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thunmin

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  1. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    Eu quero que eles ganhem a storage que é depois que mata o boss mas eu não lembro qual que é ai eles vão até a sala de recompensa e pegam as recompensas lá e o addon tbm.
  2. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    .Qual servidor ou website você utiliza como base? CANARY Qual o motivo deste tópico? Preciso de um script ou action que assim que matarem o boss do Wrath of Emperror eles ganhem a storage sem precisar usar o cajado pra terem o direito a entrar na sala de recompensa e ganharem os itens e o outfit. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  3. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    .Qual servidor ou website você utiliza como base? Canary Qual o motivo deste tópico? Não sei como deixar todos os players com promotion para ir pra mainland se alguém puder ajudar agradeço, pois, mesmo eu colocando direto na database pra puxar como promotion quando fala com a oressa ele remove o promotion. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: local internalNpcName = "Oressa" local npcType = Game.createNpcType(internalNpcName) local npcConfig = {} npcConfig.name = internalNpcName npcConfig.description = internalNpcName npcConfig.health = 100 npcConfig.maxHealth = npcConfig.health npcConfig.walkInterval = 2000 npcConfig.walkRadius = 2 npcConfig.outfit = { lookType = 148, lookHead = 114, lookBody = 78, lookLegs = 96, lookFeet = 114, lookAddons = 2, } npcConfig.flags = { floorchange = false, } npcConfig.voices = { interval = 15000, chance = 50, { text = "You can't take it all with you - sell your Dawnport things before \z you receive the gear of your definite vocation!", }, { text = "Leave all Dawnport things behind you and choose your destiny!" }, { text = "Come to me if you need healing!" }, { text = "Choose your vocation and explore the mainland!" }, { text = "Talk to me to choose your definite vocation! Become a knight, paladin, druid or sorcerer!" }, { text = "World needs brave adventurers like you. Choose your vocation and sail to the mainland!" }, { text = "Poisoned? Bleeding? Wounded? I can help!" }, } local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) npcType.onThink = function(npc, interval) npcHandler:onThink(npc, interval) end npcType.onAppear = function(npc, creature) npcHandler:onAppear(npc, creature) end npcType.onDisappear = function(npc, creature) npcHandler:onDisappear(npc, creature) end npcType.onMove = function(npc, creature, fromPosition, toPosition) npcHandler:onMove(npc, creature, fromPosition, toPosition) end npcType.onSay = function(npc, creature, type, message) npcHandler:onSay(npc, creature, type, message) end npcType.onCloseChannel = function(npc, creature) npcHandler:onCloseChannel(npc, creature) end -- Basic keywords keywordHandler:addKeyword({ "name" }, StdModule.say, { npcHandler = npcHandler, text = "I am Oressa Fourwinds, the {healer}. ", }) keywordHandler:addKeyword({ "healer" }, StdModule.say, { npcHandler = npcHandler, text = "If you are hurt my child, I will {heal} your wounds.", }) keywordHandler:addKeyword({ "job" }, StdModule.say, { npcHandler = npcHandler, text = "I can {heal} you if you are hurt. I can also help you choose your {vocation}. ", }) keywordHandler:addKeyword({ "doors" }, StdModule.say, { npcHandler = npcHandler, text = "Behind each of those doors, the equipment and skills of one vocation lies - \z sorcerer, paladin, knight or druid. ...", "When you have reached level 8, you can choose your definite vocation. You have to talk to me to receive it, \z and then you may open one of the doors, take up your vocation's gear, and leave the island. But be aware: ...", "Once you have chosen your vocation and stepped through a door, you cannot go back or choose a different vocation. \z So choose well!", }) keywordHandler:addKeyword({ "inigo" }, StdModule.say, { npcHandler = npcHandler, text = "He has seen much, and likes to help the younger ones. If you have questions about what to do, \z or whom to ask for anything, go to Inigo.", }) keywordHandler:addKeyword({ "richard" }, StdModule.say, { npcHandler = npcHandler, text = "Found a new way of living and took to it like a fish to water.", }) keywordHandler:addKeyword({ "coltrayne" }, StdModule.say, { npcHandler = npcHandler, text = "Ah. Some wounds never heal. <sighs> Shipwrecked in body and mind. Nowhere to go, so he doesn't leave.", }) keywordHandler:addKeyword({ "morris" }, StdModule.say, { npcHandler = npcHandler, text = "He broods over problems he won't share. But maybe you can help him with a little quest or two.", }) keywordHandler:addKeyword({ "hamish" }, StdModule.say, { npcHandler = npcHandler, text = "He lives only for his experiments and potions", }) keywordHandler:addKeyword({ "dawnport" }, StdModule.say, { npcHandler = npcHandler, text = { "This is a strange place. Many beings are called to it. I dreamed of it long before I came here. ...", "Something spoke to me, telling me I had to be its voice; a voice of the Oracle here for the sake of \z the adventurers that would come to defend {World} against evil and need to {choose} their destiny.", }, }) keywordHandler:addKeyword({ "rookgaard" }, StdModule.say, { npcHandler = npcHandler, text = "I have heard of it, yes.", }) --From topic of vocation to topic of the "yes" message (choosing vocation) local topicTable = { [5] = VOCATION.ID.KNIGHT, [6] = VOCATION.ID.PALADIN, [7] = VOCATION.ID.DRUID, [8] = VOCATION.ID.SORCERER, } local vocationRoomPositions = { [5] = { x = 32068, y = 31884, z = 6 }, [6] = { x = 32059, y = 31884, z = 6 }, [7] = { x = 32073, y = 31884, z = 6 }, [8] = { x = 32054, y = 31884, z = 6 }, } local function creatureSayCallback(npc, creature, type, message) local player = Player(creature) local playerId = player:getId() if not npcHandler:checkInteraction(npc, creature) then return false end local health = player:getHealth() local vocationDefaultMessages = { "A vocation is your profession and destiny, determining your skills and way of fighting. \z There are four vocations in Tibia: {knight}, {sorcerer}, {paladin} or {druid}. \z Each one has its unique special abilities. ... ", "When you leave the outpost through one of the four gates upstairs, you will be equipped with \z training gear of a specific vocation in order to defend yourself against the monsters outside. ... ", "You can try them out as often as you wish to. When you have gained enough experience to reach level 8, \z you are ready to choose the definite vocation that is to become your destiny. ... ", "Think carefully, as you can't change your vocation later on! You will have to choose your vocation in order \z to leave Dawnport for the main continent through one of these {doors} behind me. ... ", "Talk to me again when you are ready to choose your vocation, and I will set you on your way. ", } -- Heal and help dialog if MsgContains(message, "healing") and npcHandler:getTopic(playerId) == 0 then if player:getLevel() < 8 then if health < 40 or player:getCondition(CONDITION_POISON) then if health < 40 then player:addHealth(40 - health) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED) end if player:getCondition(CONDITION_POISON) then player:removeCondition(CONDITION_POISON) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED) end npcHandler:say("You are hurt, my child. I will heal your wounds.", npc, creature) npcHandler:setTopic(playerId, 0) else return npcHandler:say("You do not need any healing right now.", npc, creature) end end elseif MsgContains(message, "help") and npcHandler:getTopic(playerId) == 0 then if player:getCondition(CONDITION_POISON) == nil or health > 40 then return npcHandler:say("You do not need any healing right now.", npc, creature) end if health < 40 or player:getCondition(CONDITION_POISON) then if health < 40 then player:addHealth(40 - health) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED) end if player:getCondition(CONDITION_POISON) then player:removeCondition(CONDITION_POISON) player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED) end npcHandler:say("You are hurt, my child. I will heal your wounds.", npc, creature) npcHandler:setTopic(playerId, 0) end -- Vocation dialog elseif npcHandler:getTopic(playerId) == 0 and MsgContains(message, "vocation") then npcHandler:say(vocationDefaultMessages, npc, creature, 10) npcHandler:setTopic(playerId, 0) -- Choosing dialog start elseif MsgContains(message, "choosing") or MsgContains(message, "choose") and npcHandler:getTopic(playerId) == 0 then if player:getLevel() >= 8 then npcHandler:say( "I'll help you decide. \z Tell me: Do you like to keep your {distance}, or do you like {close} combat?", npc, creature ) npcHandler:setTopic(playerId, 2) else npcHandler:say(vocationDefaultMessages, npc, creature, 10) npcHandler:setTopic(playerId, 0) end elseif MsgContains(message, "distance") and npcHandler:getTopic(playerId) == 2 then npcHandler:say("Tell me: Do you prefer to fight with {bow} and {spear}, or do you want to cast {magic}?", npc, creature) npcHandler:setTopic(playerId, 3) -- knight elseif MsgContains(message, "close") and npcHandler:getTopic(playerId) == 2 then npcHandler:say({ "Then you should choose the {vocation} of a knight and become a valiant fighter with sword and shield. ...", "Knights are the toughest of all vocations. They can take more damage and carry more items than the other \z vocations, but they will deal less damage than paladins, druids or sorcerers. ...", "Knights can wield one- or two-handed swords, axes and clubs, and they can cast a few spells to draw a \z monster's attention to them. ...", "So tell me: DO YOU WISH TO BECOME A VALIANT KNIGHT? Answer with a proud {YES} if that is your choice!", }, npc, creature, 10) npcHandler:setTopic(playerId, 5) -- Paladin elseif MsgContains(message, "bow") or MsgContains(message, "spear") and npcHandler:getTopic(playerId) == 3 then npcHandler:say({ "Then you should join the ranks of the paladins, noble hunters and rangers of the wild, who rely on the \z swiftness of movement and ranged attacks. ...", "Paladins are jacks of all trades. They are tougher than the magically gifted and can carry more items \z than druids or sorcerers, but they can take not as much damage as a knight can. ...", "Paladins deal more damage than knights but less than druids or sorcerers, and have the longest range \z in their distance attacks. ...", "They can also use holy magic to slay the unholy and undead in particular. ...", "DO YOU WISH TO BECOME A DARING PALADIN? Answer with a proud {YES} if that is your choice!", }, npc, creature, 10) npcHandler:setTopic(playerId, 6) -- Mage elseif MsgContains(message, "magic") and npcHandler:getTopic(playerId) == 3 then npcHandler:say( "Tell me: Do you prefer to {heal} and cast the power of nature and ice, or do you want to rain \z fire and {death} on your foes?", npc, creature ) npcHandler:setTopic(playerId, 4) -- Druid elseif MsgContains(message, "heal") and npcHandler:getTopic(playerId) == 4 then npcHandler:say({ "Then you should learn the ways of the druids, healers and powerful masters of natural magic. ...", "Druids can heal their friends and allies, but they can also cast powerful ice and earth magic \z to kill their enemies. They can do a little energy, fire or death damage as well. ...", "Druids cannot take much damage or carry many items, but they deal \z much more damage than paladins or knights. ...", "So tell me: DO YOU WISH TO BECOME A SAGACIOUS DRUID? Answer with a proud {YES} if that is your choice!", }, npc, creature, 10) npcHandler:setTopic(playerId, 7) -- Sorcerer elseif MsgContains(message, "death") and npcHandler:getTopic(playerId) == 4 then npcHandler:say({ "Then you should become a sorcerer, a mighty wielder of deathly energies and arcane fire. ...", "Sorcerers are powerful casters of magic. They use fire, energy and death magic to lay low their enemies. \z They can do a little ice or earth damage as well. ...", "Sorcerers cannot take much damage or carry many items, \z but they deal much more damage than paladins or knights. ...", "So tell me: DO YOU WISH TO BECOME A POWERFUL SORCERER? Answer with a proud {YES} if that is your choice!", }, npc, creature, 10) npcHandler:setTopic(playerId, 8) -- Choosing dialog start elseif MsgContains(message, "decided") and npcHandler:getTopic(playerId) == 0 then npcHandler:say("So tell me, which {vocation} do you want to choose: {knight}, {sorcerer}, {paladin} or {druid}?", npc, creature) -- Say vocations name elseif MsgContains(message, "sorcerer") and npcHandler:getTopic(playerId) == 0 then local message = { "Sorcerers are powerful casters of death, energy and fire magic. \z They can do a little ice or earth damage as well. ...", "Sorcerers cannot take much damage or carry many items, but they deal more damage than paladins or knights, \z and can target several enemies. ...", "If you wish to be a caster of fire and energy, hurling death magic at your foes, \z you should consider choosing the sorcerer vocation.", } if player:getLevel() >= 8 then table.insert(message, "So tell me: DO YOU WISH TO BECOME A POWERFUL SORCERER?" .. " Answer with a proud {YES} if that is your choice!") npcHandler:setTopic(playerId, 8) else npcHandler:setTopic(playerId, 0) end npcHandler:say(message, npc, creature, 10) elseif MsgContains(message, "druid") and npcHandler:getTopic(playerId) == 0 then local message = { "Druids are healers and powerful masters of ice and earth magic. \z They can also do a little energy, fire or death damage as well. ... ", "Druids cannot take much damage or carry many items, but they deal more damage than paladins or knights, \z and can target several enemies. ... ", "If you wish to be a healer and wielder of powerful natural magic, \z you should consider choosing the druid vocation.", } if player:getLevel() >= 8 then table.insert(message, "So tell me: DO YOU WISH TO BECOME A SAGACIOUS DRUID?" .. " Answer with a proud {YES} if that is your choice!") npcHandler:setTopic(playerId, 7) else npcHandler:setTopic(playerId, 0) end npcHandler:say(message, npc, creature, 10) elseif MsgContains(message, "paladin") and npcHandler:getTopic(playerId) == 0 then local message = { "Paladins are sturdy distance fighters. They are tougher than druids or sorcerers and can carry more items, \z but they are less tough than a knight. ... ", "Paladins have the longest attack range, and can deal the most damage on a single target. ... ", "They can also use holy magic to slay the unholy and undead in particular. ... ", "If you like to keep a distance to your enemy, shooting while you outdistance him, \z you should consider choosing the paladin vocation.", } if player:getLevel() >= 8 then table.insert(message, "So tell me: DO YOU WISH TO BECOME A DARING PALADIN?" .. " Answer with a proud {YES} if that is your choice!") npcHandler:setTopic(playerId, 6) else npcHandler:setTopic(playerId, 0) end npcHandler:say(message, npc, creature, 10) elseif MsgContains(message, "knight") and npcHandler:getTopic(playerId) == 0 then local message = { "Knights are stalwart melee fighters, the toughest of all vocations. They can take more damage and carry \z more items than the other vocations, but they will deal less damage than paladins, druids or sorcerers. ... ", "Knights can wield one- or two-handed swords, axes and clubs, and they can cast a few spells to draw a \z monster's attention to them. ... ", "If you want to be a tough melee fighter who can resist much longer than anyone else, \z you should consider choosing the knight vocation.", } if player:getLevel() >= 8 then table.insert(message, "DO YOU WISH TO BECOME A VALIANT KNIGHT? Answer with a proud {YES} if that is your choice!") npcHandler:setTopic(playerId, 5) else npcHandler:setTopic(playerId, 0) end npcHandler:say(message, npc, creature, 10) elseif (npcHandler:getTopic(playerId) >= 5) and (npcHandler:getTopic(playerId) <= 8) then if MsgContains(message, "yes") then for index, value in pairs(topicTable) do if npcHandler:getTopic(playerId) == index then if player:getStorageValue(Storage.Dawnport.DoorVocation) == -1 then -- Change to new vocation, convert magic level and skills and set proper stats player:changeVocation(value) player:setStorageValue(Storage.Dawnport.DoorVocation, value) if configManager.getBoolean(configKeys.TELEPORT_PLAYER_TO_VOCATION_ROOM) then local position = vocationRoomPositions[index] player:teleportTo(Position(position.x, position.y, position.z)) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) end else npcHandler:setTopic(playerId, 0) return true end end end -- Remove Mainland smuggling items removeMainlandSmugglingItems(player) npcHandler:say({ "SO BE IT. CAST OFF YOUR TRAINING GEAR AND RISE, NOBLE " .. player:getVocation():getName():upper() .. "! ...", "Go through the second door from the right. Open the chest and take the equipment inside \z before you leave to the north. ...", "Take the ship to reach the Mainland. Farewell, friend and good luck in all you undertake!", }, npc, creature, 10) npcHandler:setTopic(playerId, 0) elseif MsgContains(message, "no") then local vocationMessage = { [5] = "{paladin}, {sorcerer} or {druid}", [6] = "{knight}, {sorcerer} or {druid}", [7] = "{knight}, {paladin} or {sorcerer}", [8] = "{knight}, {paladin} or {druid}", } npcHandler:say({ "As you wish. If you wish to learn something about the " .. vocationMessage[npcHandler:getTopic(playerId)] .. " vocation, tell me.", }, npc, creature, 10) npcHandler:setTopic(playerId, 0) end end return true end local function greetCallback(npc, creature) local player = Player(creature) local playerId = player:getId() if player:getLevel() >= 8 then npcHandler:setMessage( MESSAGE_GREET, "Welcome, young adventurer. Tell me if you need help in \z {choosing} your {vocation}, or if you have {decided} on the {vocation} you want to choose." ) else npcHandler:setMessage( MESSAGE_GREET, "Welcome to the temple of Dawnport, child. \z If you need {healing}, I can help you. Ask me about a {vocation} if you need counsel." ) end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, child.") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new(), npcConfig.name, true, true, true) -- npcType registering the npcConfig table npcType:register(npcConfig) Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  4. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    Teria como deixar eles já com o promotion?
  5. .Qual servidor ou website você utiliza como base? Canary 2.3.6 Qual o motivo deste tópico? Queria fazer com que os players não pudessem mexer no aleta sio, pois, agora os mesmos estão conseguindo mexer nos itens Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  6. .Qual servidor ou website você utiliza como base? canary para o cliente 13.16 Qual o motivo deste tópico? Não consigo encontrar onde ajusta to com o problema no 13.16 o exausted, por exemplo os kinas era pra combar exori, erori gran e exori min, porém não ta indo ta dando exausted o char ta soltando magia ou runa e não consegue usar as potions Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  7. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    No caso onde coloco o script o meu servidor é Canary
  8. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    .Qual servidor ou website você utiliza como base? canary Qual o motivo deste tópico? Não consigo encontrar onde colocar para os players invitados na house não mexer nos itens, já coloquei no config.lua porém eles continuam conseguindo mexer os itens. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  9. .Qual servidor ou website você utiliza como base? canary Qual o motivo deste tópico? Meus players não conseguem domar o White Lion diz que não é possível. Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  10. .Qual servidor ou website você utiliza como base? Canary Qual o motivo deste tópico? Não consigo deixar ele automatico os players tem que confirmar o pagamento depois eu tenho que verificar se caiu pra depois eu confirmar e colocar as coins Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
  11. Ao invés de ser comando pode ser removido por um item? o meu é RAVSCRIPT se puder ajudar gradeço
  12. Você tem ele em revscript?
  13. mas ta dando erro o meu é 12.65 e ta dando erro
  14. o meu é em revscript pode me auxiliar?
  15. Bom dia pessoal meu server tem o raids certinho porém não está fazendo as invasões automaticamente, alguém pode me ajudar? Se possível acrescentar os novos como o oboju por gentileza.
  16. Alguém sabe como faz pra aumentar mais rápido a stamina o meu script: addSta = {} local config = { timeToAdd = 3, -- intervalo de tempo para adicionar. addTime = 5, -- quanto vai adicionar. } local function addStamina(cid, check) if not isPlayer(cid) then addSta[cid] = nil return true end if check then return true end doPlayerSetStamina(cid, getPlayerStamina(cid) + config.addTime) doPlayerSendTextMessage(cid, 25, "Você recebeu "..config.addTime.." minutos de stamina.") addSta[cid] = addEvent(addStamina, config.timeToAdd * 60 * 1000, cid, false) end function onStepIn(cid) if isPlayer(cid) then addSta[cid] = addEvent(addStamina, config.timeToAdd * 60 * 1000, cid, false) end return true end function onStepOut(cid) if isPlayer(cid) then stopEvent(addSta[cid]) addSta[cid] = nil addStamina (cid, true) end return true end stamina:aid(35001) stamina:register()
  17. Eu to com um problema parecido só que ao invés do gold ignot eu queria que fosse a bar of gold (id 15515) Só que no meu servidor é ravscripts e n consegui converter =\ meu scrip atual dos meus coins é: local config = { [ITEM_GOLD_COIN] = {changeTo = ITEM_PLATINUM_COIN}, [ITEM_PLATINUM_COIN] = {changeBack = ITEM_GOLD_COIN, changeTo = ITEM_CRYSTAL_COIN}, [ITEM_CRYSTAL_COIN] = {changeBack = ITEM_PLATINUM_COIN} } local goldConverter = Action() function goldConverter.onUse(player, item, fromPosition, target, toPosition, isHotkey) local coin = config[target.itemid] if not coin then return false end local charges = item:getCharges() if coin.changeTo and target.type == 100 then target:remove() player:addItem(coin.changeTo, 1) item:transform(item:getId(), charges -1) elseif coin.changeBack then target:transform(target.itemid, target.type - 1) player:addItem(coin.changeBack, 100) item:transform(item:getId(), charges -1) else return false end if charges == 0 then item:remove() end return true end goldConverter:id(26378, 29020) goldConverter:register()
  18. Não sei se estou no local certo admins se não tiver favor mover meu tópico. Estou tentando adicionar ao meu banco de dados o seguinte: CREATE TABLE `houses` ( `id` int(11) NOT NULL, `owner` int(11) NOT NULL, `paid` int(10) UNSIGNED NOT NULL DEFAULT 0, `warnings` int(11) NOT NULL DEFAULT 0, `name` varchar(255) NOT NULL, `rent` int(11) NOT NULL DEFAULT 0, `town_id` int(11) NOT NULL DEFAULT 0, `bid` int(11) NOT NULL DEFAULT 0, `bid_end` int(11) NOT NULL DEFAULT 0, `last_bid` int(11) NOT NULL DEFAULT 0, `highest_bidder` int(11) NOT NULL DEFAULT 0, `size` int(11) NOT NULL DEFAULT 0, `guildid` int(11) DEFAULT NULL, `beds` int(11) NOT NULL DEFAULT 0 ) ENGINE=InnoDB DEFAULT CHARSET=utf8; só que está dando erro alguém pode me ajudar?
  19. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    Vi em um servidor uns eventos de war só que sem ser por guild e sim players aleatórios 50 x 50 alguém sabe fazer esse tipo de evento? o meu tfs é 1.3 sei que tenho que fazer tipo uma cidade ou arena pra eles irem pra lá e se combaterem, o detalhe que quando morre la não perde nada inclusive a bless e os vencedores ganham itens se alguém puder me ajudar agradeço.
  20. se puder explicar onde fica cada um eu agradeço....
  21. thunmin postou uma resposta no tópico em Suporte Tibia OTServer
    Boa tarde, meu otserv é src 1.3 eu estou precisando dos scripts do Fruit Sun e do Sugar Cane se alguém tiver por favor me ajudem!
  22. Eu clico na seta do lado do ssh pra abrir no chrome so que não ta abrindo fica so carregando e não sai da tela isso ja fazem uns 30 minutos sabe dizer o pq?
  23. certo no caso em register-actions.xml correto?
  24. desculpa a ignorancia, mas, onde coloco esse arquivo ?

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