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hullerstrux

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  1. Gostaria que você me ajuda-se, estou com dois erros na hora de "Check Server Configuration" Não estou conseguindo colocar o Diretório do meu OTSERVER pra carregar! Alguém sabe o porque? 1º http://imgur.com/F7f7ecO 2º http://imgur.com/Dgsh1BA 3º http://imgur.com/aQcTbUA
  2. O otserver estava online, fui configurar o config.lua para criar um WebServer ele quando retornei com a config.lua inicial, alguém sabe o porque? DIRECTORY PATH DataDir = "data/" BANS NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 World type options: pvp, no-pvp, pvp-enforced WorldType = "pvp" Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 1000 Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 Time white skull will remain after killing a player, in minutes WhiteSkullTime = 15 amount of kills that leads to red skull KillsToRedSkull = 5 Remove ammunition If false, ammunition will not be removed when using distance weapons (or other weapons that use ammunition) RemoveAmmunition = false Remove rune charges This only applies to runes done using the default functions. Custom runes made using actions will not be affected. RemoveRuneCharges = true Remove weapon charges Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = true Top player on a stacked tile will be unable to heal UHTrap = true CONNECTION Server ip (the ip that server listens on) IP = "otservertestgame.servegame.com" Server port (the port that server listens on) Port = "7171" How many logins attempts until ip is temporary disabled Set to 0 to disable LoginTries = 5 How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 Allow clones (multiple logins of the same char) AllowClones = false Only one player online per account CheckAccounts = false DATABASE SQL type options: mysql, sqlite, odbc or pgsql SQL_Type = "mysql" SQL connection part SQL_DB = "otserver74" these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" HOUSES house rent period options: daily, weekly, monthly HouseRentPeriod = "monthly" Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false INFO Login message LoginMsg = "Welcome" Server name ServerName = "otserv" World name WorldName = "otserver" Server owner name OwnerName = "Sergio" Server owner email OwnerEmail = "" Server url URL = "" Server location Location = "Chile" ITEM USAGE Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 500 Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 500 MAP Map location Map = "data/world/World2.otbm" Mapkind Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" Type of map storage, 'relational' - Slower, but possible to run database queries to change all items to another id for example. 'binary' - Faster, but you cannot run DB queries. To switch, load server with the current type, change the type in config.lua type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" RATES Rates (experience, skill, magic level, loot and spawn) RateExp = 5 RateSkill = 2 RateMag = 2 RateLoot = 1 RateSpawn = 5 SPAWNS Despawn configs How many floors can a monster go from his spawn before despawning DespawnRange = 2 How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 STATUS Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome Good play" MOTD_Num = "1" Max number of players allowed MaxPlayers = "100" OTHER Accounts password type options: plain, md5, sha1 PasswordType = "plain" Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 Save client debug assertion reports SaveClientDebug = false Should the server use account balance system or depot system for paying houses? UseAccBalance = true Time after player will be kicked when idle, in minutes MaxIdleTime = 15 Level on which player will get rooked LevelToRook = 5 TownId to which player will be teleported RookTempleId = 10 if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false ID of temple to which player will get teleported when his prem end out 0 to disable not tested yet FACCTempleID = 0 Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 Example: 10 <= every 10 minutes automatic server save Servesave = 10
  3. hullerstrux postou uma resposta no tópico em Suporte Tibia OTServer
    Sim, porém continua o mesmo problema!
  4. Vlw mano! Mano, o meu localhost/xampp.index.php Não pega, porque? Só funciona o localhost/phpMyAdmin
  5. Mano me desculpe, mais eu não lembro de mais nada, não criei nenhuma tabela no xamp, agora eu tenho o MyAdmin. você teria algum link de tutorial explicando ?
  6. DataDir = "data/" --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- world type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 1000 -- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 100 -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- how long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- in mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 10 -- amount of kills that leads to red skull KillsToRedSkull = 4 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = true -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = true -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = true ---- CONNECTION ---- -- server ip (the ip that server listens on) IP = "127.0.0.1" -- server port (the port that server listens on) Port = "7171" -- how many logins attempts until ip is temporary disabled -- set to 0 to disable LoginTries = 5 -- how long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- how long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- allow clones (multiple logins of the same char) AllowClones = false -- only one player online per account CheckAccounts = false ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "mysql" --- SQL connection part SQL_DB = "teste" -- these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "vertrigo" ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- House price HousePrice = 1000 --- INFO --- -- login message LoginMsg = "Welcome to Tibia Old." -- server name ServerName = "Tibia Old" -- world name WorldName = "Tibia" -- server owner name OwnerName = "David" -- server owner email OwnerEmail = "[email protected]" -- server url URL = "" -- server location Location = "Brazil" ---- ITEM USAGE ---- -- minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- map location Map = "data/world/world.otbm" -- mapkind -- options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- rates (experience, skill, magic level, loot and spawn) RateExp = 100 RateSkill = 75 RateMag = 35 RateLoot = 7 RateSpawn = 1 LossLevel = 0 --- SPAWNS --- -- despawn configs -- how many floors can a monster go from his spawn before despawning DespawnRange = 2 -- how many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- motd (the message box that you sometimes get before you choose characters) MOTD = "Welcome to Tibia Old!" MOTD_Num = "1" -- max number of players allowed MaxPlayers = "100" --- OTHER --- -- accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- save client debug assertion reports SaveClientDebug = true -- Should the server use account balance system or depot system for paying houses? UseAccBalance = false -- whether or not to check for premium accounts when using beds PremOnlyBeds = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 deathLosePercent = 5 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported to RookTempleId = 11 -- if your website is not showing player deaths, then keep this as 0 StorePlayerDeaths = true -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 3 -- Example: 1500 <= 1,5 seconds push delay pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save servesave = 5 Ele não está com SITE, mais vou criar, já, já.
  7. Como assim? sou novo em OTserver, você poderia me dar os detalhes de como realizar isso?
  8. Estou com erro na DATABASE - MYSQL look imagem please: http://imgur.com/uDQQYav observem a imagem por favor: http://imgur.com/uDQQYav
  9. hullerstrux postou uma resposta no tópico em Suporte Tibia OTServer
    Cara ninguém ajuda, lol.
  10. hullerstrux postou uma resposta no tópico em Suporte Tibia OTServer
    Boa tarde galera, estou querendo abrir um servidor pra brincar com meus amigos, porém, estou enfrentando um determinado problema com o RME! 1> eu abro o mapa. Funciona perfeitamente! 2> Salvo a edição e faço a troca dos mapas com outro servidor/otserver, consequentemente aparece o seguinte Erro* *Se encontra na imagem* 3> Tentei outra solução: Import do mapa, eu faço o import, porém, o meu mapa não aparece. Veja a imagem :S 4> Sobre o erro, em relação ao formato do mapa, é o mesmo. Alguém me ajude por favor, estou a dois dias procurando esse danado de erro e não encontro para colocar meu servidor online.

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