Olá luciano, estou usando seu servidor como base para o meu, fui colocar ele online agora para testar o mapa que estou trabalhando e encontrei alguns erros, consegue me ajudar?? Estou utilizando a nova base da Milhiore
Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/login.lua:onLogin
data/lib/core/player.lua:341: attempt to index a nil value (global 'ExperienceRateType')
stack traceback:
[C]: in metamethod 'index'
data/lib/core/player.lua:341: in method 'updateStamina'
data/creaturescripts/scripts/login.lua:28: in function <data/creaturescripts/scripts/login.lua:1>
segue abaixo o player.lua
local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
function Player.feed(self, food)
local condition = self:getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT)
if condition then
condition:setTicks(condition:getTicks() + (food * 1000))
else
local vocation = self:getVocation()
if not vocation then return nil end
foodCondition:setTicks(food * 1000)
foodCondition:setParameter(CONDITION_PARAM_HEALTHGAIN, vocation:getHealthGainAmount())
foodCondition:setParameter(CONDITION_PARAM_HEALTHTICKS, vocation:getHealthGainTicks() * 1000)
foodCondition:setParameter(CONDITION_PARAM_MANAGAIN, vocation:getManaGainAmount())
foodCondition:setParameter(CONDITION_PARAM_MANATICKS, vocation:getManaGainTicks() * 1000)
self:addCondition(foodCondition)
end
return true
end
function Player.getClosestFreePosition(self, position, extended)
if self:getGroup():getAccess() and self:getAccountType() >= ACCOUNT_TYPE_GOD then return position end
return Creature.getClosestFreePosition(self, position, extended)
end
function Player.getDepotItems(self, depotId)
return self:getDepotChest(depotId, true):getItemHoldingCount()
end
function Player.hasFlag(self, flag) return self:getGroup():hasFlag(flag) end
function Player.getLossPercent(self)
local blessings = 0
local lossPercent = {[0] = 100, [1] = 70, [2] = 45, [3] = 25, [4] = 10, [5] = 0}
for i = 1, 5 do if self:hasBlessing(i) then blessings = blessings + 1 end end
return lossPercent[blessings]
end
function Player.getPremiumTime(self) return math.max(0, self:getPremiumEndsAt() - os.time()) end
function Player.setPremiumTime(self, seconds)
self:setPremiumEndsAt(os.time() + seconds)
return true
end
function Player.addPremiumTime(self, seconds)
self:setPremiumTime(self:getPremiumTime() + seconds)
return true
end
function Player.removePremiumTime(self, seconds)
local currentTime = self:getPremiumTime()
if currentTime < seconds then return false end
self:setPremiumTime(currentTime - seconds)
return true
end
function Player.getPremiumDays(self) return math.floor(self:getPremiumTime() / 86400) end
function Player.addPremiumDays(self, days) return self:addPremiumTime(days * 86400) end
function Player.removePremiumDays(self, days) return self:removePremiumTime(days * 86400) end
function Player.isPremium(self)
return self:getPremiumTime() > 0 or configManager.getBoolean(configKeys.FREE_PREMIUM) or
self:hasFlag(PlayerFlag_IsAlwaysPremium)
end
---@param message string|number
function Player.sendCancelMessage(self, message)
if type(message) == "number" then message = Game.getReturnMessage(message) end
return self:sendTextMessage(MESSAGE_STATUS_SMALL, message)
end
function Player.isUsingOtClient(self) return self:getClient().os >= CLIENTOS_OTCLIENT_LINUX end
function Player.sendExtendedOpcode(self, opcode, buffer)
if not self:isUsingOtcV8() then return false end
local networkMessage<close> = NetworkMessage()
networkMessage:addByte(0x32)
networkMessage:addByte(opcode)
networkMessage:addString(buffer)
networkMessage:sendToPlayer(self)
return true
end
-- Always pass the number through the isValidMoney function first before using the transferMoneyTo
function Player.transferMoneyTo(self, target, amount)
if not target then return false end
-- See if you can afford this transfer
local balance = self:getBankBalance()
if amount > balance then return false end
-- See if player is online
local targetPlayer = Player(target.guid)
if targetPlayer then
targetPlayer:setBankBalance(targetPlayer:getBankBalance() + amount)
else
db.query("UPDATE `players` SET `balance` = `balance` + " .. amount .. " WHERE `id` = '" ..
target.guid .. "'")
end
self:setBankBalance(self:getBankBalance() - amount)
return true
end
function Player.canCarryMoney(self, amount)
-- Anyone can carry as much imaginary money as they desire
if amount == 0 then return true end
-- The 3 below loops will populate these local variables
local totalWeight = 0
local inventorySlots = 0
local currencyItems = Game.getCurrencyItems()
for index = #currencyItems, 1, -1 do
local currency = currencyItems[index]
-- Add currency coins to totalWeight and inventorySlots
local worth = currency:getWorth()
local currencyCoins = math.floor(amount / worth)
if currencyCoins > 0 then
amount = amount - (currencyCoins * worth)
while currencyCoins > 0 do
local count = math.min(100, currencyCoins)
totalWeight = totalWeight + currency:getWeight(count)
currencyCoins = currencyCoins - count
inventorySlots = inventorySlots + 1
end
end
end
-- If player don't have enough capacity to carry this money
if self:getFreeCapacity() < totalWeight then return false end
-- If player don't have enough available inventory slots to carry this money
local backpack = self:getSlotItem(CONST_SLOT_BACKPACK) --[[@as Container]]
if not backpack or backpack:getEmptySlots(true) < inventorySlots then return false end
return true
end
function Player.withdrawMoney(self, amount)
local balance = self:getBankBalance()
if amount > balance or not self:addMoney(amount) then return false end
self:setBankBalance(balance - amount)
return true
end
function Player.depositMoney(self, amount)
if not self:removeMoney(amount) then return false end
self:setBankBalance(self:getBankBalance() + amount)
return true
end
function Player.removeTotalMoney(self, amount)
local moneyCount = self:getMoney()
local bankCount = self:getBankBalance()
if amount <= moneyCount then
self:removeMoney(amount)
return true
elseif amount <= (moneyCount + bankCount) then
if moneyCount ~= 0 then
self:removeMoney(moneyCount)
local remains = amount - moneyCount
self:setBankBalance(bankCount - remains)
self:sendTextMessage(MESSAGE_INFO_DESCR,
("Paid %d from inventory and %d gold from bank account. Your account balance is now %d gold."):format(
moneyCount, amount - moneyCount, self:getBankBalance()))
return true
else
self:setBankBalance(bankCount - amount)
self:sendTextMessage(MESSAGE_INFO_DESCR,
("Paid %d gold from bank account. Your account balance is now %d gold."):format(
amount, self:getBankBalance()))
return true
end
end
return false
end
function Player.addLevel(self, amount, round)
round = round or false
local level, amount = self:getLevel(), amount or 1
if amount > 0 then
return self:addExperience(Game.getExperienceForLevel(level + amount) -
(round and self:getExperience() or Game.getExperienceForLevel(level)))
else
return self:removeExperience(
((round and self:getExperience() or Game.getExperienceForLevel(level)) -
Game.getExperienceForLevel(level + amount)))
end
end
function Player.addMagicLevel(self, value)
local currentMagLevel = self:getBaseMagicLevel()
local sum = 0
if value > 0 then
while value > 0 do
sum = sum + self:getVocation():getRequiredManaSpent(currentMagLevel + value)
value = value - 1
end
return self:addManaSpent(sum - self:getManaSpent())
else
value = math.min(currentMagLevel, math.abs(value))
while value > 0 do
sum = sum + self:getVocation():getRequiredManaSpent(currentMagLevel - value + 1)
value = value - 1
end
return self:removeManaSpent(sum + self:getManaSpent())
end
end
function Player.addSkillLevel(self, skillId, value)
local currentSkillLevel = self:getSkillLevel(skillId)
local sum = 0
if value > 0 then
while value > 0 do
sum = sum + self:getVocation():getRequiredSkillTries(skillId, currentSkillLevel + value)
value = value - 1
end
return self:addSkillTries(skillId, sum - self:getSkillTries(skillId))
else
value = math.min(currentSkillLevel, math.abs(value))
while value > 0 do
sum = sum + self:getVocation():getRequiredSkillTries(skillId, currentSkillLevel - value + 1)
value = value - 1
end
return self:removeSkillTries(skillId, sum + self:getSkillTries(skillId), true)
end
end
function Player.addSkill(self, skillId, value, round)
if skillId == SKILL_LEVEL then
return self:addLevel(value, round or false)
elseif skillId == SKILL_MAGLEVEL then
return self:addMagicLevel(value)
end
return self:addSkillLevel(skillId, value)
end
function Player.getWeaponType(self)
local weapon = self:getSlotItem(CONST_SLOT_LEFT)
if weapon then return weapon:getType():getWeaponType() end
return WEAPON_NONE
end
function Player.addTibiaCoins(self, tibiaCoins)
return self:setTibiaCoins(self:getTibiaCoins() + tibiaCoins)
end
function Player.removeTibiaCoins(self, removeCoins)
local tibiaCoins = self:getTibiaCoins()
if tibiaCoins < removeCoins then return false end
return self:setTibiaCoins(tibiaCoins - removeCoins)
end
function Player.sendWorldLight(self, color, level)
local msg<close> = NetworkMessage()
msg:addByte(0x82)
msg:addByte(self:getGroup():getAccess() and 0xFF or level)
msg:addByte(color)
msg:sendToPlayer(self)
return true
end
function Player.sendWorldTime(self, time)
if self:getClient().version < 1272 then return false end
local msg<close> = NetworkMessage()
msg:addByte(0xEF)
msg:addByte(time / 60) -- hour
msg:addByte(time % 60) -- min
msg:sendToPlayer(self)
return true
end
function Player.setExhaustion(self, key, milliseconds)
return self:setStorageValue(key, os.mtime() + milliseconds)
end
function Player.getExhaustion(self, key)
local milliseconds = self:getStorageValue(key)
if not milliseconds then return 0 end
return math.max(0, os.mtime() - milliseconds)
end
function Player.hasExhaustion(self, key) return self:getExhaustion(key) > 0 end
---@param type ExperienceRateType
---@param value integer
function Player:addExperienceRate(type, value)
return self:setExperienceRate(type, self:getExperienceRate(type) + value)
end
do
if not nextUseStaminaTime then nextUseStaminaTime = {} end
local function useStamina(player)
local staminaMinutes = player:getStamina()
if staminaMinutes == 0 then return end
local playerId = player:getId()
if not nextUseStaminaTime[playerId] then nextUseStaminaTime[playerId] = 0 end
local currentTime = os.time()
local timePassed = currentTime - nextUseStaminaTime[playerId]
if timePassed <= 0 then return end
if timePassed > 60 then
if staminaMinutes > 2 then
staminaMinutes = staminaMinutes - 2
else
staminaMinutes = 0
end
nextUseStaminaTime[playerId] = currentTime + 120
else
staminaMinutes = staminaMinutes - 1
nextUseStaminaTime[playerId] = currentTime + 60
end
player:setStamina(math.floor(staminaMinutes))
end
function Player:updateStamina()
if not configManager.getBoolean(configKeys.STAMINA_SYSTEM) then return false end
useStamina(self)
local staminaMinutes = self:getStamina()
if staminaMinutes > 2400 and self:isPremium() then
self:setExperienceRate(ExperienceRateType.STAMINA, 150)
elseif staminaMinutes <= 840 then
self:setExperienceRate(ExperienceRateType.STAMINA, 100)
end
return true
end
end
e o login.lua
function onLogin(player)
local serverName = configManager.getString(configKeys.SERVER_NAME)
local loginStr = "Welcome to " .. serverName .. "!"
if player:getLastLoginSaved() <= 0 then
loginStr = loginStr .. " Please choose your outfit."
player:sendOutfitWindow()
else
loginStr = string.format("Your last visit in %s: %s.", serverName,
os.date("%d %b %Y %X", player:getLastLoginSaved()))
end
player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr)
-- Promotion
local vocation = player:getVocation()
local promotion = vocation:getPromotion()
if player:isPremium() then
local value = player:getStorageValue(PlayerStorageKeys.promotion)
if value and value == 1 then player:setVocation(promotion) end
elseif not promotion then
player:setVocation(vocation:getDemotion())
end
-- Events
player:registerEvent("PlayerDeath")
player:registerEvent("DropLoot")
-- Update Experience Rate Stamina
player:updateStamina()
return true
end