dessa forma?
 
	 
 
local config = {
    efeitoTele = 3, -- efeito que irá aparecer a cada teleport.
    efeitoDamage = 134, -- efeito que irá aparecer ao acertar o alvo
    hits = 10, -- quantos hits serão dados
    delay = 500, -- intervalo de tempo entre cada hit
    min = 2000, -- dano mínimo
    max = 2400, -- dano máximo
    damage = COMBAT_PHYSICALDAMAGE, -- tipo de dano
	animation = 138 -- animação do feitiço
}
function isWalkable(pos, creature, pz, proj) -- nord / fixed: odranoels.s
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then 
        return false 
    end
    if getTopCreature(pos).uid > 0 and creature then 
        return false 
    end
    if getTileInfo(pos).protection and not pz then 
        return false 
    end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return true
            end
        end
    end
    return true
end
function getPosDirs(p, dir) -- mkalo / fixed: odranoels.s
    return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or 
           dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or 
           dir == 3 and {x=p.x, y=p.y+1, z=p.z} or 
           dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or 
           dir == 5 and {x=p.x+1, y=p.y, z=p.z} or 
           dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or 
           dir == 7 and {x=p.x, y=p.y-1, z=p.z} or 
           dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end
function validPos(pos)
    local tb = {}
    for i = 1, 8 do
        local newpos = getPosDirs(pos, i)
        if isWalkable(newpos) then
            table.insert(tb, newpos)
        end
    end
    table.insert(tb, pos)
    return tb
end
spell = { -- fixed: odranoels.s
    start = function (cid, target, markpos, hits)
        if not isCreature(cid) then 
            return true 
        end
        if not isCreature(target) or hits < 1 then
            doTeleportThing(cid, markpos)
            doSendMagicEffect(getThingPos(cid), config.efeitoTele)
            return true
        end
        local posAv = validPos(getThingPos(target))
        local rand = #posAv == 1 and 1 or #posAv - 1
        doSendMagicEffect(getThingPos(cid), config.efeitoTele)
       
        local playerOutfit = getCreatureOutfit(cid)
        setCreatureOutfit(cid, {lookType = 0})
        
        local hitCount = 0
        local originalPos = getThingPos(cid)
        local function doHit()
            hitCount = hitCount + 1
            if hitCount <= config.hits then
                addEvent(function()
                    doTeleportThing(cid, posAv[math.random(1, rand)])
                    addEvent(doAreaCombatHealth, config.delay, cid, config.damage, getThingPos(target), 0, -config.min, -config.max, config.efeitoDamage)
                    addEvent(doHit, config.delay)
                end, config.delay)
            else
                addEvent(function()
                    if isCreature(cid) then
                        doTeleportThing(cid, originalPos)
                        setCreatureOutfit(cid, playerOutfit)
                    end
                end, config.delay)
            end
        end
        doHit()
    end
}
function onCastSpell(cid)
    local target = getCreatureTarget(cid)
    if target then
        local position1 = {x = getThingPosition(target).x + 1, y = getThingPosition(target).y + 1, z = getThingPosition(target).z}
        spell.start(cid, target, getThingPos(cid), config.hits)
        doSendMagicEffect(position1, config.animation)
    end
    return true
end 
function setCreatureOutfit(cid, outfit)  -- odranoels.s
    if outfit.lookType == nil then
        return
    end
    
    local lookType = outfit.lookType
    local lookHead = outfit.lookHead or 0
    local lookBody = outfit.lookBody or 0
    local lookLegs = outfit.lookLegs or 0
    local lookFeet = outfit.lookFeet or 0
    local addons = outfit.addons or 0
    
    doCreatureChangeOutfit(cid, {lookType = lookType, lookHead = lookHead, lookBody = lookBody, lookLegs = lookLegs, lookFeet = lookFeet, addons = addons})
end