TekaZudo
seuserver.com.br
DESCRIÇÃO
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Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
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Tudo que abnejesus postou
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BBot 10.82
Sera que alguem poderia me passa um link para baixar o bbot 10.82, pois pelo site do proprio so pode ser baixo se tiver vip time :x
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Mapa para Area-Mining
Gostaria de pedir se alguem poder fazer uma area para mining pro meu serv '--' .. 8.60
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Runas Bugadas '---'
up
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Runas Bugadas '---'
Olha deu esse errinho [error-luainterface::loadfile] data/spells/scripts/attack/avalanche.lua:12: 'end' expected <to close 'function' at line 10> near 'doremoveitem' '-' como arrumar?
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Runas Bugadas '---'
rsrs entendi '---' .. vlw vo testa aki se funfar do rep + )
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Runas Bugadas '---'
up '---' alguem me ajuda plix
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Runas Bugadas '---'
up!
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Runas Bugadas '---'
isso eu ja fiz u.u e fazendo isso elas ficam infinita u.u
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Runas Bugadas '---'
Bom acho que tenho algumas runas bugadas, elas estao configuradas para nao ser infinita, mas quando eu uso por exemplo uma 100 sd ai vai pra 99 e nao passa dai '-' , gostaria que me ajudassem vo postar aqui em baixo os scripts das runas Destroy Field UNREMOVABLE_FIELDS = {1497, 1498, 1499, 1505, 1506, 1507, 1508, 7465, 7466, 7467, 7468, 7469, 7470, 7471, 7472, 7473, 11094, 11095} local function doRemoveField(cid, pos) local field = getTileItemByType(pos, ITEM_TYPE_MAGICFIELD) if(not isInArray(UNREMOVABLE_FIELDS, field.itemid)) then doRemoveItem(field.uid) doSendMagicEffect(pos, CONST_ME_POFF) return true end doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return false end function onCastSpell(cid, var) local pos = variantToPosition(var) if(pos.x == CONTAINER_POSITION) then pos = getThingPos(cid) end if(pos.x ~= 0 and pos.y ~= 0) then return doRemoveField(cid, pos) end doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return false end avalanche local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70) local area = createCombatArea(AREA_CIRCLE3X3) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end explosion local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 0, 4.8) local area = createCombatArea(AREA_CROSS1X1) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end firebomb local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1492) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end GFB local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.4, 2.8, 40, 70) local area = createCombatArea(AREA_CIRCLE3X3) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Hmm local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.85, 1.95, -20, -40) function onCastSpell(cid, var) return doCombat(cid, combat, var) end icicle local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -15, 5, 5, 1.8, 3, -20, -40) function onCastSpell(cid, var) return doCombat(cid, combat, var) end MW local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497) function onCastSpell(cid, var) return doCombat(cid, combat, var) end paralyze rune local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setConditionFormula(condition, -0.9, 0, -0.9, 0) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end sd local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2, -90, -2, -90, 1, 2, 3, 4) function onCastSpell(cid, var) return doCombat(cid, combat, var) end uh local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_LIGHT) setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 9) setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR, 215) setConditionParam(condition, CONDITION_PARAM_TICKS, 33 * 60 * 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Bem os scripts sao esses , espero que me ajudem :x desde ja agradeço a ajuda de todos
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(Resolvido)Posição do templo
Resolvido Pode trancar vlw ) Vlw haith \o/ so nao te do rep+ hj pq acabaram os meus dhaus mas amanha pode pah q do ) o Maluko manja das parada '-'
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(Resolvido)Posição do templo
como que eu coloco pra executar '-' so meio burrin hduas '--'
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(Resolvido)Posição do templo
quando eu mudo a posição fala isso table "accountvip_list" reference table "player". Please remove foreing key reference to table before editing it
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(Resolvido)Posição do templo
quando cria uma conta nova
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(Resolvido)Posição do templo
entendi um pouco rsrs '---' em que lugar na data base ta esses nomes '-' kk
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(Resolvido)Posição do templo
é sql
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(Resolvido)Posição do templo
Não sei se é a area certa '-' se nao for favor mover Mudei de Tfs recentemente e quando coloco pra entra fala que a posição do templo ta errada ou algo do tipo, so que ja arrumei a posição no config.lua '-' . Uso tfs 0.4
- Oláaaaaaa, tudo bem? /Absolute
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(Resolvido)Erro no globalevent
te amo \o/ funciono direitin
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(Resolvido)Erro no globalevent
qual query seria esse '-'
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(Resolvido)Erro no globalevent
Gostaria da ajuda de vcs pra arruma isso '-' [Error - GlobalEvent Interface] data/globalevents/scripts/start.lua:onstartup Description: data/globalevents/scripts/start.lua:78 attempt to call field 'executequery' <a nil value> stack traceback: data/globalevents/scripts/start.lua:78 in function <data/globalevents/scripts/start.lua:8> Aqui meu arquivo Start '-' local config = { creationTime = 7 * 86400, checkTime = 7 * 86400, viceCount = 4, memberCount = 10 } function onStartup() local data, time, result = {}, os.time(), db.getResult("SELECT `id`, `ownerid`, `creationdata`, `checkdata` FROM `guilds` WHERE `world_id` = " .. getConfigValue('worldId') .. ";") if(result:getID() ~= -1) then repeat data[result:getDataInt("id")] = {result:getDataInt("ownerid"), result:getDataInt("creationdata"), result:getDataInt("checkdata")} until not(result:next()) result:free() end for id, v in ipairs(data) do local owner, created, check = v[1], v[2], v[3] if(created < (time - config.creationTime)) then result = db.getResult("SELECT `id`, `level` FROM `guild_ranks` WHERE `guild_id` = " .. id .. ";") if(result:getID() ~= -1) then local rank, ranks = 0, {} repeat ranks[result:getDataInt("id")] = result:getDataInt("level") if(result:getDataInt("level") == 1) then rank = result:getDataInt("id") end until not(result:next()) result:free() local members = {0, 0, 0, 0} for k, v in ipairs(ranks) do result = db.getResult("SELECT COUNT(`id`) AS `count` FROM `players` WHERE `rank_id` = " .. k .. ";") if(result:getID() ~= -1) then members[v] = members[v] + result:getDataInt("count") result:free() end if(v == 2) then result = db.getResult("SELECT `p`.`id` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` WHERE `p`.`rank_id` = " .. k .. " AND (`a`.`premdays` = 0 OR (`a`.`lastday` + (`a`.`premdays` * 86400) <= 0));") if(result:getID() ~= -1) then local demote = "" repeat demote = demote .. result:getDataInt("id") .. "," members[2] = members[2] - 1 members[1] = members[1] + 1 until not(result:next()) result:free() if(demote ~= "" and rank ~= 0) then db.executeQuery("UPDATE `players` SET `rank_id` = " .. rank .. " WHERE `id` IN (" .. demote:sub(1, -2) .. ");") end end end end for i = 1, 3 do members[4] = members[4] + members[i] end if(members[2] < config.viceCount or members[4] < config.memberCount) then if(check == 0) then db.executeQuery("UPDATE `guilds` SET `checkdata` = " .. (time + config.checkTime) .. " WHERE `id` = " .. id .. ";") elseif(check < time) then local tmp = "" for rank, _ in ipairs(ranks) do tmp = tmp .. rank .. "," end db.executeQuery("UPDATE `players` SET `rank_id` = 0, `guildnick` = '', `guildjoin` = 0 WHERE `rank_id` IN (" .. tmp:sub(1, -2) .. ");") db.executeQuery("DELETE FROM `guilds` WHERE `id` = " .. id .. ";") end end end end end db.executeQuery("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. " AND `online` > 0;") return true end function onGlobalSave() if(getGameState() ~= GAMESTATE_CLOSING) then return onStartup() end return true end
- (Resolvido)Sistema de Mineração
- (Resolvido)Sistema de Mineração
- (Resolvido)Sistema de Mineração
- Otserver Criação
- (Resolvido)Sistema de Mineração