
Diiego Liima
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Diiego Liima's post in -=[TFS]=- 0.4 8.60 [Clean House] - Automatico 5 Dias was marked as the answerinactiveHouses.lua
adicione no globalevents..
<globalevent name="checkhouses" type="startup" event="script" value="inactiveHouses.lua"/>
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Diiego Liima's post in (Resolvido)[Boss Room] TFS 0.4 REV 3996, ajuda por favor was marked as the answer-- Diiego Liima local posInicio = {x = 5057, y = 3539, z = 7} --pos inicio da sala local posFim = {x = 5078, y = 3562, z = 7}--pos final inicio da sala local posExitTime = {x = 5064, y = 3519, z = 7}-- pos para onde o player vai sair local function verificaPlayers() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isPlayer(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then return 1 end end end end local function verificaBoss() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do if isMonster(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) then doRemoveCreature(getThingFromPos({x = x, y = y, z = posInicio.z, stackpos = 253}).uid) end end end end local function removePlayersTime() for x = posInicio.x, posFim.x do for y = posInicio.y, posFim.y do local remove, clean = true, true local pos = {x = x, y = y, z = posInicio.z} local m = getTopCreature(pos).uid if m ~= 0 and isPlayer(m) then doTeleportThing(m, posExitTime) end end end doSendMagicEffect(posExitTime, 10) return true end function onUse(cid, item, frompos, item2, topos) -- Lever Boss if item.aid == 5130 then -- action id da alavanca local playerChecked = false local teleportToRoom = false local stoExhaust = 5534241 -- staorage de segurança para exhaust local stoExhaustPlayer = getPlayerStorageValue(cid, stoExhaust) if stoExhaustPlayer > os.time() then doPlayerSendCancel(cid, "You have to wait " .. stoExhaustPlayer - os.time() .. " seconds to try again.") return true end if verificaPlayers() then doPlayerSendCancel(cid, "There are other players inside the room at the moment.") doSendMagicEffect(topos,2) setPlayerStorageValue(cid, stoExhaust, os.time()+5) return true end local config = { [1] = {pos = {x = 5066, y = 3525, z = 7}}, --posições dos pisos [2] = {pos = {x = 5067, y = 3525, z = 7}}, [3] = {pos = {x = 5068, y = 3525, z = 7}}, [4] = {pos = {x = 5069, y = 3525, z = 7}}, [5] = {pos = {x = 5070, y = 3525, z = 7}}, } local storageTime = 5534240 -- storage de tempo for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid if getPlayerStorageValue(player, storageTime) > os.time() then time = (getPlayerStorageValue(player, storageTime)-os.time())/60 str = "minutes" if time > 60 then time = time/60 str = "hours" end if player == cid then name = "You" else name = getCreatureName(player) end doPlayerSendCancel(cid, name .. " need to wait more " .. math.floor(time+0.5) .. " " .. str .. " to do again.") doSendMagicEffect(topos,2) return true end if player == cid then playerChecked = true end end end if playerChecked then for i, v in pairs(config) do if isPlayer(getTopCreature(config[i].pos).uid) then player = getTopCreature(config[i].pos).uid doSendMagicEffect(getCreaturePosition(player), 2) doTeleportThing(player, {x = 5067, y = 3546, z = 7}) -- posiçao que player vai cair dentro da sala setPlayerStorageValue(player, storageTime, os.time()+72000) -- 20 horas teleportToRoom = true end end if teleportToRoom then stopEvent(ResetArea) verificaBoss() doSendMagicEffect({x = 5067, y = 3549, z = 7}, 10) -- efeito aonde o boss nasce doCreateMonster("Boss", {x = 5067, y = 3549, z = 7}) -- onde o boss nasce ResetArea = addEvent(function() removePlayersTime() end, 20 * 60 * 1000) -- tempo dentro da sala return false end else doPlayerSendCancel(cid, "Wouldn't you like to go too?") doSendMagicEffect(topos,2) end return true end end
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Diiego Liima's post in (Resolvido)Esses spells tem um sistema reset que eu nao consegui indentificar se alguem souber tira o sistema reset dos spells eu agreadeço was marked as the answerSpell.lua
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Diiego Liima's post in (Resolvido)onStepOut Movements was marked as the answerlocal storage = 18481 -- storage que salva a ultima vez que o player entrou (pra evitar spams) STAMINA_MESSAGE = "Você ganhou 1 minutos de Stamina." STAMINA_TIME = 60 * 2000 STAMINA_EFFECT = 12 STAMINA_ADD = 1 function event(cid) if isPlayer(cid) then doPlayerAddStamina(cid, STAMINA_ADD) doPlayerSendTextMessage(cid, 27, STAMINA_MESSAGE) eventCheck = addEvent(event, STAMINA_TIME, cid) end end function onStepIn(cid, item, position, fromPosition, pos) if isPlayer(cid) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Bem-vindo a área de treino, você receberá 1 de stamina a cada 2 minutos.") eventCheck = addEvent(event, STAMINA_TIME, cid) end return true end function onStepOut(cid, item, position, fromPosition) if isPlayer(cid) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você parou de treinar, agora não está mais regenerando Stamina.") stopEvent(eventCheck) end return true end function onStepIn(cid, item, pos, lastPos, fromPos, toPos, actor) if getPlayerStorageValue(cid, storage) - os.time() <= 0 then fazQualquerCoisa(cid, position) else doTeleportThing(cid, fromPos) doPlayerSendCancel(cid, "You gotta wait a few seconds before you can enter trainning room again") end return true end