Bom acho que tenho algumas runas bugadas, elas estao configuradas para nao ser infinita, mas quando eu uso por exemplo uma 100 sd ai vai pra 99 e nao passa dai '-' , gostaria que me ajudassem
vo postar aqui em baixo os scripts das runas
Destroy Field
UNREMOVABLE_FIELDS = {1497, 1498, 1499, 1505, 1506, 1507, 1508, 7465, 7466, 7467, 7468, 7469, 7470, 7471, 7472, 7473, 11094, 11095}
local function doRemoveField(cid, pos)
local field = getTileItemByType(pos, ITEM_TYPE_MAGICFIELD)
if(not isInArray(UNREMOVABLE_FIELDS, field.itemid)) then
doRemoveItem(field.uid)
doSendMagicEffect(pos, CONST_ME_POFF)
return true
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return false
end
function onCastSpell(cid, var)
local pos = variantToPosition(var)
if(pos.x == CONTAINER_POSITION) then
pos = getThingPos(cid)
end
if(pos.x ~= 0 and pos.y ~= 0) then
return doRemoveField(cid, pos)
end
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
return false
end
avalanche
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
explosion
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 0, 4.8)
local area = createCombatArea(AREA_CROSS1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
firebomb
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492)
local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
GFB
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Hmm
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
icicle
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -15, 5, 5, 1.8, 3, -20, -40)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
MW
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
paralyze rune
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
sd
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2, -90, -2, -90, 1, 2, 3, 4)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
uh
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 9)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215)
setConditionParam(condition, CONDITION_PARAM_TICKS, 33 * 60 * 1000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Bem os scripts sao esses , espero que me ajudem :x desde ja agradeço a ajuda de todos