local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition, CONDITION_PARAM_TICKS, 1500)
setCombatCondition(combat, condition)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)
local condition2 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition2, CONDITION_PARAM_TICKS, 2000)
setCombatCondition(combat2, condition2)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat3, COMBAT_PARAM_AGGRESSIVE, 0)
local condition3 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition3, CONDITION_PARAM_TICKS, 3000)
setCombatCondition(combat3, condition3)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat4, COMBAT_PARAM_AGGRESSIVE, 0)
local condition4 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition4, CONDITION_PARAM_TICKS, 4000)
setCombatCondition(combat4, condition4)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat5, COMBAT_PARAM_AGGRESSIVE, 0)
local condition5 = createConditionObject(CONDITION_IMMORTAL)
setConditionParam(condition5, CONDITION_PARAM_TICKS, 5000)
setCombatCondition(combat5, condition5)
local function CooldownTime(cid)
if isPlayer(cid) == TRUE then
doPlayerSendTextMessage(cid,MESSAGE_STATUS_WARNING,'CD:Aurea dos Deuses.')
end
end
function onCastSpell(cid, var)
local exhaustedstorage = 800005 -- Storage Value do exhausted da magia!
local magialevel = getPlayerStorageValue(cid, 800540)
local magiaup = getPlayerStorageValue(cid, 800541)
local upmagia1 = getPlayerStorageValue(cid, 800541)/100 * 100
local upmagia2 = getPlayerStorageValue(cid, 800541)/100 * 100
local upmagia3 = getPlayerStorageValue(cid, 800541)/100 * 100
local upmagia4 = getPlayerStorageValue(cid, 800541)/100 * 100
local manacast1 = 30*getPlayerMaxMana(cid)/100
local manacast2 = 28*getPlayerMaxMana(cid)/100
local manacast3 = 26*getPlayerMaxMana(cid)/100
local manacast4 = 24*getPlayerMaxMana(cid)/100
local manacast5 = 22*getPlayerMaxMana(cid)/100
local yellow = { lookType = getCreatureOutfit(cid).lookType, lookHead = 79, lookBody = 79, lookLegs = 79, lookFeet = 79, lookAddons = 3 }
if hasCondition(cid, CONDITION_EXHAUSTED) == 1 then
doPlayerSendTextMessage(cid,20,"Está esgotado.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return FALSE
end
if(isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast1 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 1 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 26 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 and getPlayerMana(cid) < manacast1 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 and getPlayerSoul(cid) < 26 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel < 0 and magiaup < 0 then
setPlayerStorageValue(cid, 800540, 1)
setPlayerStorageValue(cid, 800541, 1)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: 1 Up: 0%.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-26)
doSetCreatureOutfit(cid, yellow, 1500)
addEvent(CooldownTime, 1*26000,cid)
doPlayerAddManaSpell(cid,manacast1)
doPlayerAddManaSpent(cid,manacast1)
doCombat(cid, combat, var)
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 1 and magiaup < 100 then
setPlayerStorageValue(cid, 800541, magiaup+1)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia1).."%.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-26)
doSetCreatureOutfit(cid, yellow, 1500)
addEvent(CooldownTime, 1*26000,cid)
doPlayerAddManaSpell(cid,manacast1)
doPlayerAddManaSpent(cid,manacast1)
doCombat(cid, combat, var)
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 1 and magiaup == 100 then
setPlayerStorageValue(cid, 800540, magialevel+1)
setPlayerStorageValue(cid, 800541, magiaup-magiaup)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
doPlayerSendTextMessage(cid,22,"Parabéns, agora sua magia Aurea dos Deuses está level "..1+magialevel..".")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-26)
doSetCreatureOutfit(cid, yellow, 1500)
addEvent(CooldownTime, 1*26000,cid)
doPlayerAddManaSpell(cid,manacast1)
doPlayerAddManaSpent(cid,manacast1)
doCombat(cid, combat, var)
return FALSE
end
if(isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast2 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 2 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 24 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 2 and magiaup < 100 then
setPlayerStorageValue(cid, 800541, magiaup+1)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 28)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia2).."%.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-24)
doSetCreatureOutfit(cid, yellow, 2000)
doPlayerAddManaSpell(cid,manacast2)
doPlayerAddManaSpent(cid,manacast2)
addEvent(CooldownTime, 1*28000,cid)
doCombat(cid, combat2, var)
return false
end
if isPlayer(cid) == 1 and magialevel == 2 and magiaup == 100 then
setPlayerStorageValue(cid, 800540, magialevel+1)
setPlayerStorageValue(cid, 800541, magiaup-magiaup)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 28)
doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-24)
doSetCreatureOutfit(cid, yellow, 2000)
doPlayerAddManaSpell(cid,manacast2)
doPlayerAddManaSpent(cid,manacast2)
addEvent(CooldownTime, 1*28000,cid)
doCombat(cid, combat2, var)
return false
end
if(isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast3 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 3 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 22 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 3 and magiaup < 100 then
setPlayerStorageValue(cid, 800541, magiaup+1)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia3).."%.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-22)
doSetCreatureOutfit(cid, yellow, 3000)
doPlayerAddManaSpell(cid,manacast3)
doPlayerAddManaSpent(cid,manacast3)
addEvent(CooldownTime, 1*26000,cid)
doCombat(cid, combat3, var)
return false
end
if isPlayer(cid) == 1 and magialevel == 3 and magiaup == 100 then
setPlayerStorageValue(cid, 800540, magialevel+1)
setPlayerStorageValue(cid, 800541, magiaup-magiaup)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 26)
doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-22)
doSetCreatureOutfit(cid, yellow, 3000)
doPlayerAddManaSpell(cid,manacast3)
doPlayerAddManaSpent(cid,manacast3)
addEvent(CooldownTime, 1*26000,cid)
doCombat(cid, combat3, var)
return false
end
if(isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast4 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 4 and magiaup <= 100 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 22 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 4 and magiaup < 100 then
setPlayerStorageValue(cid, 800541, magiaup+1)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 24)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: "..magialevel.." Up: "..math.ceil(upmagia4).."%.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-20)
doSetCreatureOutfit(cid, yellow, 4000)
doPlayerAddManaSpell(cid,manacast4)
doPlayerAddManaSpent(cid,manacast4)
addEvent(CooldownTime, 1*24000,cid)
doCombat(cid, combat4, var)
return false
end
if isPlayer(cid) == 1 and magialevel == 4 and magiaup == 100 then
setPlayerStorageValue(cid, 800540, magialevel+1)
setPlayerStorageValue(cid, 800541, magiaup-magiaup)
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 24)
doPlayerSendTextMessage(cid,22,"Parabéns, agora a magia Aurea dos Deuses está level "..1+magialevel..".")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddSoul(cid,-20)
doSetCreatureOutfit(cid, yellow, 4000)
doPlayerAddManaSpell(cid,manacast4)
doPlayerAddManaSpent(cid,manacast4)
addEvent(CooldownTime, 1*24000,cid)
doCombat(cid, combat4, var)
return false
end
if(isPlayer(cid) == 1 and magialevel == 5 and os.time() < getPlayerStorageValue(cid, exhaustedstorage)) then
doPlayerSendCancel(cid,"Aurea dos Deuses em cooldown por " .. getPlayerStorageValue(cid, exhaustedstorage) - os.time() .. " segundos.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 5 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerMana(cid) < manacast5 then
doPlayerSendTextMessage(cid,20,"Voce nao tem mana suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 5 and os.time() > getPlayerStorageValue(cid, exhaustedstorage) and getPlayerSoul(cid) < 18 then
doPlayerSendTextMessage(cid,20,"Voce nao tem Soul suficiente para usar esta magia.")
return FALSE
end
if isPlayer(cid) == 1 and magialevel == 5 then
setPlayerStorageValue(cid, exhaustedstorage, os.time() + 22)
doPlayerSendTextMessage(cid,24,"Magia: Aurea dos Deuses, Level da Magia: 5.")
doCreatureSay(cid,"Exeta Mas God!", 16)
doPlayerAddManaSpell(cid,manacast5)
doPlayerAddManaSpent(cid,manacast5)
addEvent(CooldownTime, 1*22000,cid)
doPlayerAddSoul(cid,-18)
doSetCreatureOutfit(cid, yellow, 5000)
doCombat(cid, combat5, var)
return false
end
end