saiu
  9. Deu erro, porem não apareceu nada na distro, qnd tem bicho perto a magia sai a fala porem n sai nenhum efeito, e ta healando os bixos se eu vou um pouco longe deles
  10. não healou mais o efeito esta muito diferente não esta healando os players tbm
  11. Mesmo erro na distro
  12. Sim, sim eu fiz isso, obrigado pela ajuda feetds! pode fechar o topico. Agora só espero que de certo hahah
  13. Boa noite galera do tk, tranquilo? eu estou precisando de uma ajuda pra consertar um erro segue a script abaixo: if(talkAction) { for(TalkActionsMap::iterator it = talksMap.begin(); it != talksMap.end(); ++it) { if(it->first == "illegalWords") { talkAction = it->second; break; } } if(talkAction && talkAction->isScripted()) return talkAction->executeSay(creature, words, "", channelId); return false; } else if(talkAction->getChannel() != -1 && talkAction->getChannel() != channelId) return false;
  14. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE) function onGetFormulaValues(cid, level, maglevel) min = (level * 2 + maglevel * 4) * 1.4 max = (level * 2 + maglevel * 4) * 1.6 return min, max end setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local area = createCombatArea(AREA_CIRCLE3X3) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end me ensina o que adicionar para eu adicionar na uh tbm
  15. A entendi, é ai então que altera para passar de 3600 ( 1 hora ) ? muito obrigado então pela ajuda, espero que funcione! rep+ maninho obg
  16. Não deu certo
  17. Agora não sai mais as explosoes e eu subistitui certinho o 1 2 e 3
  18. Não deu certo, a magia não segue ainda!
  19. sim <instant name="Espiritos do Inferno" words="espiritos do inferno!" lvl="650" mana="8320" prem="0" selftarget="1" aggressive="1" exhaustion="5000" groups="1,4000" icon="24" needlearn="0" script="attack/ultimate.lua"> <vocation id="12"/> </instant>
  20. Não eu digo seguir o personagem q criou a magia não o qual ele da target
  21. Isso é para perder mais level, eu mesmo alterei para tornar mais dificil o game, por isso quero adicionar tbm a da skill, ai eu preciso de uma script funcional para isso
  22. nao consegui postar em spoiler, perdao -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = false newPlayerChooseVoc = true newPlayerSpawnPosX = 543 newPlayerSpawnPosY = 521 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 2 * 24 * 60 * 60 blackSkullLength = 4 * 24 * 60 * 60 dailyFragsToRedSkull = 15 weeklyFragsToRedSkull = 30 monthlyFragsToRedSkull = 45 dailyFragsToBlackSkull = 25 weeklyFragsToBlackSkull = 45 monthlyFragsToBlackSkull = 60 dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 1 * 24 * 60 * 60 killsBanLength = 1 * 24 * 60 * 60 finalBanLength = 1 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 100 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 400 huntingDuration = 30 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = true whiteSkullTime = 10 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = true fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 20 stairhopDelay = 15 * 60 pushCreatureDelay = 15 * 60 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "133.32.118.982" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 500 motd = "Bem vindos Ao colow displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = false serverName = "colow" loginMessage = "Seja bem vindo." statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "Styller.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 0 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 250 premiumDaysToFormGuild = 0 guildNameMinLength = 5 guildNameMaxLength = 30 -- Highscores highscoreDisplayPlayers = 10 updateHighscoresAfterMinutes = 3 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 100 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 40000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Soulface" mapAuthor = "Will" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 59 * 60 * 1000 idleKickTime = 60 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = false -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = true rateExperience = 25 rateSkill = 250 rateMagic = 100 rateLoot = 3 rateSpawn = 5 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 0 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 -- máxima distancia em X pra eles continuarem compartilhando exp experienceShareRadiusY = 30 -- máxima distancia em Y pra eles continuarem compartilhando exp experienceShareRadiusZ = 1 -- máxima distancia em Z pra eles continuarem compartilhando exp experienceShareLevelDifference = 1/ 3 -- diferença de nivel máxima pra eles continuarem compartilhando exp (level do mais alto multiplicado por esse valor tem que ser menor que o nível do player de level mais baixo) extraPartyExperienceLimit = 770 --- limite de experiencia extra extraPartyExperiencePercent = 200 -- porcentagem extra de experiencia por estar em party experienceShareActivity = 2 * 60 * 1000 --- não sei ao certo mas é ou o tempo pra poder ligar o compartilhamento de experiencia ou o tempo máximo q a exp vai ser compartilhada (sugiro não mexer) -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 3 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 healthHealingColor = 194 manaHealingColor = 113 -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "Conow" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false LOGIN.LUA local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) end local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "Mail") registerCreatureEvent(cid, "ResetDoors") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") registerCreatureEvent(cid, "Reward") end registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "AdvanceSave") registerCreatureEvent(cid, "advance") registerCreatureEvent(cid, "SkullCheck") registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "lookreset") registerCreatureEvent(cid, "deathSkill") registerCreatureEvent(cid, "BossCorpse") registerCreatureEvent(cid, "DeathC") registerCreatureEvent(cid, "FimVip") registerCreatureEvent(cid, "VipReceive") registerCreatureEvent(cid, "PlayerKill") if (InitArenaScript ~= 0) then InitArenaScript = 1 -- make arena rooms free for i = 42300, 42309 do setGlobalStorageValue(i, 0) setGlobalStorageValue(i+100, 0) end end -- if he did not make full arena 1 he must start from zero if getPlayerStorageValue(cid, 42309) < 1 then for i = 42300, 42309 do setPlayerStorageValue(cid, i, 0) end end -- if he did not make full arena 2 he must start from zero if getPlayerStorageValue(cid, 42319) < 1 then for i = 42310, 42319 do setPlayerStorageValue(cid, i, 0) end end -- if he did not make full arena 3 he must start from zero if getPlayerStorageValue(cid, 42329) < 1 then for i = 42320, 42329 do setPlayerStorageValue(cid, i, 0) end end if getPlayerStorageValue(cid, 42355) == -1 then setPlayerStorageValue(cid, 42355, 0) -- did not arena level end setPlayerStorageValue(cid, 42350, 0) -- time to kick 0 setPlayerStorageValue(cid, 42352, 0) -- is not in arena return true end
  23. Não esta perdendo skill ainda Ta dando o mesmo erro

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