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<ERRO> DIRETORIO DO OTSERVER <ERRO>
Gostaria que você me ajuda-se, estou com dois erros na hora de "Check Server Configuration" Não estou conseguindo colocar o Diretório do meu OTSERVER pra carregar! Alguém sabe o porque? 1º http://imgur.com/F7f7ecO 2º http://imgur.com/Dgsh1BA 3º http://imgur.com/aQcTbUA
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ERROR: Unable To Load Config.lua
O otserver estava online, fui configurar o config.lua para criar um WebServer ele quando retornei com a config.lua inicial, alguém sabe o porque? DIRECTORY PATH DataDir = "data/" BANS NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 World type options: pvp, no-pvp, pvp-enforced WorldType = "pvp" Exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 Exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 1000 Exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 500 How many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 200 How long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 How long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 In mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 Time white skull will remain after killing a player, in minutes WhiteSkullTime = 15 amount of kills that leads to red skull KillsToRedSkull = 5 Remove ammunition If false, ammunition will not be removed when using distance weapons (or other weapons that use ammunition) RemoveAmmunition = false Remove rune charges This only applies to runes done using the default functions. Custom runes made using actions will not be affected. RemoveRuneCharges = true Remove weapon charges Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = true Top player on a stacked tile will be unable to heal UHTrap = true CONNECTION Server ip (the ip that server listens on) IP = "otservertestgame.servegame.com" Server port (the port that server listens on) Port = "7171" How many logins attempts until ip is temporary disabled Set to 0 to disable LoginTries = 5 How long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 How long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 Allow clones (multiple logins of the same char) AllowClones = false Only one player online per account CheckAccounts = false DATABASE SQL type options: mysql, sqlite, odbc or pgsql SQL_Type = "mysql" SQL connection part SQL_DB = "otserver74" these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "" HOUSES house rent period options: daily, weekly, monthly HouseRentPeriod = "monthly" Price for a tile HousePrice = 100 HouseLevel = 1 PremOnlyHouse = false PremOnlyBeds = false INFO Login message LoginMsg = "Welcome" Server name ServerName = "otserv" World name WorldName = "otserver" Server owner name OwnerName = "Sergio" Server owner email OwnerEmail = "" Server url URL = "" Server location Location = "Chile" ITEM USAGE Minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 500 Minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 500 MAP Map location Map = "data/world/World2.otbm" Mapkind Options: OTBM for binary map, XML for OTX map MapKind = "OTBM" Type of map storage, 'relational' - Slower, but possible to run database queries to change all items to another id for example. 'binary' - Faster, but you cannot run DB queries. To switch, load server with the current type, change the type in config.lua type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" RATES Rates (experience, skill, magic level, loot and spawn) RateExp = 5 RateSkill = 2 RateMag = 2 RateLoot = 1 RateSpawn = 5 SPAWNS Despawn configs How many floors can a monster go from his spawn before despawning DespawnRange = 2 How many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 STATUS Message Of The Day box that you sometimes get before you choose characters) MOTD = "Welcome Good play" MOTD_Num = "1" Max number of players allowed MaxPlayers = "100" OTHER Accounts password type options: plain, md5, sha1 PasswordType = "plain" Max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 Save client debug assertion reports SaveClientDebug = false Should the server use account balance system or depot system for paying houses? UseAccBalance = true Time after player will be kicked when idle, in minutes MaxIdleTime = 15 Level on which player will get rooked LevelToRook = 5 TownId to which player will be teleported RookTempleId = 10 if your website is not showing player deaths, then keep this as false StorePlayerDeaths = false ID of temple to which player will get teleported when his prem end out 0 to disable not tested yet FACCTempleID = 0 Example: 1500 <= 1,5 seconds push delay Pushdelay = 1500 Example: 10 <= every 10 minutes automatic server save Servesave = 10
- ERRO NO DISTRO
- ERRO NA DATABASE
- ERRO NA DATABASE
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ERRO NA DATABASE
DataDir = "data/" --- BANS --- NotationsToBan = 3 WarningsToFinalBan = 4 WarningsToDeletion = 5 BanLength = 1 * 24 * 60 * 60 FinalBanLength = 7 * 24 * 60 * 60 IPBanishmentLength = 24 * 60 * 60 KillsToBan = 7 --- COMBAT --- -- world type -- options: pvp, no-pvp, pvp-enforced WorldType = "pvp" -- exhausted time in ms (1000 = 1 second) for yelling Exhausted = 1000 -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons FightExhausted = 2000 -- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons HealExhausted = 1000 -- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second) ExhaustedAdd = 100 -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) PZLock = 60000 -- how long a field belongs to a player before it no longer causes PZ lock for the owner FieldOwnershipDuration = 5000 -- in mili seconds TimeToDecreaseFrags = 24 * 60 * 60 * 1000 -- Time white skull will remain after killing a player, in minutes WhiteSkullTime = 10 -- amount of kills that leads to red skull KillsToRedSkull = 4 -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) RemoveAmmunition = true -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. RemoveRuneCharges = true -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use RemoveWeaponCharges = true ---- CONNECTION ---- -- server ip (the ip that server listens on) IP = "127.0.0.1" -- server port (the port that server listens on) Port = "7171" -- how many logins attempts until ip is temporary disabled -- set to 0 to disable LoginTries = 5 -- how long the retry timeout until a new login can be made (without disabling the ip) RetryTimeout = 5000 -- how long the player need to wait until the ip is allowed again LoginTimeout = 60 * 1000 -- allow clones (multiple logins of the same char) AllowClones = false -- only one player online per account CheckAccounts = false ---- DATABASE ---- -- SQL type -- options: mysql, sqlite, odbc or pgsql SQL_Type = "mysql" --- SQL connection part SQL_DB = "teste" -- these settings are not used by SQLite SQL_Host = "localhost" SQL_Port = 3306 SQL_User = "root" SQL_Pass = "vertrigo" ---- HOUSES ---- -- house rent period -- options: daily, weekly, monthly HouseRentPeriod = "monthly" -- House price HousePrice = 1000 --- INFO --- -- login message LoginMsg = "Welcome to Tibia Old." -- server name ServerName = "Tibia Old" -- world name WorldName = "Tibia" -- server owner name OwnerName = "David" -- server owner email OwnerEmail = "[email protected]" -- server url URL = "" -- server location Location = "Brazil" ---- ITEM USAGE ---- -- minimum amount of time between actions ('Use') (1000 = 1 second) MinActionInterval = 200 -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second) MinActionExInterval = 1000 ---- MAP ---- -- map location Map = "data/world/world.otbm" -- mapkind -- options: OTBM for binary map, XML for OTX map MapKind = "OTBM" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave MapStoreType = "binary" ---- RATES ---- -- rates (experience, skill, magic level, loot and spawn) RateExp = 100 RateSkill = 75 RateMag = 35 RateLoot = 7 RateSpawn = 1 LossLevel = 0 --- SPAWNS --- -- despawn configs -- how many floors can a monster go from his spawn before despawning DespawnRange = 2 -- how many square metters can a monster be far from his spawn before despawning DespawnRadius = 50 --- STATUS --- -- motd (the message box that you sometimes get before you choose characters) MOTD = "Welcome to Tibia Old!" MOTD_Num = "1" -- max number of players allowed MaxPlayers = "100" --- OTHER --- -- accounts password type -- options: plain, md5, sha1 PasswordType = "plain" -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting MaxMessageBuffer = 4 -- save client debug assertion reports SaveClientDebug = true -- Should the server use account balance system or depot system for paying houses? UseAccBalance = false -- whether or not to check for premium accounts when using beds PremOnlyBeds = true -- Time after player will be kicked when idle, in minutes MaxIdleTime = 15 deathLosePercent = 5 -- Level on which player will get rooked LevelToRook = 5 -- TownId to which player will be teleported to RookTempleId = 11 -- if your website is not showing player deaths, then keep this as 0 StorePlayerDeaths = true -- ID of temple to which player will get teleported when his prem end out -- 0 to disable -- not tested yet FACCTempleID = 3 -- Example: 1500 <= 1,5 seconds push delay pushdelay = 1500 -- Example: 10 <= every 10 minutes automatic server save servesave = 5 Ele não está com SITE, mais vou criar, já, já.
- ERRO NA DATABASE
- ERRO NA DATABASE
- ERRO NO DISTRO
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ERRO NO DISTRO
Boa tarde galera, estou querendo abrir um servidor pra brincar com meus amigos, porém, estou enfrentando um determinado problema com o RME! 1> eu abro o mapa. Funciona perfeitamente! 2> Salvo a edição e faço a troca dos mapas com outro servidor/otserver, consequentemente aparece o seguinte Erro* *Se encontra na imagem* 3> Tentei outra solução: Import do mapa, eu faço o import, porém, o meu mapa não aparece. Veja a imagem :S 4> Sobre o erro, em relação ao formato do mapa, é o mesmo. Alguém me ajude por favor, estou a dois dias procurando esse danado de erro e não encontro para colocar meu servidor online.