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Odranoel S.S

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  1. dessa forma? local config = { efeitoTele = 3, -- efeito que irá aparecer a cada teleport. efeitoDamage = 134, -- efeito que irá aparecer ao acertar o alvo hits = 10, -- quantos hits serão dados delay = 500, -- intervalo de tempo entre cada hit min = 2000, -- dano mínimo max = 2400, -- dano máximo damage = COMBAT_PHYSICALDAMAGE, -- tipo de dano animation = 138 -- animação do feitiço } function isWalkable(pos, creature, pz, proj) -- nord / fixed: odranoels.s if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and not pz then return false end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return true end end end return true end function getPosDirs(p, dir) -- mkalo / fixed: odranoels.s return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z} end function validPos(pos) local tb = {} for i = 1, 8 do local newpos = getPosDirs(pos, i) if isWalkable(newpos) then table.insert(tb, newpos) end end table.insert(tb, pos) return tb end spell = { -- fixed: odranoels.s start = function (cid, target, markpos, hits) if not isCreature(cid) then return true end if not isCreature(target) or hits < 1 then doTeleportThing(cid, markpos) doSendMagicEffect(getThingPos(cid), config.efeitoTele) return true end local posAv = validPos(getThingPos(target)) local rand = #posAv == 1 and 1 or #posAv - 1 doSendMagicEffect(getThingPos(cid), config.efeitoTele) local playerOutfit = getCreatureOutfit(cid) setCreatureOutfit(cid, {lookType = 0}) local hitCount = 0 local originalPos = getThingPos(cid) local function doHit() hitCount = hitCount + 1 if hitCount <= config.hits then addEvent(function() doTeleportThing(cid, posAv[math.random(1, rand)]) addEvent(doAreaCombatHealth, config.delay, cid, config.damage, getThingPos(target), 0, -config.min, -config.max, config.efeitoDamage) addEvent(doHit, config.delay) end, config.delay) else addEvent(function() if isCreature(cid) then doTeleportThing(cid, originalPos) setCreatureOutfit(cid, playerOutfit) end end, config.delay) end end doHit() end } function onCastSpell(cid) local target = getCreatureTarget(cid) if target then local position1 = {x = getThingPosition(target).x + 1, y = getThingPosition(target).y + 1, z = getThingPosition(target).z} spell.start(cid, target, getThingPos(cid), config.hits) doSendMagicEffect(position1, config.animation) end return true end function setCreatureOutfit(cid, outfit) -- odranoels.s if outfit.lookType == nil then return end local lookType = outfit.lookType local lookHead = outfit.lookHead or 0 local lookBody = outfit.lookBody or 0 local lookLegs = outfit.lookLegs or 0 local lookFeet = outfit.lookFeet or 0 local addons = outfit.addons or 0 doCreatureChangeOutfit(cid, {lookType = lookType, lookHead = lookHead, lookBody = lookBody, lookLegs = lookLegs, lookFeet = lookFeet, addons = addons}) end
  2. Tenho um CreatureScript que adiciona vida e mana se o jogador possuir a storage específica... seria assim? exemplo: local Config = { Paladino = { specificStorage = 6643, specificStorageName = "[Promotion]", extraHealthandManaAmount = 1000, extraHealthandManaStorage = 4001 }, Caso seja dessa forma, chame no Discord e eu lhe passo o script completo. meu discord: odranoel_s.s

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